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 Post subject: Re: Starcraft 2
PostPosted: Tue Jul 27, 2010 4:59 PM 
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I'm really quite surprised that this thread stayed quiet today as the game actually became available.

I picked up the Collector's Edition........because I am a WoW pet whore lol...but honestly, this Collector's Edition is really how they should be done. It makes the WoW CE look like a dried out dog turd in the back yard.

Firstly: The box weighs a ton and is very solid.

The soundtrack is nice. I've not gotten a chance to really listen to it completely but it seems better recorded, without the faint white noise hiss that the post vanilla WoW soundtracks had.

Reynor's dog tag is cheesy but still cool. It comes with a neck chain and the tag itself is made of metal and not plastic as I'd assumed it would be. The blue activity light seems a bit fragile as does the glowy orange plastic "screen". Looks very cool when plugged in and has a copy of the original starcraft on it. It's a measly 2 gig drive but It's still a neat little addition.

The "mini-thor" pet is kind of sad. It has a whopping 2 animations: It flies around....it shoots. It doesn't patrol around, it doesn't talk...and most ridiculously........it doesn't kill the damn zergling pet.

The art book is also very nicely done. I've not watched the "making of" dvd with all the cinematics. I wanna see them in game.

The game loaded smoothly for me but I've seen that a lot of folks are running into the same "dvd doesn't work" that a ton of folks ran into with both Burning Crusade and Wrath of the Lich King. Not sure what is is about the dvd's they are shipping but folks' computers are simply not recognizing them.

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Last edited by Larreth on Tue Jul 27, 2010 5:13 PM, edited 1 time in total.

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 Post subject: Re: Starcraft 2
PostPosted: Tue Jul 27, 2010 5:10 PM 
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 Post subject: Re: Starcraft 2
PostPosted: Tue Jul 27, 2010 5:14 PM 
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The pet is already more annoying than cool.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 6:38 AM 
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I bought the digital download for $60. Compared to what else I spend $60 on the game is well worth the money. It is easy to play, difficult to master and definitely fun.


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 2:12 PM 
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And Joxur, the overwhelming response to the game is positive....


Uh, no.

Several media outlets ignored Blizzard's "review embargo" and literally trashed the game. All of them are gone now except the headlines in various search engines.

StarCraft 2 Trashed by Gamers, Called Incomplete News
07/28/2010 - StarCraft 2 Trashed by Gamers, Called Incomplete. starcraft sc2 starcraft2. Many consumers who purchased StarCraft II are trashing the game based on known shortcomings.. Just one day after StarCraft II: Wings of...


That was the headline of one of the tamer articles. 10 year old graphics, poor design, no LAN play.

People are pissed. You don't spend 100 million dollars to make a story clone of a 10 year old game.

I played it yesterday at my friend's place. It literally felt like I was playing # 1 with a new story.

GG Blizzard.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 3:00 PM 
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I haven't seen a review below 90 yet from any major review site. Still looking. Plenty of fussy customers, though.

Even with all the fussy buzz generated on amazon and the like, VGchartz is estimating 1.8 million sold on day one excluding Korea. At this rate, it could surpass the record-holding 2.8 million day one sales of WOTLK once everything is tallied. Some buzz via blogs and elsewhere are pointing to the idea that IGN, 1up, and Gamespot are leaning towards heavily positive reviews as well. Will be interesting to see what happens when the majority of reviews are posted =)

edit - Really enjoying the single-player campaign so far. Surprised to say that it's actually more than I expected. The different dialogue decision options as well as the armory/tech upgrade trees outside of the individual maps make for some decent replayability. The maps themselves also have some fairly interesting objectives.


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 4:07 PM 
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Venen wrote:
I haven't seen a review below 90 yet from any major review site. Still looking. Plenty of fussy customers, though.

