Some changes are incoming next week for the Chloromancer class with 1.3:
Greetings! We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.3. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process! As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT * Stealth: Fixed a bug with toggling melee auto-attack would cause stealth to break. * Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex: Stormcaller, Necromancer). * Fixed some effects on pets to be lost when teleporting. * Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. * Mana: Changed the way mana-regeneration is calculated to now include diminishing returns. This should have little impact on leveling characters and is only noticeable once higher levels of gear are attained. MAGE ARCHON * Lingering Dust: Now reduces melee and casting speed of the target by 20% for 20 seconds. The buff portion is unchanged. * Casting speed debuffs will no longer cause Archon auras to gain a casting time if points have been spent to make them instant-cast. * Burning Purpose: Damage procs are now affected by the Rising Vengeance ability. Reduced base damage dealt by Burning Purpose procs. CHLOROMANCER * Due to the below changes, characters with soul points spent in Chloromancer will receive a free soul point respec. * Casting speed debuffs will no longer cause Bloom and Flourish to have a casting time if you have two points in Healing Slipstream. * Call of Spring: Updated description to better indicate which abilities it affects. * New Ability: Lifebound Veil - Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 15% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifebound Veil reduced by 80%. Life based damage over time effects heal allies for 25% of the damage done by the first damaging tick of the effect. The Mage cannot receive healing from other Lifebound Veil or Lifegiving Veil effects while affected by this buff. Does not trigger a global cooldown. Cannot be purged.This is obtained after spending 11 points in the Chloromancer soul. *Synthesis: Now increases healing received from Lifebound Veil by 100%. Reduced cooldown to 10 seconds. This cooldown is shared with Lifegiving Veil and Lifebound Veil. Now applies or refreshes Lifebound Veil when cast. Will no longer be removed when the affected player changes zones. * Lifegiving Veil: Increased the base single-target Life damage to Healing conversion to 80%. This now shares a 10 second cooldown with Synthesis and Lifebound Veil. This can no longer be purged. * Natural Fusion: Now increases the Synthesis bonus to heals from Lifebound Veil by 20-60%. * Essence Surge: Debuff portion of this ability has been removed. * Destructive Growth: Removed branch ability; the effects are now part of the base Wild Growth ability. * Wild Growth: Reduced cooldown to 1 minute, increased radius to 25 meters. * New branch ability - Nature's Swiftness: Reduces the casting time of Nature's Fury by 0.5-1 second, and reduces the cooldown of Natural Conversion by 30-60 seconds. Tier 6 branch ability. * Entropic Veil: Removed cooldown. * Empowered Veil: Now increases the damage bonus from your Entropic Veil by 13-19%, increases the healing generated by Lifegiving Veil from Life damage to 90-110%, increases healing generated from your Lifebound Veil by Life damage to 20-30% and increases the radius of Lifegiving and Lifebound Veil by 5-15 meters. * Flourish: Reduced healing done. * Bloom: Increased healing done. * New root ability - Natural Healing: Single target heal with a 2.5 second casting time and no additional cooldown. Obtained with 51 points in Chloromancer. * Circle of Life: Now affects Natural healing. * Empathic Bond: Increased the mana return to 20% of the damage received by the Synthesis target. * Nature's Touch: Reduced base damage of this spell. This spell now triggers an additional heal from Lifebound Veil, instead of Lifegiving Veil. * New ability - Living Infusion: A passive ability that increases the percentage of Life damage converted to healing by Lifegiving Veil by an additional 0.5%, and Lifebound Veil by an additional 1.5%, for each point spent in Chloromancer above 31. Obtained at 32 points in Chloromancer. DOMINATOR * Due to the below changes, characters with soul points spent in Dominator will receive a free soul point respec. * Fixed an issue where enemies would sometimes be able to continue casting or using abilities when affected by Mass Exhaustion, Disorient, or Overpowering Will. * Mass Exhaustion: Fixed a bug in certain builds where Mass Exhaustion would end on all enemies if broken on one affected target. * Thunder Blast: Will now deal damage and interrupt casting even if the target is immune to the knockback portion of this ability. * Charged Shield, Mass Charged Shield: Will no longer land on an ally who already has a mage armor buff other than Charged Shield. * Transference: Now blocks energy and mana regeneration on the target for 7 seconds, up from 5. Damage is now a flat value influenced by Spell Power and is no longer based on the amount of Energy, Power, or Mana drained. * Microburst: NO longer reduces the damage of Storm Shackle. * Deny: Reduced cooldown to 10 seconds, * Mental Shock: Reduced cooldown to 20 seconds. * Empowered Presence: Now increases the radius of your Arresting and Reflective Presence by 2-6 meters. Increases the chance for your Reflective Presence to reflect spells by 5-15%. Gives Arresting Presence a 33-100% chance to proc an interrupt on up to 10 targets within range, each second. * Priest's Lament: Will now interrupt the target when it attempts to silence them. The interrupt will occur even if the target is immune to silence. * Disorient: Now blasts the enemy with a burst of negative energy, dealing Death damage and leaving them stunned for 3 seconds and confusing them afterwards for up to 30 seconds. Damage done will break the confuse effect. 30 second cooldown. * Memory Wipe: Now causes a group or raid member to appear less threatening, reducing their threat by 20% with all enemies within a 25 meter radius. * Overpowering Will, Iron Will: Removed. * New root ability - Incompetence: Reduces the target's effectiveness in battle for 15 seconds, increasing the cost of healing abilities by 20% and causing damage done by the target's abilities to heal up to 5 of the Dominator's group or raid members within 15 meters. 15 second cooldown. Obtained at 20 points. * New branch ability - Ineptitude: Increases the healing ability cost debuff of Incompetence by 1-5% and increases the healing done by target's damaging abilities by 4-20%. Available after spending 20 points in Dominator. * Chastise: Removed. * New root ability - Traitorous Influence: Causes the enemy, and up to 5 additional enemies within 15 meters, to suffer Death damage and lose 30 Power or Energy, or Mana equal to 5% of the Dominator's maximum mana, every time the target uses an ability. This can occur up to 5 times over 15 seconds. Available after spending 30 points in Dominator. * Draining Presence: Removed. * New root ability - Mass Betrayal: Generates chaos within the enemy's ranks, cursing up to 10 enemies within the targeted area. Abilities used by affected enemies cause the target and up to 5 additional targets within 15 meters to suffer Death damage; they also lose 30 Power, Energy, or Mana equal to 5% of the Dominator's maximum mana each time they use an ability. This can occur up to 5 times over 15 seconds. Available at 51 points in Dominator. * Fixed a bug where pets spawned by Split Personality were not gaining benefit from the caster's Spell Power or Spell Critical Hit. * Split Personality: The pets spawned now take 95% less damage from area effect abilities. ELEMENTALIST * Planar Expansion: Corrected the description on the final rank of this spell. STORMCALLER * Lightning Field and Charged Field now only check for stacks of Electrified applied by the caster. * Lightning Field: Reduced base damage of this spell. * Forked Lightning: Reduced base damage of this spell. * Static Discharge: Can no longer affect a target more than once per minute. * The class mechanic UI for Electrify will now update properly if Lightning Field removes a stack of Electrified from an enemy. WARLOCK * Sacrifice Life: Damage: Can no longer be cast if Empowered Darkness is active. PYROMANCER * We’re still in the process of making Pyromancer changes specific to PVP regarding burst damage. These changes will have little to no impact on PVE.
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