joxur wrote:
Oooh look, someone busted out the themepark reference! Plus 1 for using the current message board meme.
Go play Eve Online and let me know how you like the sandbox.
That's not a meme, dummy, it's an analogy, and a fairly apt one. You don't get to point to the extreme end of the spectrum, and strawman that. I'm telling you that the path for advancement offers no deviation from the rails. None, but I address that more below.
joxur wrote:
Are you playing the same game I am? I've leveled two 50s and multiple sub-50s and I've *never* had to rely on actual gathered items, the mission UI is sufficient to make pretty much anything, including epic crew skill items. Did you actually run around right clicking on nodes? For serious? To get what?
If that's the intent, why are the nodes present to start with? You asked why the system is broken, I'm pointing out the holes. If you find the mission UI sufficient, so be it. It may very well be, if all you're making is might hilts every few levels to fill in the one mod slot that really matters at all because the value of the rest of the crafted gear is negligible based on the cost vs return.
joxur wrote:
I have an agent. It's just like soloing my BH or any other class I've leveled. You target a mob and about 5 seconds later it's dead. Do you squeeze some kind of amazing gameplay on other classes in those 5 seconds?
I'm sorry, I thought we were talking about how the gameplay ISN'T broken and you break out this gem. I actually was intrigued by the cover system. An almost entirely worthless mechanic sadly. But, as we were primarily discussing how PVP nerfs effect PVE, I used this as an example because it's a disturbing trend. The Agent isn't exactly DEATH FROM ABOVE OMG overpowering by any stretch, yet design changes are made for the sole purpose of improving PVP. If that design approach doesn't bother you, I don't know what else to say. It's shit design, and always has been.
joxur wrote:
Your point is incoherent... At least, it would be if there was a point. What is it, again? That you want more than one option to level? What system in an mmo can give you that? Name it.
I want MORE options when I hit certain levels. Let me draw it in crayon for you. When I hit level 20, I want a choice of content. And I'm sorry, but doing a few levels in one to be level appropriate for the next in line isn't choice. It literally is going A -> B -> C -> D. A few more planets for the various level ranges would've been fucking great. You can then funnel those players into a more limited range of highend content.
joxur wrote:
It's not hard to understand the reversal if you realize that more people are active at level 50 in Warzones in THIS game than PVE. Why does this surprise you?
Because the solution is so VERY simple, especially for warzones. Removing world PVP servers from the equation (because they're fucking retarded and those clowns get what they deserve), making an entirely new set of combat skills (they can be modified versions of existing ones) and advancement effectively silos this aspect of the game, and removes the need for striking a PVE/PVP balance in its entirety.
It's a bit late for that now, obviously. But I'll quote you from earlier in this thread: "It is an mmo with a strong single player storyline. What were you expecting?"
NOT a game so heavily dependent on PVP for the endgame wouldn't you say, chief?
joxur wrote:
I hate myself for arguing this point with you because quite honestly, the leveling experience in mmo's sucks. Getting alts to level 50 is a chore, and the real game doesn't even begin until you do.
Ahh you see, and that's the rub right there. I reference your quote above. You can't call it strong single player storyline out of one side of your mouth, and then point out how leveling through it sucks from the other. My point is that preventing the leveling experience from sucking was ENTIRELY preventable, and would've made this game a much bigger game changer and actually FUN to play past the first or second run.
Just admit you're happy that you've found some of the endgame achievement in MMO's you've always craved in recent years with WoW and TOR. Congratulations, but most of us have moved on to actually meaning it when we say we just want to have some fun, and sadly, this doesn't deliver consistently enough to achieve that. But don't worry, having a magenta lightsaber makes up for all the trudging 5 alts through hours of strong single player storyline I'm sure.