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 Post subject: 1.01 Patch Notes
PostPosted: Wed Oct 01, 2008 10:34 PM 
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Warriors of Order and Destruction,

Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I’m the Live Producer for Warhammer Online. It’s my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you’ve ever had.

Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you’ll see this reflected in all that we do, even within a small maintenance patch such as this.

In fact, we’ve already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we’ve identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we’ve made daily over the past week and a half.

Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!

To all of the players who take the time to report issues and send feedback we’d like to say a big “Thank you!” and we hope you like the changes we’re making to improve the game. Please keep it up! We’ll be depending on your input as we chart the course for the future of WAR.

After over three years in development, the Age of Reckoning has finally arrived. But if you think this is the end of the journey, think again, because this WAR is just getting started!

WAR is everywhere, and we couldn’t be more excited.
- Destin Bales, Live Producer

Highlights

* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.

* TAB-targeting should now more consistently select the nearest enemy in the player’s field of view.

* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list’s size limit.

* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.

* Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.

* The /ignore command will now work more consistently.

* In response to player feedback, we have made improvements to player pet movement and behaviors.

* The Pet window should no longer disappear when its master is zoning or entering the game.

* We made many UI fixes including a new “autoloot” feature requested by many players.

* Guild cloaks will now display their heraldry properly.

* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

Hotfixes

Combat and Careers

Shaman

* The debuff from “Hurts, Don’t It” will no longer stack with itself

Content

* We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!

* The Public Quest “Wagon Defense” will no longer get stuck because of objectives spawning in trees.

* Fixed a bug in the “Wagon Defense” quest

* The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.

* Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.

* The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.

* Fixed an issue that was preventing Erikwuf Wrathbound from offering the “Good Will” quest.

* Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.

* Fixed an issue with the spawning of burning bushes in the “Rewards for the Faitfhful” quest.

General Changes and Bug Fixes

* Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.

* Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.

* Continued improvements have been made to client stability and performance.

* We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.

* Fixed an issue that would sometimes cause roots to last longer than they should.

* The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.

Combat and Careers

White Lion

* Fixed an issue that was allowing players to use the “Pounce” ability without an enemy target. The ability now requires an enemy target to jump towards.

User Interface

* A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.

* Guild cloaks will now retain heraldry settings through zoning.

* Corrected an issue that was preventing players from adding new friends to their friend list even while below the list’s size limit.

* Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player’s field of view.

* The /ignore command will now work more consistently.

* The Pet window should no longer disappear when zoning or entering the game.

* In some cases, the chat window would reset to default position upon logout. This should no longer occur.

* Resizing the chat window should no longer cause the chat window to reposition itself.

* The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.

* Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.

* Changing resolutions should no longer cause the chat tab labels to disappear.

* If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.

* When resizing the chat window, players will now get a resizing cursor.

* Left-clicking on the chat window now causes it to fade immediately.

* When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.

* When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.

* When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.

* Players will no longer be able to use the /petname command unless they have a White Lion out.

* New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.

* Fixed an issue that was causing the health bar fade option to work incorrectly.

* We have re-skinned the Guild Registrar interaction window.

* Fixed an issue that was causing the health bar fade option to work incorrectly.

International

* Many parts of the UI have been modified to fit localized text properly:

- Quest Titles in the Quest Dialog window

- Zone Names in the Zone Loading screen

- The Title Bar in the Open Parties and Warband’s window

- Tactic Names in the Guild Tactics store window

- Zone Names in the Guild Roster tab of the Guild window

- Permission Text in the Admin tab of the Guild window

- Alliance Information in the Alliance tab of the Guild window

- Requirement (Blue) Ability Tooltip text

* Fixed an issue with chat text in localized versions of the game.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Wed Oct 01, 2008 10:41 PM 
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Is it live? My patch notes text does not have any of this info. The last update was yesterday.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 12:02 AM 
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Patch on Thursday.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 9:02 AM 
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I'm guessing the slew of quests I reported as bugged didn't make it in the patch, but we'll see. :/

We also downed 8 lair bosses, and got 38 brass and a Precursor Waaaghstick for our troubles. Also, seems like one tank doesn't cut it for city dungeons. I've seen a few kill shots from Bloodwrought Enclave, they all had 2-3 tanks, 2 healers.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 9:25 AM 
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Yea, the sewers get pretty rough in a hurry. How are the other dungeons?


