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PostPosted: Sat Dec 17, 2011 9:55 PM 
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Now that pretty much everyone can play, what do you guys think? I'm having a blast, personally.

EDIT: And it's funny seeing Taliesn/Givin/Etc on the same server again. It has been a while.


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PostPosted: Sat Dec 17, 2011 10:41 PM 
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Loving it... so far, my favorite zones are Tattooine > Nar Shadda > Alderaan > Balmora > Dromund Kaas > Hutta. Can't wait to finish up the last 20 levels..


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PostPosted: Sat Dec 17, 2011 10:54 PM 
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I just got to nar shadaa. I'm having a lot of fun. Hoping to be at least on Alderaan before the gates open Tuesday.

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PostPosted: Sun Dec 18, 2011 11:26 AM 
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You have got to love "Hutt Ball!"

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PostPosted: Sun Dec 18, 2011 1:41 PM 
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Game is alright. Still needs a lot of features/improvements to be great.

The Good:
Awesome storylines.
Looks decent and runs well.
Playstyle is similar to other mmos.
Lots to do, at least for now.
Fun classes, feels unique.
Space combat is on rails, and it's alright.
Tradeskills mean something.
A viable economy where people will undercut each others balls off.

The Bad
The UI is utter shit
Some classes are "VERY" late bloomers. "Op, Vanguard"
EXP/Leveling feels "odd" about level 18ish.
Wait times to level Mission skills piss me off sometimes.
The UI is utter shit (deserves listing twice because, damn)
Server Queues already, and not even launch day.
The community is shit and always will be shit. *but seriously who cares*
Quests are repetitive and boring sometimes. 10 bear asses ahoy!

A lot of the "bad" either just happens in every game or is par for the course. But yeah, overall the game doesn't really impress me at all, nor does it do anything to make me want to yell at it. I would put it on the same plane as Rift. You play it if you don't want to play WoW. Doesn't make it better, doesn't make it worse. It just makes it, not WoW. If you're bored with WoW, you'll be more than happy here because it offers up the same thing, only different.


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PostPosted: Sun Dec 18, 2011 1:58 PM 
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Seems fine for a built-in UI. Once they add addons, that problem will go away.

I don't really agree with your community is shit statement, and I don't understand the "leveling is odd" statement, either.


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PostPosted: Sun Dec 18, 2011 2:03 PM 
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Wait times to level Mission skills?


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PostPosted: Sun Dec 18, 2011 2:41 PM 
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still waiting to get in...


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PostPosted: Sun Dec 18, 2011 7:03 PM 
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Server queues are the biggest annoyance right now. Had a 45min wait to get in earlier today, and then during a flashpoint (Esseles) someone got DC'ed. No way they'd be able to get back in without a horrific wait, so we had to boot them :/ Kinda sucky.


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PostPosted: Mon Dec 19, 2011 10:48 PM 
10 Years? God im old!
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playing with three friends atm (more will be joining us on release), I'm having a blast. One of us is a darkie, the other two of us are light, so it's fun when we lose the rolls to her. I really like how the multiplayer quest system works, you just don't know what to expect, especially if you have a darkie in the room.

We do plan on running the Esseles on dark side again, just to see how it differs from the light side.

Playing with two other different classes is fun because I get to see their story lines. I always played solo in beta, so, I didn't know this was possible. It's very neat.

Like Givin said, there's a lot of stuff to do, so, when we cannot log on at the same time, we just do PVP or Space Combat on our own until we can continue to do quests together. I have a day off tomorrow and we will pull a marathon going through content. In the mean time some of us are PvPing and making good money doing so.

The tradeskills are good, though slicing is a bit OP, my friend has over 50k credits just by slicing, may get nerfed, who knows. It's a very neat game so far, very polished.

My only complains are the server queues, which, I guess is to be expected somewhat, we all still hate it. And the darn UI.