Even with all the fussy buzz generated on amazon and the like, VGchartz is estimating 1.8 million sold on day one excluding Korea. At this rate, it could surpass the record-holding 2.8 million day one sales of WOTLK once everything is tallied. Some buzz via blogs and elsewhere are pointing to the idea that IGN, 1up, and Gamespot are leaning towards heavily positive reviews as well. Will be interesting to see what happens when the majority of reviews are posted =)

edit - Really enjoying the single-player campaign so far. Surprised to say that it's actually more than I expected. The different dialogue decision options as well as the armory/tech upgrade trees outside of the individual maps make for some decent replayability. The maps themselves also have some fairly interesting objectives.


MW2 also sold eleventybillion copies right out the gate...and then was immediately ripped to shreds by players and critics alike. Blizzard/Activision have absolutely mastered the hype sale frenzy...I'll say that.

As for Sc2, I've not gotten to play it yet as I'm up at a family thing.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 4:19 PM 
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Yup, people hate MW2. You can't be serious.


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 5:07 PM 
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What I find amusing about the reviews on metacritic is that literally every review acknowledges that it has nothing all that new... And yet the reviews are higher than... the original? Lol


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 6:50 PM 
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joxur wrote:
What I find amusing about the reviews on metacritic is that literally every review acknowledges that it has nothing all that new... And yet the reviews are higher than... the original? Lol

Well for starters, it's pretty obvious that the quality of Starcraft wasn't fully appreciated when the game was originally released. lolol

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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 9:33 PM 
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Quote:
MW2 also sold eleventybillion copies right out the gate...and then was immediately ripped to shreds by players and critics alike. Blizzard/Activision have absolutely mastered the hype sale frenzy...I'll say that.


Which reviewers? There were a few that gave it less than admirable scores, but it averaged quite high. People were mainly pissed about the whole "no dedicated servers for PC version" whinefest, which is why you see the PC version of it dip considerably in terms of scores. Short story: A lot of people whined, but a whole truckload of people bought it anyway. Despite a few of its flaws, it's still one of the better FPS games out there. In a way similar to SC2 and multiplayer - If you just want to jump into a classic fragfest, it's still one of the better FPS's for that. Personally, I still prefer TF2, but it's different gameplay for different folks.


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 9:59 PM 
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who the hell bought SC2 for the campaign?


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 Post subject: Re: Starcraft 2
PostPosted: Thu Jul 29, 2010 10:02 PM 
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Those same mystery people who bought MW2 for the single player and hated it so much they "shredded it" in thousands of reviews on the interwebs.


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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 5:50 AM 
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who the hell bought SC2 for the campaign?


I did, for one. :P

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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 2:56 PM 
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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 3:36 PM 
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Lord Traxor wrote:
who the hell bought SC2 for the campaign?

I did. Also playing some Co-op VS AI with friends. Also can't wait to see what kind of RPG/tower defense mods people come up with using the editor.

Don't care about the matchmaking/ladder system.


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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 4:13 PM 
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Why aren't +500 build orders/unit tactics, vastly superior rating system, vastly superior map editor, better sound/music, vastly superior campaign with RPG elements and more interesting missions, superior physics engine(or rather, HAS a physics engine), superior collision/follow/order mechanics, superior macro/unit selection, along with a slew of challenge modes and achievements included in that SC1 vs SC2 summary? =(


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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 4:23 PM 
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Not quite sure what Joxur's agenda is and why he deems it necessary to bash the game and/or try to convince everyone that it's a pile of shit, but it's pretty weird, isn't it? I was probably one of the biggest early haters in the discussions of this game (and Blizzard in particular) and even I know when to say when.


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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 4:42 PM 
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 Post subject: Re: Starcraft 2
PostPosted: Fri Jul 30, 2010 11:23 PM 
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On a side note: What Venen said


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 02, 2010 6:45 AM 
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joxur wrote:
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What's most amusing is that half the stuff in the comparison is wrong but who's concerned about such petty facts; and for Solanthious, metacritic is still showing 96%. At what point can we qualify the reviews of the game as overwhelmingly positive?

