That is the other dungeon. Sewers are called Bilerot Burrow. We zoned in, died horribly to the first pull with the little maggots that gibbed our healers in about 3 seconds, and decided to not do it. I imagine there's some workaround to do it not scrubby, like maybe they can be AoE'd down before they do damage, but to be honest I'm not working with the best of the best of the best here.
Its just the first people to hit 40 so we had an all-day marathon of content running. They pretty much just want to do PvP and expected PvE content to be easier, and believe that its tuned to epic geared 40's rather than our mix of low/mid-30's quest gear.
The T4 keeps are easy to take with no opposition, the loot blows hard. Got a lvl 32 epic cape that was sliiiightly better than my lvl 39 green cape. The lvl 40 PQ loot is also lackluster, randomly itemized blues/epics. I wish I took a screenshot of a ridiculous helm I got, they had the graphic of some Ironbreaker shoulders, except they were 4x the size. So I had these huge plated shoulders floating around my head, with giant trophies hanging off them.
I hear the trash pulls are harder than the bosses in Bloodwrought Enclave, but our PvE specced chosen just gets dropped, with two zealots on him. I dunno if its the gear or what. Speaking of which, for the difficulty of BE this stuff doesn't look very good.
http://img511.imageshack.us/img511/2728 ... 072ms8.jpghttp://img525.imageshack.us/img525/5369 ... 073hr8.jpgEdit: Also, the lvl 40 Hard PQ in Eataine is insane.
Stage 2, 18 champions in 10 minutes, 20 death limit, and they're spread all around. Very easy to fail here.
Stage 3, three flame keepers at three towers, with two champion guards and a dozen non-champs, the flame keeper keeps spawning waves of non-champs until he dies.
Stage 4, two hero dragon knights with 4 push-over champion guards, and a lieutenant hero guy with same guards.
Stage 5, two heroes that come together, took 5 of us 5 minutes to kill. Immune to taunt/hate gaining abilities, knockdowns/disarms aplenty. Then a Lord and 12 non-champs. We actually pulled the Lord before the champs and his HP wouldn't go down, until we decided to kill the non-champs. So we wasted like 4 minutes doing that. You only get 10 minutes for this stage to down two heroes, 12 non-champs, and a lord. The lord does a knockdown AoE/deaggro for 3.5k, and a gravity flux type move for 2.5k, but it does no fall damage, and has a fuckload of HP. It took at least 11 minutes to kill. So even if we figured out to kill the non-champs first, he wouldn't have died within the time limit.