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PostPosted: Mon Dec 19, 2011 10:49 PM 
10 Years? God im old!
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Oh, and I love the fact that I can level up my trade skills without having to stop playing the game, heh. Fuck mining for hours without being able to do anything else in the mean time. :P


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PostPosted: Tue Dec 20, 2011 10:46 AM 
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Gosthok wrote:
Oh, and I love the fact that I can level up my trade skills without having to stop playing the game, heh. Fuck mining for hours without being able to do anything else in the mean time. :P


Yeah I agree man! I love that as well.


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PostPosted: Tue Dec 20, 2011 7:39 PM 
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Gosthok wrote:
playing with three friends atm (more will be joining us on release), I'm having a blast. One of us is a darkie, the other two of us are light, so it's fun when we lose the rolls to her. I really like how the multiplayer quest system works, you just don't know what to expect, especially if you have a darkie in the room.

We do plan on running the Esseles on dark side again, just to see how it differs from the light side.

Playing with two other different classes is fun because I get to see their story lines. I always played solo in beta, so, I didn't know this was possible. It's very neat.


So....does this mean you can group up with Jedi if you're Sith on a PvE server? Or do you mean one of you is hoping to sort of "betray" and is opting for opposite light/dark points than the rest, but are all of the same general allegiance?

If the former, that's interesting. All the Lanys guilds on Kaas are Sith, but if I could be a Republic and still hang out, that'd be pretty cool.


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PostPosted: Tue Dec 20, 2011 8:01 PM 
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Nope, no cross faction.

This is WOW, in Space, with Lightsabers.

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PostPosted: Tue Dec 20, 2011 8:03 PM 
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Vanamar wrote:
Nope, no cross faction.

This is WOW, in Space, with Lightsabers.


/sigh.
Ok, emo red lightsaber ftw I guess.


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PostPosted: Tue Dec 20, 2011 8:06 PM 
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Go lightside!

I did, and it's amazingly fun.

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PostPosted: Tue Dec 20, 2011 8:39 PM 
10 Years? God im old!
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What Van said. Pretty much, our first run was mostly done picking good choices, this changes the outcomes a little bit. Today we did it making bad choices, killing people who shouldn't be killed, etc. In the end, we ended up getting two different titles, for each outcome.


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PostPosted: Tue Dec 20, 2011 8:50 PM 
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Po5 has over an hour queue while most servers have none and a few have 10-15min. WTF is wrong with these guys, they cant adjust server load?


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PostPosted: Tue Dec 20, 2011 8:59 PM 
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If five million people jump one one server and five jump on another, of course there's going to be a queue for the more populated one.

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PostPosted: Wed Dec 21, 2011 7:35 AM 
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Azzi wrote:
Po5 has over an hour queue while most servers have none and a few have 10-15min. WTF is wrong with these guys, they cant adjust server load?


I don't see a problem.


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PostPosted: Wed Dec 21, 2011 11:29 AM 
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http://www.swtor.com/community/showthread.php?t=60893

That's a Bioware update on the queues. The quick recap is they are indeed raising the population limits on servers with queues, but are doing it slowly so it doesn't just result in more new people joining the server. That's a good solution imo. They are also working on allowing char transfers (which I wouldn't take, but others on the server would and that would reduce the pop some). Another interesting note, they list the highest pop servers to be avoided and Po5 didn't even make that list, a minor victory knowing others have it even worse, but a victory none the less ;)

I counted yesterday and 65 servers had queue times at noon, so it's not something that is isolated to just a few. As I said before though, I played on a low (close to no) pop server in WoW for so long, I'll take a queue over a barren wasteland, but it looks like with thier current increase the population limits I can soon have the best of both worlds.


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PostPosted: Wed Dec 21, 2011 12:36 PM 
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Queue was about 10 minutes on Giradda the Hutt last night. Not bad. Frankly, the Taris memory leak was a lot worse. I got stuck inside a cantina to grab a quest and it took me almost 30 minutes to get out of it, from the .1 FPS (not kidding) and the disconnects. Glad they fixed it, I'm enjoying the hell out of Taris so far.