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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 02, 2010 2:30 PM 
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Here's what SC2 lacks. I'm early on, I'll post more happy thoughts when I finish more of it.

- Early campaign sucks. Where's the epic storyline? Feels like filler to beef up the mission count.
- Impact of the environment on units is weak at best. C&C Generals and COH have much better RTS experiences in this regard.
- No ability for units to assume a defensive posture. COH shines in this department.
- Unit AI is terrible. Groups with complex makeup lack any formation whatsoever. I consistently have problems with tropper groups where the medics are at the front of the pack when I try to organize them into a strong base defense. Games all the way back to Praetorians allowed me to organize this much better. A simple facing mechanism would be nice.
- Graphic performance is *horrible*. Cutscene/ship scenes have sound stuttering. While playing a mission, after 10 minutes my framerate drops to garbage. If I save and reload the game immediately, it's fixed for another 10-15 minutes.
- On normal difficulty, it's extremely easy to create an absolutely impenetrable fortress. Computer AI is so terrible it can't even organize a tank rush effectively. There's also so many resources available right at your base to just wait out the trickled in attacks by the AI and create an unstoppable force, at which point I win.
- There's hardly any new units over SC1, but it doesn't matter, because all you need to do is create a huge group of seige tanks with a few mechs for anti air and you can obliterate literally everything. Base destruction becomes moving your tanks into the area, setting up seige mode and then within about 10 seconds, the entire base is gone.
- Hero units lack depth. Hero units don't level up, and don't collect items to make them more powerful. Warcraft 3 did a great job with this. Maybe it's coming later in the campaign, but I doubt it.
- Missions in WC3 were epic and long. When you thought you were through, some new wrinkle would get thrown in and you'd have even more to do. The early campaign here has none of this. The bonus objectives aren't exciting, they are "go to this part of the map and collect this thing".
- Voice acting is mostly terrible. Tychus and Tosh in particular are cliched and predictable. But the Protoss units aren't even intelligible during missions.
- Last but not least, I've always thought the Marines were a direct ripoff of Warhammer 40k's space marines. What I love about this game is that they even ripped off the name of the most famous WH40k space marine, Horus, by naming Mengsk's big general Horus.


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 02, 2010 3:24 PM 
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At least 85 percent of those complaints have to do with single-player, which is maybe 20 percent of the overall experience. It's an RTS, not a single-player roleplaying game, even if some of the single-player content is arguably good. If you want to see what the SC2 engine is capable of in terms of producing hard-fought battles with fast-paced gameplay and strategy, try playing in the diamond league or watching a few matches.

Quote:
- Early campaign sucks. Where's the epic storyline? Feels like filler to beef up the mission count.


Storylines tend to be a little slow to start. It's, you know, to build suspense. Still, some of the earlier missions were decent. I particularly liked the convoy escort and a couple of the early defense ones. Basic and easy especially on normal, but still nice for getting people acquainted with the game.

Quote:
- Impact of the environment on units is weak at best. C&C Generals and COH have much better RTS experiences in this regard.


Environment? You mean in terms of terrain and manuvering around it, or general physics?

Quote:
- No ability for units to assume a defensive posture. COH shines in this department.


The problem with this is that there's already plenty of mechanisms in the game to take advantage of. It's not like there's any shortage of things to click. Exchange "defensive posture" buttons for something like a sentry shield button along with other abilities and you have what amounts to conceptually the same idea.

Quote:
- Unit AI is terrible. Groups with complex makeup lack any formation whatsoever. I consistently have problems with tropper groups where the medics are at the front of the pack when I try to organize them into a strong base defense. Games all the way back to Praetorians allowed me to organize this much better. A simple facing mechanism would be nice.