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 9:48 AM 
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That is the other dungeon. Sewers are called Bilerot Burrow. We zoned in, died horribly to the first pull with the little maggots that gibbed our healers in about 3 seconds, and decided to not do it. I imagine there's some workaround to do it not scrubby, like maybe they can be AoE'd down before they do damage, but to be honest I'm not working with the best of the best of the best here.

Its just the first people to hit 40 so we had an all-day marathon of content running. They pretty much just want to do PvP and expected PvE content to be easier, and believe that its tuned to epic geared 40's rather than our mix of low/mid-30's quest gear.

The T4 keeps are easy to take with no opposition, the loot blows hard. Got a lvl 32 epic cape that was sliiiightly better than my lvl 39 green cape. The lvl 40 PQ loot is also lackluster, randomly itemized blues/epics. I wish I took a screenshot of a ridiculous helm I got, they had the graphic of some Ironbreaker shoulders, except they were 4x the size. So I had these huge plated shoulders floating around my head, with giant trophies hanging off them.

I hear the trash pulls are harder than the bosses in Bloodwrought Enclave, but our PvE specced chosen just gets dropped, with two zealots on him. I dunno if its the gear or what. Speaking of which, for the difficulty of BE this stuff doesn't look very good.

http://img511.imageshack.us/img511/2728 ... 072ms8.jpg
http://img525.imageshack.us/img525/5369 ... 073hr8.jpg

Edit: Also, the lvl 40 Hard PQ in Eataine is insane. :P

Stage 2, 18 champions in 10 minutes, 20 death limit, and they're spread all around. Very easy to fail here.

Stage 3, three flame keepers at three towers, with two champion guards and a dozen non-champs, the flame keeper keeps spawning waves of non-champs until he dies.

Stage 4, two hero dragon knights with 4 push-over champion guards, and a lieutenant hero guy with same guards.

Stage 5, two heroes that come together, took 5 of us 5 minutes to kill. Immune to taunt/hate gaining abilities, knockdowns/disarms aplenty. Then a Lord and 12 non-champs. We actually pulled the Lord before the champs and his HP wouldn't go down, until we decided to kill the non-champs. So we wasted like 4 minutes doing that. You only get 10 minutes for this stage to down two heroes, 12 non-champs, and a lord. The lord does a knockdown AoE/deaggro for 3.5k, and a gravity flux type move for 2.5k, but it does no fall damage, and has a fuckload of HP. It took at least 11 minutes to kill. So even if we figured out to kill the non-champs first, he wouldn't have died within the time limit.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 10:52 AM 
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It sounds like the lv 40 content is a lot of fun, Jeka! Last night, I was doing a new PQ, and I was the only healer. Very hard to heal thru LOL there was soo much dmg and AoE bombs too. I'm surprised I was able to keep everyone alive. Tons of fun tho. And, it looks like the lv 40 content will be a challenge as well.

I enjoy my Shaman, but in the BG's I like to do more than just be a heal bot. In open RvR, its a lot of fun doing DPS and healing. The BG's...I'm just focusing on healing, and its kinda of getting stale for me. So, I'm going to go back to DPS + healing to keep it fun. Only thing is...I'm in the top 3 for healing most BG's I play, and I get more exp too. Once I get more gear and ranks, my DPS will go up a lot, and I can have more fun kicking some Order butt :D


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Thu Oct 02, 2008 1:20 PM 
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they didnt fix my broken hotkey combinations
/boo


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Fri Oct 03, 2008 4:18 AM 
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They didn't fix the mail either. 30 seconds, 5 seconds, what difference does it make when for 10 mins all you see is "Mail server is processing your last request."

Nor pet issues such as disappearing, warping, and pretty much everything else they said they "squashed"

Or ignore lists. Still letting ignored people through.

New chat UI is...uh I dont know, about the same as it was.

Eh, matter of time I guess. I just wont use the mail since I had it eat a bunch of white lion twink shit I had sent over. Really want that fix in asap.

EDIT:

Apparently Log Out is also Exit Game sometimes. Still better than Age of Conan, despite the above. At least you can log out of Warhammer if you want.


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 Post subject: Re: 1.01 Patch Notes
PostPosted: Fri Oct 03, 2008 2:31 PM 
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The tab targeting was pretty badly needed.


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