I also had a chance to do Boarding Party and The Foundry flashpoints. Both were on par - especially the foundry - with the best of WoW's instances. The Foundry was a loregasm if you're into KOTOR 1 and 2.


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PostPosted: Wed Dec 21, 2011 2:30 PM 
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Glad to see they are raising the server caps. Also I think im going to roll a Sith toon. The populations in the zones I played in have all been very small. When I left Alderaan there was at most 30 people at a time and I couldn't form any groups to knock out mt four mans.

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PostPosted: Wed Dec 21, 2011 3:43 PM 
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Heroic quests are wastes of your time.

Do space missions instead and get free money. Also, upgrade your ship to at least level 2 upgrades.

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PostPosted: Wed Dec 21, 2011 8:20 PM 
Trakanon is FFA!
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Ohh, upgradeable ships is a problem for me. I so don't have time for an MMO right now.


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PostPosted: Wed Dec 21, 2011 9:24 PM 
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Eh, it's only "upgrading" as in "your ship has gear slots just like you do" and there are starship upgrades vendors on the Imperial Fleet that sell you things like expanded missile bays, better lasers/shields, etc.

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PostPosted: Thu Dec 22, 2011 10:06 AM 
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Vanamar wrote:
Nope, no cross faction.

This is WOW, in Space, with Lightsabers.


Isn't there cross faction PVP? I know I've queued and went against my guildmate before.


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PostPosted: Thu Dec 22, 2011 10:59 AM 
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I think he meant can an Imperial group with a Republic character.

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PostPosted: Thu Dec 22, 2011 11:05 AM 
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Oh, I knew what he meant. :rock:


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PostPosted: Fri Dec 23, 2011 1:36 PM 
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I have already created an alt. Gh'anni Sith Inquisitor. Debating on Sorc or Sin.

I like Gab the Jugg, just wanting to have a few other options

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PostPosted: Fri Dec 23, 2011 3:34 PM 
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Pure DPS Sorc are pretty nasty from what i've grouped with, nonstop Unlimited power jokes.

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PostPosted: Fri Dec 23, 2011 7:24 PM 
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Healer sorcs are over powered, as I can attest to.

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PostPosted: Fri Dec 23, 2011 9:27 PM 
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Lord Traxor wrote:
Pure DPS Sorc are pretty nasty from what i've grouped with, nonstop Unlimited power jokes.


Killer punchlines?

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PostPosted: Sat Dec 24, 2011 12:31 AM 
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Larreth wrote:
Lord Traxor wrote:
Pure DPS Sorc are pretty nasty from what i've grouped with, nonstop Unlimited power jokes.


Killer punchlines?



The game itself is a walking punchline, everybody gets every star wars reference, it's a beautiful thing to behold.

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PostPosted: Sun Dec 25, 2011 12:23 AM 
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I can't play it. I crash to desktop every time I hit play. There are no error messages. I bought this new laptop (it's a beast and has waaaaay more of everything than the minimums needed for the game) and all of my drivers are up to date, including DirectX and my video drivers.

Not happy. At. All.


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PostPosted: Mon Dec 26, 2011 8:41 PM 
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I'll update my list.

I've played since day 1 of head start, if you don't count a bit of beta here and there. I'm a 40 Imperial Agent at the moment. Operative, healing spec. It's fun. The single player storyline is top notch, as expected. I've heard that everyone enjoys their quest lines.

Healing doesn't seem too hard at the moment. I'm anxious to heal real tanks since my tanking companion is terrible. Plus she is the least interesting companion in the entire game. Yet you're pretty much shoehorned into using her.

The game looks pretty good once you force AA on externally. I still had to ladder my graphics up since it was broken from beta. Low to Medium, then Medium to High just to get Medium settings.

The UI really needs improvement, in a lot more serious ways than just looking like complete shit. Health bars and such do not update properly in PVP/Ops at the moment.

Much of the world just feels empty and there for the sake of making you travel. After your 4th trip across the dune sea you will no longer give a shit.