I will agree a facing mechanism would be nice, but this isn't a Total War game. A few other faster-paced RTS's did allow this, but most of them have units on a massive scale with slower-paced gameplay than SC2 has. What's more, it allows for people to expand on their micromanagement skills and use the macro interface. It's much more simplistic to have a mechanism that automatically puts your medics in the back than it is to manually control them with a macro to target every medic in the group, and it allows for a certain micromanagement skillset to shine along with the player's reaction time.

Quote:
- Graphic performance is *horrible*. Cutscene/ship scenes have sound stuttering. While playing a mission, after 10 minutes my framerate drops to garbage. If I save and reload the game immediately, it's fixed for another 10-15 minutes.


This sounds like a performance issue with your computer, I would get it checked. I haven't had a single instance of framerate problems or stuttering during any scene or part of the gameplay. I have had battle.net lag during multiplayer, but it seems like after the mad rush most of that has stopped.

Quote:
- On normal difficulty, it's extremely easy to create an absolutely impenetrable fortress. Computer AI is so terrible it can't even organize a tank rush effectively. There's also so many resources available right at your base to just wait out the trickled in attacks by the AI and create an unstoppable force, at which point I win.


Well, I'd imagine so, normal difficulty is a cakewake. Plus, Terrans are masters of the "impenetrable fortress" base, but good luck making one against any seasoned player.. and on higher difficulty such as Brutal. Earlier missions are obviously going to compound the easymode with this.

Quote:
- There's hardly any new units over SC1, but it doesn't matter, because all you need to do is create a huge group of seige tanks with a few mechs for anti air and you can obliterate literally everything. Base destruction becomes moving your tanks into the area, setting up seige mode and then within about 10 seconds, the entire base is gone.


There are close to the same amount of units(I think slightly more in SC2), but I think the difference comes down to diversity of abilities and upgrades for each. There's a surprising amount of stuff to micromanage at the endgame level, especially during long games. I tend to think that's mostly due to the fact that there are more abilities, as well as the diversity and uses for each of them. A lot of the old units were replaced with similar units - but a closer examination reveals that they fulfill only parts of their former unit's roles - in some cases excelling *more* for certain roles but doing more poorly for others.

As I said, good luck making your standard build beyond normal difficulty, or more importantly multiplayer. It's a pretty poor standard to judge the game on. Next up, Mario 3 sucks because level 1 was beaten in 30 seconds.

Quote:
- Hero units lack depth. Hero units don't level up, and don't collect items to make them more powerful. Warcraft 3 did a great job with this. Maybe it's coming later in the campaign, but I doubt it.


Pretty sure Blizzard stated that this was intentional. Hero units in WC3 detracted from base-building and strategic elements, and focused a little too much on a simplistic micromanagement of a few elite units to win the game for you. Personally I welcome the change, and it reflects better on the enjoyment that was the original SC as well as WC2.

Quote:
- Missions in WC3 were epic and long. When you thought you were through, some new wrinkle would get thrown in and you'd have even more to do. The early campaign here has none of this. The bonus objectives aren't exciting, they are "go to this part of the map and collect this thing".


A few of the later campaigns are pretty long and drawn out, as well as having a few twists and turns "just when you think it's over". There weren't any "exciting" bonus objectives in WC3 either.

Quote:
- Voice acting is mostly terrible. Tychus and Tosh in particular are cliched and predictable. But the Protoss units aren't even intelligible during missions.


Those two in particular are supposed to be cliche and predictable. Tosh with the Jamaican dreadlocks, and Tychus as the bored jailbreaker. I think there's maybe one scene where I didn't understand what a Protoss said. I'd call most of the voice acting so-so - nothing to write home about, but not horrible either.

Quote:
- Last but not least, I've always thought the Marines were a direct ripoff of Warhammer 40k's space marines. What I love about this game is that they even ripped off the name of the most famous WH40k space marine, Horus, by naming Mengsk's big general Horus.


Blizzard does this all the time, and it's always been intended as more of a tribute than a ripoff. IIRC, when SC1 was first released there wasn't much talk of Warhammer RTS games for the computer. Anyway, there are plenty of examples where Blizz references pop culture and the like in almost all of its games.


