The only people bitching on WE boards about WE getting nerfed are non-WE's.
It's definitely not chain critting. What you or whoever you heard it from is probably seeing Kiss procs, which do proc off throw dagger. The snare is from the back only and is our only snare, and breaks if we throw another dagger, so you have to be careful and *not* spam it. Spamming it is dumb.
3-5 on 1 I've seen sword and board tanks live upwards of 20 seconds solo. Far from being destroyed in 10 seconds flat. It's not really that hard to *survive*, as a tank. In a straight up fight though, what else do you expect? The witch elf has a tree dedicated to armor ignoring abilities and a main attack that will straight up ignore armor. It can be used in conjunction with feinted positioning and you don't even need to be behind the tank to crit for 1100-1200.
http://www.warhammeralliance.com/forums ... p?t=194753If that's the thread you're talking about, he's a 39 IB, not 40. At 40 IBs get Punishing Blow, a movement barb. 1v1 as an IB you stand a significant chance of winning if you CC correctly, pot up, and face them so you get in blocks/parries. I've even seen 2H IBs who manage to time their KB so they get in a second Cave-In and win the fight.
You wanna talk about tank killing? Abso spamming Witch Hunter takes on two Chosen at once then a black orc right after and lives.
http://warhammermovies.com/movieview.php?id=1365The time estimates people give on those forums are ridiculous 90% of the time. "WE killed me in 5 seconds!", well we barely pulled off 3 moves in 5 seconds and one of those was the opener. Never have I dropped someone that fast from 100 to 0 without having 5 blood lust before I got on target, and definitely not tanks.
People still think our epic quest daggers are overpowered and they already got the nerf bat. There's people claiming WE chain proc and posting combat logs that make any experienced WE laugh and the rest of them nod stupidly in agreement about chain proccing! When what they saw was a Kiss being re-applied through the ability, AND procs.
Bitching about 1v1 in this RvR game isn't the best idea either. In groups I get focus CC'd/pain trained before I can say heal. In keep sieges I'm largely useless thanks to pick lock being broken. Generally relegated to picking off stragglers trying to get into posterns or beating on the door while I get electromagneted through/oiled or rain of fired on, cuz 1.2 aoe crits through walls/floors is awesome. Then once the doors are down I hope I'm not caught in the BWs chain ruin and destruction with unlimited targets/no immunity while they rain of fire our raid down. Then if we live that or I avoid it I might take down some healers if I go unnoticed.
Mirror class doesn't mean exactly the same. For your information the snare/root immunity buff that was supposed to go with some classes snare/root breaker has been broken for every class who had it since beta. So whatever dev admitted that was dumb. The breaker itself gets borked 1/10 the time and you're still rooted and it goes on cooldown.
I won't deny that we have the upper hand or sometimes guaranteed victory vs every class 1v1, but its far from true in group play. They focus me because they know I can drop healers through detaunt/shields. They drop every CC they have on me because they know I can double crit/luck proc a BW from 3/4 to zero. They also do it because they know I drop like a cheap whore and can only be kept alive with guard/detaunt/my own defensive morale and two direct healers spamming the fuck out of me.
Throughout the threads I've read and responded to not one "NERF WE" person has come up with solution to how they'd bring WEs into balance other than "Get rid of this, get rid of that." One retard even wants to get rid of all armor ignoring abilities. Yes, an entire witch elf career tree.
Kisses work on the additional damage mechanic, like Frozen Touch. Across the board those types of abilities ignore mitigation of any kind. The same goes for weapon procs. Even though the epic quest daggers were changed to spirit damage they still do an unmitigated 300 damage. That's just how the system works. If you make kisses work on resists, it'd be a nerf vs every class across the board. If you make it work on armor, then we still have armor ignoring abilities. Pierce armor, agonizing wound, sharpened edge, and most WE still pack 25% base armor penetration at 40, and it only goes higher. The nerf to elixir of insane power is minor. We'll still have 75%+ penetration when activated and we'll still have pierce armor or sharpened edge and agonizing wound, so Kisses will still hit everyone but tanks just as hard, and tanks will notice a few dozen damage decrease depending on weapon skill.
So what else, reduce the proc rate of kisses and the only decent tactic we get from our suffering tree?
I can go on but its really getting silly to see this debate here. A good tank stands a good chance 1v1, a WH can beat a WE fairly easily, and in team combat we fall to the weakness every melee does, rampant/chainable/immunity ignoring CC.