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Diablo 2 was recycled Diablo 1, so it shouldn't surprise you. Not much new and interesting in SC2, either. I'm sure they will both be great, but not exactly innovative.
Since when has Blizzard does something truly innovative, anyway? I don't think there's any argument that WoW did anything especially new, besides polish it into a generally better MMORPG experience. WarCraft 2 or Diablo were probably close to being something new, but neither real-time RTS's nor Action RPGs were incredibly new concepts at the time.
They take good concepts, and polish them into incredible games, but that doesn't necessarily mean pure innovation from scratch. The same will be true about SC2 and Diablo 3, who gives a crap if they aren't screwing with a great formula for fun?
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As far as the graphics are concerned, I dunno if you would call them completely WoW, but I'm sure we can agree that Diablo 3 looks a hell of a lot more colorful than D2. That's not good or bad, but as you can see from the comparison screenshots unless you're blind, there's a difference conceptually that is similar to WoW. Why should it be any surprise? Some of the same artists were probably there.
It's not a big deal to me either, the game looks great already.
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5 classes... still turns me off a bit. Yes, theoretically 500 bazillion different specs adding to supposed "uniqueness", but there's a certain difference when you have unique classes with different concepts about how they are played and leveling them up from 1. I'm not saying 20 classes, but 7-8 to start with and 2 in an expansion wouldn't be a bad thing IMO. I honestly think you could avoid the potentially class skill overlapping issue if you were careful about it and put in a lot of thought to each class' various roles(multiple roles, mind you), and you could still have 3-4 diff talent specs per class no problem. Blizzard is far too cautious in this regard, and like in WoW they just tend to slap the key abilities on a small number of classes when they could easily spread the wealth among different classes and add to unique possibilities.
Summary: Small amounts of overlapping doesn't hurt. Moderation is the key. Think about how many abilities they tweaked since Beta in WoW. Some of them in beta were INCREDIBLY obvious, like warrior chain-charge and uber MS. They put some thought into various class's talents and abilities, but just plain not enough. They leave a lot to be desired in that respect, so I'm not sure Blizzard is who we should be looking to when making the request for more classes. Even Sony was almost better at class/ability balance.
Ultra Summary: Remove Kalgan from any design teams.