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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 04, 2010 9:18 AM 
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Played it the last two days, two more I guess and then its back to CoH.

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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 04, 2010 8:30 PM 
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Enjoying the Single Player campaign a lot. Not done with it yet but then again im slow at it :0 Really enjoying seeing old units in the single player!

Havent even touch multiplayer but then I was in Beta for the Multiplayer part.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 05, 2010 10:43 AM 
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CakvalaSC wrote:
Enjoying the Single Player campaign a lot. Not done with it yet but then again im slow at it :0 Really enjoying seeing old units in the single player!

Havent even touch multiplayer but then I was in Beta for the Multiplayer part.


Yeah I'm currently stuck on the Korhol planet mission lol....stupid npcs can get up on this wall where you can't even fire back, or reveal the tile they are on....so they keep ripping my base to shreds. That and they magically embed anti-aircraft towers up on elevated tiles that also cannot be reached.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 05, 2010 11:41 AM 
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Larreth wrote:

Yeah I'm currently stuck on the Korhol planet mission lol....stupid npcs can get up on this wall where you can't even fire back, or reveal the tile they are on....so they keep ripping my base to shreds. That and they magically embed anti-aircraft towers up on elevated tiles that also cannot be reached.


A flying unit to spot the enemy + siege tanks at the bottom of the wall will take care of that.


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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 05, 2010 12:19 PM 
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Finlainea wrote:
Larreth wrote:

Yeah I'm currently stuck on the Korhol planet mission lol....stupid npcs can get up on this wall where you can't even fire back, or reveal the tile they are on....so they keep ripping my base to shreds. That and they magically embed anti-aircraft towers up on elevated tiles that also cannot be reached.


A flying unit to spot the enemy + siege tanks at the bottom of the wall will take care of that.


Normally, yeah but they showed up too early in and there was like 10 of them. Oddly enough.....I had one of those detector thingys set up where you can see a huge area, and it still didn't reveal that rooftop. I finally had to use the Odin's barrage on the edge of the wall to kill them but by then they'd killed several tanks, a bunker and other crap lol.

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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 12:27 AM 
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Having a blast so far, haven't even clicked the campaign.


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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 6:12 AM 
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Lord Traxor wrote:
Having a blast so far, haven't even clicked the campaign.

What league are you in?

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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 1:57 PM 
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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 3:18 PM 
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I was going to buy this today and I saw that the digital download is now available directly from Blizzard. I also saw it's exactly the same price for the DL as the hard copy. I'm sure they can't give too good a deal or distributers would be upset, but shouldn't they give some kind of break to account for no packaging needed? Or is the bandwith to download something this big actually comparable to the cost of packaging? If it cheaper for them but they have to keep the same price for a licensing contract with distributers (and that's my guess), then couldn't they give some kind of perk with it at least, like a bonus map or something? That would make it easier to swallow than "I should be paying less but am not allowed to".

I figure someone here will know why it is. I'd post the question on the Blizzard board but I doubt I'd get a real answer.


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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 5:16 PM 
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I don't know if there's ever been a new release game that had a price break for digital download versus hard copy.

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 Post subject: Re: Starcraft 2
PostPosted: Fri Aug 06, 2010 7:34 PM 
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Yea it's very rare. I think I might've paid less for the digital version for GalCiv 2, can't remember.

Keep in mind that quite a few people will probably download their copy more than once, so that's extra bandwidth.

Even if it does cost them less, the convenience value to the customer is more than enough to justify it. Just because they do something simple and straightforward that doesn't cost them much doesn't mean it doesn't deserve a price tag.

An example would be a developer adds 5 hours of gameplay time(out of, say, 20 hours) into its game with very simple mechanical changes that took the developer a small fraction of the time it took them to make the majority of the game. The fact that it didn't cost the developer much doesn't(or at least shouldn't) have any implication on its worth to the consumer.

