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PostPosted: Tue Sep 30, 2008 10:41 AM 
Camping Orc 1
Camping Orc 1

Joined: Fri Sep 15, 2006 2:21 PM
Posts: 473
From the Herald:

Greetings!

Your feedback is very important to us and it’s always our goal to make your play experience an even more enjoyable one.

In response to popular demand, you’ll now be able to queue for all of the scenarios available in your current tier, across all three pairings. For instance, if you’re in Nordland, you can queue for the Nordenwatch scenario as usual. You can also queue up for Khaine’s Embrace (the Tier 1 scenario in the High Elf vs. Dark Elf pairing) and the Gates of Ekrund (the Tier 1 scenario on the Dwarf vs. Greenskin pairing), all without leaving Nordland. No travel is required at all; just click the WAR symbol on your interface as you normally would, and use the arrows at the top of the window to scroll through the different scenarios.

We know many have been waiting for this feature and we have a lot more great additions coming on the horizon. We look forward to your continued feedback as we work to take WAR to the next level…WAAAGH!!!

*************

That's great but it doesn't sound like you can queue for all yet. But it's a step in the right direction.


Last edited by Crowde Control on Tue Sep 30, 2008 10:58 AM, edited 1 time in total.

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PostPosted: Tue Sep 30, 2008 10:56 AM 

Nice move indeed. I'm looking forward to the next major patch. I think they are doing some good things right now.

Muli


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PostPosted: Tue Sep 30, 2008 11:01 AM 
Sports Guru
Sports Guru
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Joined: Mon Aug 08, 2005 6:15 AM
Posts: 5747
Location: Houston
WoW: Peno
Wow, very nice!


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PostPosted: Tue Sep 30, 2008 11:11 AM 
Trolling like there is no tomorrow!
Trolling like there is no tomorrow!
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Joined: Tue Sep 19, 2006 6:39 AM
Posts: 4109
That's cool...

Playing a Marauder on Volkmar - level 12 at the moment. I liked Nordenwatch but hate the troll CTF scenario that I'm stuck with at the moment. So this will be nice.

BTW - are there any good sites ala wowhead or wowwiki for WAR? I'd like to read up more on the lore and classes.


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PostPosted: Tue Sep 30, 2008 11:21 AM 
Cazic Thule owned RoA
Cazic Thule owned RoA

Joined: Wed Jul 06, 2005 7:19 AM
Posts: 1656
Location: Baltimore, MD
EQ1: Sarissa Candyangel
WoW: Sarix
http://www.wardb.com
http://www.warhammeralliance.com

Sarissa Candyangel


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PostPosted: Tue Sep 30, 2008 12:22 PM 

warhammeronline.wikia.com/
warhammervault.ign.com (Their Wiki is great as well)

Posted from Disciple of Khaine Guide from ign's Warhammer Wiki

Character Stats

There are eight stats the affect your character as you level and find better gear. In addition there are eight more stats that are defensive in nature. Not all the stats are effective for all the classes so I’ll try to outline what are the important ones to think about for your Disciple of Khaine.

Stats at Character Creation
When you first create your character, you have 50 points in each of the offensive stats. You are not able to allocate them, you just get what you get and start leveling from there.

Stats as You Level
At this time, all of the eight main stats do increase each time you level, though they all appear to increase at a different rate.

How Does Each Stat Impact Your Disciple?
Since all of the careers get the same sixteen stats, they all have a varying degree of impact on each of our careers. Since the Disciple is a melee/healer hybrid class, your individual play style will change which stats you need to focus on. For the purposes of our guide here, I will be making the assumption that you intend to heal while in the thick of melee combat as the Disciple doesn’t really excel at the stand in the back and heal type of game play. The underlined stats below are the most important to a Disciple and should be the stats you focus on. At the time of this writing, neither Ballistic Skill nor Intelligence have any effect for Disciples.

Strength: Increases melee ability damage, melee auto attack damage, and reduces the chance that your melee attacks will be blocked or parried. Disciples earn 3 points of Strength per level.

Willpower: Increases healing and increases the chance that you will disrupt a magic attack. Disciples earn 4 points of Willpower per level.

Weapon Skill: Increases your chance to parry an attack. Increases armor penetration. Disciples earn 3.5 points of Weapon Skill per level.

Initiative: Increases your chance to evade attacks and reduces your chance to be critically hit. Disciples earn 2 points of Initiative per level.

Wounds: Increases hit points. Disciples earn 10 points of Wounds per level.

Toughness: Reduces all damage taken. Disciples earn 2.5 points of Toughness per level.

Intelligence: Intelligence has no effect on Disciples.

Ballistic Skill: Ballistic Skill has no effect on Disciples.

Defensive Stats

Armor: Reduces physical damage.

Corporeal Resistance: Reduces damage from Corporeal school damage.

Spiritual Resistance: Reduces damage from Spiritual school damage.

Elemental Resistance: Reduces damage from Elemental school damage.

Block: Chance to parry melee attacks. Disciples have no block ability.

Parry: Chance to parry melee attacks. Disciples start with 8.3% chance to parry.

Dodge: Chance to evade attacks. Disciples start with 8.3% chance to dodge.

Disrupt: Chance to disrupt magical attacks Disciples start with 8.3% chance to disrupt an attack.

Great class information in the guides which help you choose your development paths...

Muli


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PostPosted: Thu Oct 02, 2008 10:02 AM 
Spider Slayer
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Joined: Fri Sep 22, 2006 1:56 PM
Posts: 683
the cross-pairing queue thing made gates of ekrund/khaine's embrace pretty much never happen. non-stop nordenwatch/mourkain though. :P


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