Questing and leveling still feels odd to me. It's not hard to out level quests/planets and watch your quests all go green. My initial reaction to that is I'm too high for where I am. You can seriously out level shit if you PVP at all.

People are already going lone wolf and avoiding Heroic quests. Most just come back later and steamroll them after out leveling them just to get any orange item rewards. Not a problem everywhere probably but it's going to really be shit later on down the line.

CC's in PVP are off the chain insane. Yep another one of those games. Each class (to my knowledge) gets 1 CC break ability on a 1 min cooldown. Great except each class has like 3 to 5 CCs each and people just spam them. Scoring in Huttball is more a matter of getting across the pathways before some random jedi fuck knocks your entire entourage off into the pit. Repeat.

Already bored with the three battlegrounds, especially Huttball. Can't wait to get to Ilum. That might be fun.

Space combat is on rails and is no longer fun. Not only is it on rails, but most of the missions get reused at a higher difficulty level. The rewards are shit as well. I guess people are going to farm this at 50 for purple random lockboxes because the social armor looks horrible.

I look at it as I bought Star Wars: Knights of the Old Republic 2.5. I'll probably spend 2 to 3 months on it, or 2 runs for each side. I'll equate that to 2 to 3 months of 15 dollar DLC that I would pay for any other game. After that, I honestly see nothing to do. A better way of putting it, as a game it's pretty solid and very enjoyable. As an MMO, it's terrible and suffers from so many issues that plagued other MMORPG....five years ago.


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PostPosted: Tue Dec 27, 2011 12:43 PM 
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I'm level 45.. finished Belsavis recently and working on Voss. Belsavis is by far my favorite planet, and the Dread Masters main planet quest line is really really good, especially the culmination.

Everyone in our guild loves the game so far. Looking forward to doing heroic flashpoints and raids and it sounds like the new operation/flashpoints coming in a month will be fun.


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PostPosted: Tue Dec 27, 2011 7:42 PM 
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I am enjoying this game A LOT!

I love the crew skills. I LOVE the storyline. I have only done one space mission and it was ok, not passing judgment on them yet. I like how the story ven continues through the group stuff. Lots of fun for me.


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PostPosted: Tue Dec 27, 2011 7:46 PM 
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It's a terrible mmo krby!


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PostPosted: Wed Dec 28, 2011 9:34 AM 
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Enjoying it so far. Very soloable, which is critical for me, but also has enough group/raid content while levelling up to satisfy that aspect as well.

I can see people who powerlevel to 50 asap growing bored with the game quickly. But hey, it just came out - give it a couple of months to add end-game content.

PS - I have no idea how you guys are 40+ already. Bloody hell.


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PostPosted: Wed Dec 28, 2011 8:39 PM 
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I have to agree, i have had a good amount of spare time to play and im just cracking into my 30's, how people got 50 a few days/week ago really scares me!

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PostPosted: Thu Dec 29, 2011 10:17 AM 
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Quote:
Questing and leveling still feels odd to me. It's not hard to out level quests/planets and watch your quests all go green. My initial reaction to that is I'm too high for where I am. You can seriously out level shit if you PVP at all.


This seems to be a common theme in the game overall, there's generally much more of X than you actually need to accomplish Y. More quests, more content, more active quest items, etc. (Example, in Taral V you need to slice 10 consoles to open the door or whatever, but it seems like there's WAY more than 10 scattered about.) My wife and I totally skipped Tattooine altogether because we had just leveled so much on quests on Nar Shadda (I think) that we were just too high level to start Tattooine at all.

If you're a completionist it's frustrating as heck, that's for sure. But it is nice to have the feast versus the famine in other games.

Quote:
CC's in PVP are off the chain insane. Yep another one of those games. Each class (to my knowledge) gets 1 CC break ability on a 1 min cooldown. Great except each class has like 3 to 5 CCs each and people just spam them. Scoring in Huttball is more a matter of getting across the pathways before some random jedi fuck knocks your entire entourage off into the pit. Repeat.