I'm a big fan of not having to lug around 200 DVD's. Thank you Steam, Impulse, and the like.


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 Post subject: Re: Starcraft 2
PostPosted: Sat Aug 07, 2010 4:06 PM 
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You can download it if you bought the retail box too.


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 Post subject: Re: Starcraft 2
PostPosted: Sat Aug 07, 2010 4:16 PM 
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True, I had forgotten they implemented that.

I suppose a licensing contract still makes sense, as well as general consistency for the customer. These days 60-dollar games are easily justified by inflation, and I doubt anyone would want to pay 70 bucks at this point given the amount of whining we see just about 60. I just think they're offering up the digital option as a convenience to the customer, and given that they don't really have to do that in the first place, I don't know that it warrants additional goods solely on account that they paid less having not boxed it.


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 9:45 AM 
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Well I went to the store and brough a hard copy out of principle. Installed it and was mid tutorial and my computer power supply blew up. 7 month old comp so still under warranty thankfully, but nothing sucks like finally getting a game and wanting to play it, then having an issue that will take a week to fix.


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 9:47 AM 
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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 10:27 AM 
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I suck, but I'm still at a 15-16 record in the bronze league, so the matchmaking seems to work pretty well.

My ID is Taborcarn:676 if anyone wants to do some custom matches.


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 11:42 AM 
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Any tips for the "All In" campaign? I keep wiping @ about 75%. :(


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 1:06 PM 
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Kuervoh wrote:
Any tips for the "All In" campaign? I keep wiping @ about 75%. :(


Remind me as to the scenario?

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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 1:11 PM 
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CakvalaSC wrote:
Finished Single player campaign on Normal, didnt care for the non-ended ending.

Now in multi-player vs AI so if you see me online (cakvala) add me as a friend!

You need to tell us the character code too.

mine is Cyant:759


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 2:16 PM 
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Larreth wrote:
Kuervoh wrote:
Any tips for the "All In" campaign? I keep wiping @ about 75%. :(


Remind me as to the scenario?



Planet Char. You have to protect your base as the artifact charges. I try to save using the Artifact to blow them up when it seems like i'm going to get over run.


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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 2:42 PM 
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Ahh, I think I just finished the one on the wrecked protoss ship in deep space. Played most of it in hard so far with a couple normals here and there for some of the more ridiculous ones.

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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 5:07 PM 
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Kuervoh wrote:
Larreth wrote:
Kuervoh wrote:
Any tips for the "All In" campaign? I keep wiping @ about 75%. :(


Remind me as to the scenario?



Planet Char. You have to protect your base as the artifact charges. I try to save using the Artifact to blow them up when it seems like i'm going to get over run.



6 or so plus bunkers on each side with tons of seige tanks. about 4 battle cruisers and keep like 3 or 4 extra SCVs for repair on each side as well as sci vessels.

You use the artifact only when you are getting overwhelmed.

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 Post subject: Re: Starcraft 2
PostPosted: Mon Aug 09, 2010 6:01 PM 
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Not really a big deal, but just for posterity I'll add a spoiler tag for my last fight thoughts in case anyone wanted to think up their own strats(nothing here about the storyline though).

Yea, tons of bunkers(and turrets if you went air) everywhere, split your forces up on each side, be ready for the overlord drops from the south/southeast, Charge up about 5-6 Yamato Cannons to take out the queen every time, make sure you upgrade your units, and also like Cak said place SCVs ready for repairs(Don't forget to put a few on the top ledge as well). Really the goal, especially on normal for the first time, should be attempting not to rely on it so you're used to it if you decide to try the hard difficulty achievement.


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 Post subject: Re: Starcraft 2
PostPosted: Tue Aug 10, 2010 8:20 AM 
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If you took out the zerg air in the previous mission read below, if not I can't help you. I finished the campaign on hard, no real desire to do it on brutal.

