http://vnboards.ign.com/warhammer_onlin ... 186/p1/?48I'll just link. The list is HUGE.
What I see as important, I may miss stuff due to not knowing a given class
GENERAL CHANGES
*The following classes have a free (and forced) respec due to changes:
* Black Orc
* Bright Wizard
* Chosen
* Engineer
* Ironbreaker
* Magus
* Shadow Warrior
* Sorcerer
* Squig Herder
* Swordmaster
*Morale abilities- more responsive and cooldowns more accurate
*Fixes to scenario launching, so we may see more than just SP
WARDS
*All keeps now drop at least 1 gold bag
*Wards now effect damage done to a boss as well as taken
ROOTS
*Non-morale roots now cause a 5s root immunity when broken, and cannot stack
*All damage, including DOTs, now can break roots
BLACK ORC
*Their snare loses its cooldown and deals DD instead of a DOT, making it spammable as a Gud Plan if you're willing to pay the cost.
*Their ws debuff skill cooldown is lowered, increasing their effectiveness against melee
*Skull Thumper now makes players take extra damage from crits. If this works with sorcs, it could make a nice combo
BRIGHT WIZARD
*Their PBAOE now builds half the combustion it used to. This will cause a dot speced BW to have some difficulty building power early in a fight.
*Playing with fire now does not effect HOTs
*Playing with fire had it's crit chance removed (it had a fucking crit chance?!?!?!?!)
*Root cooldown increased
CHOSEN
*Supression- parry buff no longer stacks with itself.
DISCIPLE
*Covenant of Vitality- fixed
*Bloodthirst- snare removed
ENGINEER
*Damage buff but a cost increase to match, looks like burst/AP may be equal but dps increased while they have strong AP
*Turret damage buffed, cost nerfed, level is now equal to Engineer level
*Magnet has a build time, cannot be used on the move, and grants knockback immunity. Longer cooldown
*Pet abilities now get buffs from masteries
IRONBREAKER
*Can no longer knockdown Unstoppable Juggernauted targets
*Oathfriend armor buff no longer stacks with other buffs
*Grudge generation via oathfriend appears to be nerfed
*Str and will buffs from oathfriending no longer stacks
MAGUS
*Damage increased along with cost, it looks like burst/AP might be constant but dps increased
*Pets do more damage, lower cost, will be magus's level
*Instability- Removed an AP drain, replaced it with a knockdown
*Pet abilities effected by mastery
MARAUDER
*Deadly clutch- reduced to 50%. 25% of healing done after debuff will also heal the marauder
SHADOW WARRIOR
*+Ballistics count as +str in melee stance, they will do significantly more melee damage from this
*Damage buff on everything
SORCERER
*Surging Pain builds 10 DM. This will make non-agony builds take a lot longer to build DM
*Triumphant blasting now grants knockback immunity
*Root cd increased
SQUIG HERDER
*Ard Noggin cd removed
*If you have a spiked squig, you can ranged autoattack while moving
*What Blocka debuffs armor and block chance
*Squig armor converts +ballistic skill to +str, increasing damage significantly in this form
*Overall damage buff
WITCH ELF
*Elixir of insane power nerfed to 50% armor