Totally agree. I think the big issue is that the resolve bar ticks down way too fast. You get CC'ed twice, the resolve bar fills up, then it seems to just start ticking back down in a few seconds so you're just CC'ed again anyway.

Quote:
Already bored with the three battlegrounds, especially Huttball. Can't wait to get to Ilum. That might be fun.


I like huttball! My biggest gripe is Voidstar, I really think there needs to be some standardized respawn time for defeated defenders. Right now it's too easy to either kill someone and have them interrupt your bomb plant because they got an instant respawn with no "circle" at all, or to kill someone and basically kick them from the game because they got a full "circle" at the front respawn point and the game progressed two rooms away from them in the meantime and the respawn doesn't kick them forward to catch up, they just have to hoof it.

Quote:
Space combat is on rails and is no longer fun. Not only is it on rails, but most of the missions get reused at a higher difficulty level. The rewards are shit as well. I guess people are going to farm this at 50 for purple random lockboxes because the social armor looks horrible.


It's a fun minigame, especially trying to get the bonus XP objectives from destroying "blue shielded" targets. It's super easy and pretty lame with the on rails stuff, but its a nice way to goof around when your playing partners are AFK or whatever. I can't bash an MMO developer for trying to introduce a new feature, though I do hope it gets better later.


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PostPosted: Thu Dec 29, 2011 10:21 AM 
Trolling like there is no tomorrow!
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This seems to be a common theme in the game overall, there's generally much more of X than you actually need to accomplish Y.
I've had planets I outleveled, but it's worth noting that I dinged 50 last night while on the very last part of my last class quest on Corellia.

Sadly, there's a massive bug with the bounty hunter class quest and I can't do anything on Ilum...

http://www.swtor.com/community/showthre ... 25&page=25


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PostPosted: Thu Dec 29, 2011 11:43 AM 
For the old school!
For the old school!
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I'm not sure why people bash the space missions lol. One, a lot of old school shooters are on rails btw. One of my favorite games back in the day was Starfox (and other older arcade shooers), and I really do enjoy the space missions myself.

They are short and sweet and give good exp everyday. Yeah, it could be better and BioWare has a lot of plans for space missions in the future. Like Co-Op and PvP missions...but they are A LOT better than 99.9% of the daily quests in other MMO's I can list here ;)

Tell you the truth, I like the fact the missions are on rails and stuff. Reminds me of the good old days of arcade shooters that I still love to this day!


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PostPosted: Thu Dec 29, 2011 3:05 PM 
Vanguard Fanboy!
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I do get a kick out of it when people use the "On-Rails Space Combat" as some kind of con against the game. It could just not be there at all, would that make them happier? =D


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PostPosted: Thu Dec 29, 2011 8:52 PM 
Blackburrow Lover!
Blackburrow Lover!
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Joined: Tue Oct 17, 2006 1:14 PM
Posts: 633
EQ1: Draconi
WoW: Dalanthas
Rift: Dalanthas
EQ2: Daranthas
yes


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PostPosted: Thu Dec 29, 2011 9:51 PM 
Trolling like there is no tomorrow!
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What they should do is make it an iOS/Android capable mini game that contributed the same money as the ingame version.

As a mobile game, it would be quite nice. It just feels silly compared to the full TOR game experience.


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PostPosted: Sat Dec 31, 2011 6:34 PM 
Vanguard Fanboy!
Vanguard Fanboy!

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On the topic of CC: A fun fact is that on long duration CC's, the resolve built up when it's applied (generally a full bar) is 50% gone by the time the CC itself wears off. That's...exciting.


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PostPosted: Sat Dec 31, 2011 7:32 PM 
Destroyer of Douchenozzles
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Posts: 2102
EQ1: Givin
WoW: Tacklebery
1.0.2 Patch Notes

General

Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.


Classes and Combat


Sith Inquisitor


General

The Darth title is now properly granted to Sith Inquisitors.

Bug Fixes

Corrected an issue that could prevent players from taking cover when targeting large NPCs.
Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.