The key is to wall off your base entrances and then use banshees to take out the nydus as they pop. If you don't take out the nydus they will eventually overwhelm you as the units that come out get harder and harder. Banshees own the queen very quickly and you will need their mobility/cloaking to take out the queen. Keep at least a dozen at all times. You should also be running at max units most of the time with enough production to replace losses quickly. Overmind emulators to snag a few ultralisks helps. Upgrading units is a must. A ring of supply depos around the artifact will buy you some time.


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 Post subject: Re: Starcraft 2
PostPosted: Tue Aug 10, 2010 9:13 AM 
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Btw, how do "control groups" work? I've seen a tip pop up saying I can keep using buildings being no where near them, like making marines at a barracks across the map. I've yet to find out how, so I'm constantly having to scroll back home.

Also, I'm seeing videos of SCV's queing 2+ items at a time. The most I seem able to do is 2, then he simply replaces item two in the queue.

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 Post subject: Re: Starcraft 2
PostPosted: Tue Aug 10, 2010 10:22 AM 
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Larreth wrote:
Btw, how do "control groups" work? I've seen a tip pop up saying I can keep using buildings being no where near them, like making marines at a barracks across the map. I've yet to find out how, so I'm constantly having to scroll back home.

Also, I'm seeing videos of SCV's queing 2+ items at a time. The most I seem able to do is 2, then he simply replaces item two in the queue.


CTRL-1 through CTRL-0 sets groups of units or buildings to hotkeys '1' through '0'.

Hotkey a couple barracks with CTRL-5 and you can then select them by hitting '5', build whatever units and you never had to actually move your screen back to your base. If you hit '5' twice, it will center your screen on the barracks (this works for units as well).

As for queueing buildings, continue to hold shift while you're making supply depots (or whatever) and you can queue as many as your have resources for.

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 Post subject: Re: Starcraft 2
PostPosted: Tue Aug 10, 2010 12:53 PM 
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Yup, keep in mind you can queue up regular actions/abilities as well beyond just building stuff. Queueing up attack orders/abilities can be pretty important for tactical fights. The simplest example would be queueing your units to attack all of the enemy protoss's sentries before killing his other stuff(though you might not want to do this if you have your melee units selected and he has a frontal defense ahead of the sentries, heh).


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 Post subject: Re: Starcraft 2
PostPosted: Tue Aug 10, 2010 3:57 PM 
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Argrax wrote:
Larreth wrote:
Btw, how do "control groups" work? I've seen a tip pop up saying I can keep using buildings being no where near them, like making marines at a barracks across the map. I've yet to find out how, so I'm constantly having to scroll back home.

Also, I'm seeing videos of SCV's queing 2+ items at a time. The most I seem able to do is 2, then he simply replaces item two in the queue.


CTRL-1 through CTRL-0 sets groups of units or buildings to hotkeys '1' through '0'.

Hotkey a couple barracks with CTRL-5 and you can then select them by hitting '5', build whatever units and you never had to actually move your screen back to your base. If you hit '5' twice, it will center your screen on the barracks (this works for units as well).


As for queueing buildings, continue to hold shift while you're making supply depots (or whatever) and you can queue as many as your have resources for.


Ah, the control thingys I guess I knew about then but didn't know they worked on buildings. Cool =)

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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 11, 2010 1:43 PM 
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Venen wrote:
Yup, keep in mind you can queue up regular actions/abilities as well beyond just building stuff. Queueing up attack orders/abilities can be pretty important for tactical fights. The simplest example would be queueing your units to attack all of the enemy protoss's sentries before killing his other stuff(though you might not want to do this if you have your melee units selected and he has a frontal defense ahead of the sentries, heh).

Queueing siege mode for tanks after they reach the desired location is particularly slick and new to SC2, queueing Stalkers to move to a ledge and then blinking up/down is also neat.

