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Uh huh. Yeah. He likely one shot you because you had no real organization in terms of positioning. We know, because Leo and I had been watching the fight since the start. We zoned in as you were wiping, since you'd gotten your chance.
I'll agree our positioning was pretty crappy, but the fight was actually going in our favor for the most part(thus his low health and the pre-emptive calls for "ENRAGE!!!") until you zoned in and everyone started lagging. That being said we probably killed him a good 20 times before and after that with nearly the same positioning setup, it wasn't exactly the most demanding fight in the game.
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It was difficult at the time we did it because we were the second guild to do it serverwide by about 3 hours =P You are really going to speak to an encounter you didn't even finish til long after it was nerfed?
I can speak to tank-swapping, not that specific encounter. It was not a particularly tough tactic in general, but rather overhyped by some of the guilds that performed it first(much as the first CH rotations were hyped as mad skillz). Hindsight 20/20 as it is more difficult to learn something when there is little precedent for it when you're one of the first to do it, but it is hardly an epitome of skill potential to EQ's credit.
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What next, the ogre wall? Tunare...laughable? Once you figured it out, but the coordination required was way out of your league. Now, if by laughable you mean sitting at the zoneline waiting for Visions to call you over for guaranteed victory then yeah it sure was eas.......oh wait, that didn't work either did it?
Well, I don't recall a Tunare nerf off the top of my head, so I think we fought the same one as you did. Rallos Zek caused us significantly more trouble than Tunare ever did, as well as several other PoP bosses. The only difficult thing about it was not falling asleep.
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Once again, you did old encounters with easy strat guides and you're telling me there was no personal skill? Even then you guys couldn't get it right for MONTHS. Nostalgia sure as shit gets in the way.
Try not to confuse overarching guild strategy as well as at least some poor membership with personal skill level. We had SOME good players, but it probably wasn't the caliber of player you'd expect in a number of high-end guilds.
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Sit, yawn, watch healbot. When mob is unkillable prepare to avoid/standin colored areas and/or hit colored switches/blocks and/or attack adds/mirror image. There ya go, WoW encounters in a nutshell, although some are very well designed and hard as shit. Some actual CC would be nice, or ya know, actual mana management required.
My alt is a pally healer, so I can't speak to mana management much, but I've heard a number of complaints from shamans and occasionally priests. Nukers though? Sure, not too much.
But yea, you did describe WoW in a nutshell. But you'd again be hard-pressed to name any fight in EQ that was significantly difficult on a personal skill level either. Take away some of the pace of WoW's fights, half of the instant abilities and dynamics, and you might have EQ's difficulty.
EQ had some great individual strategic fights where every inch of the battlefield being fought on had to be positionally correct and thought out, but for each person it was a button mash.
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Since we really didn't attempt til we geared up a lil bit in Naxx for around six weeks or so. Then about 1.5 weeks of attempts for 25. Soon after, I did the 10-man, shaman-free I might add. As a priest, I LOVED that fight.
Like most fights I always thought the 25-man version was a little more chaotic and the area feels smaller with more going on. Anyhoo, you didn't really need the bloodlust for the first or second drake if your dps didn't suck.
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My rogue in Season 5 did quite well. My priest was raiding holy for season 6, thus, i didn't bother. Honestly, it's too rocks/paper/scissors for my enjoyment, but feh. To each his own, I can see how folks can find it enjoyable.
The reason I point it out is not only because it's pvp and that's more or less the subject of the thread, but also because I cannot think of one encounter in the game that is as demanding on play as high-rated arena games. It's simply difficult for scripted events to compete with human opponents. And sure, there's always a sequence of events and there's not a ton of strategic value, but making sure every single button press gets executed correctly is the difference between 1800 teams and 2500 teams.
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Oh you mean Blizzard's keepyoubusy cockblock encounter? Yeah, we got bored with Ulduar as a whole and 3.2 is a fucking joke, thus, we moved on.
I'm curious at what you point you decided you were actually a decent player. I guess this is what happens with wow-ification of the genre. I hate to feed the troll here, but we're definitely not the ones wearing the rose colored glasses here, chief.
Can I assume you actually fought Algalon? The only cockblock is the fact that you get a limited time to face him, and even that can be overcome assuming skill is present after a couple weeks of attempts. Clearing to him, though? You can beat the hardmodes in less than a week's worth of effort if you were committed to it. That part, at the very least, is not a cockblock. If you're saying you need 20 hours worth of attempts to come up with a proper strategy and execution to down him, then yes.
But yea, I wouldn't say I'm hardcore, but decent is an apt term. Have you ever actually seen me play a game, or are you just going by 5-second sightings during EQ wipes with you watching from afar? If it helps, the feeling is mutual. From what I've heard from a couple sources, you were a good leader, but left something to be desired when it came to serious play.