Flashpoints and Operations


Flashpoints


Taral V

General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

Operations


Bug Fixes

Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.


Items


General

PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

Bug Fixes

Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
PvP vendors on Capital Planets now offer the correct PvP items.
Commendations received via in-game mail are now correctly added to the Currency tab.


Missions and NPCs


Missions


Imperial

Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

Republic

Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.

Bug Fixes

Corrected mission steps on several planets that could cause client instability.
Fixed issues with some missions that could prevent pending rewards from being accepted.


Space Combat


Bug Fixes

Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.


UI


Maps

Group members no longer appear on all planets on the Galaxy Map.
Corrected an issue that could cause map notes to disappear after logging out and back into the game.
Corrected some map notes that referenced the incorrect map.
Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.

Bug Fixes

Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
Group members outside of a player's phase are no longer prompted to roll on items.
The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
The Guild interface now properly displays the guild member list when it is sorted.
The "Show Sith Corruption" option no longer toggles off when transitioning between areas.


Miscellaneous Bug Fixes

Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
Using the /dismiss command now correctly dismisses a vanity pet.
Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
Players can now use emotes while riding a vehicle.
Fixed a bug that prevented some text-only mail messages from being received.
Graphics preferences in settings files are now consistent with actual settings in use.
Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
Fixed an issue that could prevent players from being logged out for inactivity.

46 and bored as fuck running quests. Going to try to PVP the rest of the way to 50. I predict 6 games straight of Huttball before I say fuck it.

Who wants my stuff?


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PostPosted: Sun Jan 01, 2012 7:08 AM 
For the old school!
For the old school!
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I'm starting to think MMO's are not your thing anymore, Givin...that or you will never be happy playing one again ;)


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PostPosted: Sun Jan 01, 2012 6:39 PM 
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Posts: 4844
I may be in that boat. I'm not finding myself having much fun in any MMOs anymore.


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PostPosted: Mon Jan 02, 2012 8:57 AM 
I am a Spaceman

Joined: Sun Oct 01, 2006 5:17 PM
Posts: 68
Location: Lexington, KY
EQ1: Muligan
EQ2: Muligan
SWOR: Muligan
With TOR.... I see many people just doing too many quests, I guess due to the appeal of it being a KOTOR brand game. If you are getting bored... you are doing it wrong.

You really need to get some guildies, friends, or even a PUG and run flashpoints time to time. Throw in a space quest here and there (those do get boring if you grind them). Don't forget to craft as well with all your companions. The icing on the cake at your level is open world pvp mixed with warzones. You take all those things into account in addition to questing, there is no way to be bored... just yet...

This isn't even getting into the end game, raiding, world bosses, etc. How new will all this feel later on? I have no clue but this game has 2-3 months of stuff to do. Now come Spring, they really need to have their act together at that point.

Don't lose heart just yet, don't hesitate to take breaks, and I say all this because it sounds like you are missing the beauty of this game. It's been a long time since I have personally seen this opportunity of enjoyment in an MMO. A lot of swings and misses (WAR, Rift, and a host of expansions) but this game really has a lot of potential to be something.


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PostPosted: Mon Jan 02, 2012 3:05 PM 
I schooled the old school.
I schooled the old school.
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I felt that way about LOTRO-- if I didn't treat it as a min-max game and sat back and enjoyed the Tolkein universe I really enjoyed it.


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PostPosted: Mon Jan 02, 2012 10:05 PM 
Selling 50 Orc Belts!
Selling 50 Orc Belts!
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They've outsourced their customer support to some third world country. Nigeria? There are some pretty serious bugs, holding folks up, CS tells you "tough luck, deal with it" and closes your ticket.

I ditched the Jedi Sage, and enjoy the Trooper more blowing shit up.
Something satisfying about shooting light saber waving star wars fanboi dipshits in the face with a grenade.

Po5 still has a queue weeknights, sometimes 100 people deep, so 10-15 minutes. Remember bioware pre-slotted guilds on servers, they created the fucking problem.

The game has potential, but they have got to fix the bugs, fix their shit customer service and add some of the basic every other fucking MMO has it features/UI.