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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 11, 2010 3:08 PM 
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Argrax wrote:
Venen wrote:
Yup, keep in mind you can queue up regular actions/abilities as well beyond just building stuff. Queueing up attack orders/abilities can be pretty important for tactical fights. The simplest example would be queueing your units to attack all of the enemy protoss's sentries before killing his other stuff(though you might not want to do this if you have your melee units selected and he has a frontal defense ahead of the sentries, heh).

Queueing siege mode for tanks after they reach the desired location is particularly slick and new to SC2, queueing Stalkers to move to a ledge and then blinking up/down is also neat.


Wow, how the heck do you do that? I hit the button while they are moving and they simply do the action then.

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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 11, 2010 5:30 PM 
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Larreth wrote:
Argrax wrote:
Venen wrote:
Yup, keep in mind you can queue up regular actions/abilities as well beyond just building stuff. Queueing up attack orders/abilities can be pretty important for tactical fights. The simplest example would be queueing your units to attack all of the enemy protoss's sentries before killing his other stuff(though you might not want to do this if you have your melee units selected and he has a frontal defense ahead of the sentries, heh).

Queueing siege mode for tanks after they reach the desired location is particularly slick and new to SC2, queueing Stalkers to move to a ledge and then blinking up/down is also neat.


Wow, how the heck do you do that? I hit the button while they are moving and they simply do the action then.

Grab a tank and while holding shift, right click to where you want it sieged and then click siege mode. Since you had shift held while you were issuing the commands, it will first move to the location and then siege.

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 Post subject: Re: Starcraft 2
PostPosted: Wed Aug 11, 2010 8:02 PM 
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shift = ability queue basically

works very well with toss multi-sentry blockage


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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 12, 2010 7:28 AM 
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The Control is new to SC2 but ive never seen it in any RTS is it a new thing overall?

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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 12, 2010 9:07 AM 
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CakvalaSC wrote:
The Control is new to SC2 but ive never seen it in any RTS is it a new thing overall?

I can't say for sure since the last RTS I really played any amount of was Company of Heroes and it wasn't in that game.

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 Post subject: Re: Starcraft 2
PostPosted: Thu Aug 12, 2010 2:47 PM 
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CakvalaSC wrote:
The Control is new to SC2 but ive never seen it in any RTS is it a new thing overall?

What do you mean by "The Control"?

Do you mean shift to queue actions? It's not new it's been in every RTS since forever. It's in Starcraft 1 and i'm pretty sure it was even present in Command and Conquer Tiberian Dawn (the original in DOS in 1995).

Queuing abilities instead of doing them the moment you press the hotkey is new tho.


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 Post subject: Re: Starcraft 2
PostPosted: Sat Sep 18, 2010 3:44 PM 
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5 Insane True Facts About StarCraft: The Professional Sport(Link)

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Cracked asked me to go undercover and infiltrate the insane culture of StarCraft because they said I would be "ideal" for the job. The last time I played online, I constantly got cussed out by players when I asked for simple help on how to build peons or where to find quests (nobody has told me to this day), so I asked the Cracked guys why on earth they would think I would be a good fit. They just coughed meaningfully and eventually said, "You know. Because you're... uh, your people like StarCraft, right? Isn't that like the national sport over in, uh, the Orient?" They then looked at me encouragingly. I think someone struck a gong.

"Sorry guys, I'm not following you."

Yeah, so I'm not sure what any of that means, except that you're going to learn about the bizarre world of professional StarCraft from someone who can't play the game.

First of all, StarCraft came out in 1998, and StarCraft 2 just came out--mildly interesting to you or me, but a life-changing event for a bunch of Koreans.

Read more: http://www.cracked.com/article_18763_5-insane-true-facts-about-starcraft-professional-sport.html#ixzz0zv5kMzeH


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 Post subject: Re: Starcraft 2
PostPosted: Sat Sep 18, 2010 4:53 PM 
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Lol, I'm quickly finding that I am terrible at this game and need more practice.

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