I play for the slightly interesting diversion and to talk shit to the other old farts from Mithril Web EQ Lanys. Oh, and I enjoy the space battles on rails. It's like tie fighter for seniors. We are getting old guys...


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PostPosted: Tue Jan 03, 2012 7:54 AM 
I am a Spaceman

Joined: Sun Oct 01, 2006 5:17 PM
Posts: 68
Location: Lexington, KY
EQ1: Muligan
EQ2: Muligan
SWOR: Muligan
Quote:
Oh, and I enjoy the space battles on rails. It's like tie fighter for seniors. We are getting old guys...


This is brilliant... Azz, I look forward to doing our first raid. Drajeck better be planning something and I better get to leveling....


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PostPosted: Tue Jan 03, 2012 1:13 PM 
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The "end game" is almost completely broken right now.

Operations are extremely buggy. Flashpoints are almost undoable. 3 out of 4 hard mode flashpoints that we've done are either so buggy or so difficult that they are wastes of time.

Sadly, the way it works right now is that the FPs will be cruising along - more difficult than normal, but appropriately so - and then you'll hit a wall and be unable to continue, at seemingly random points.

The Foundry final boss has a channeled ability that hits for more than 20k, oneshots the tank and gives no time to interrupt. If you manage to deal with that, and some have, you may run into the bug where you can't actually kill him while channeling his final ability, or he bugs out.

Boarding party final boss can bug out the chest if you don't kill the commander last. Most strats call for him to be killed second and the medic last. But you can't. That's if you can survive the 2 minute enrage timer without dying to the way overtuned grenades he throws.

Battle for Ilum bugs before you even get to the last boss half the time, and is so way overtuned that there is literally no room for error.

Chests you can't loot if you wipe even one time, or sometimes if you don't wipe at all. Hardmode Black Talon doesn't have any trash mobs if you go with the dark side route in the dungeon.

This doesn't even account for the fact that I've been level 50 for over a week and STILL can't get to Ilum to do dailies because my class is completely fucked if you choose the dark side choice.

All of that is really disappointing because, apparently, much of this has existed and been reported since beta. I LOVE the game. It's significantly deeper than WoW without being drudgery. Tanking is much more challenging. The pulls are varied and interesting. Boss mechanics are fun.

But they have to fix these bugs, FAST.


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PostPosted: Tue Jan 03, 2012 5:01 PM 
Vanguard Fanboy!
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Joined: Thu Sep 14, 2006 6:07 PM
Posts: 2689
My biggest problem thus far is that I don't really wanna hit 50 and end my class quest because I know from that point on it'll probably be JAMMO (Just another MMO!) where I'm sitting in a town looking for groups to farm purple pixels and blah blah.

I think my wife and I are gonna roll new Empire toons once we're done getting our current Republic ones to 50!


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PostPosted: Tue Jan 03, 2012 5:35 PM 
Destroyer of Douchenozzles
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Posts: 2102
EQ1: Givin
WoW: Tacklebery
My first trip to Ilum:

What I expected....


What I got....


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PostPosted: Tue Jan 03, 2012 7:52 PM 
Selling 50 Orc Belts!
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Posts: 670
I didn't realize the bugs would increase exponentially like Jox pointed out. Think I agree with Bov in not being in a hurry to 50. It's like they never heard of doing hotfixes for game breaking bugs...If people are stuck, hotfix it...


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PostPosted: Tue Jan 03, 2012 10:27 PM 
Trakanon is FFA!
Trakanon is FFA!
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Joined: Wed Dec 14, 2005 2:05 AM
Posts: 1462
Location: Seattle, WA
EQ1: Tranthas
WoW: Niali
I would have given a lot, when I was Tech Support in the 90s, to get my hands on people who would call up, describe their problem, offer nothing that compels me to even suspect that root cause is our product, and then say (literally):

"When's the patch?"

... Uh: 'The patch?'

"Yeah, to fix this."

It would make me so angry I could do magic.


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