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PostPosted: Mon Mar 03, 2008 4:09 PM 
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I'm playing through TQ and the expansion, any recommendations on fun melee builds?

I was thinking dream+warfare (harbringer)

any recommendations?

Pondering going back to dream/rogue for the pbaoe fear


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PostPosted: Mon Mar 03, 2008 4:44 PM 
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I did pretty well with a Guardian a Defender + Nature build.


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PostPosted: Mon Mar 03, 2008 5:38 PM 
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Enjoy the hell out of what you have for Titan Quest, because you won't be getting any more of it.

The company just closed its doors a bit ago. So there will be no more.

http://www.ironlore.com/

ILE Closes
Posted on Feb 27 2008

It is with great regret that we must announce that as of close of business Tuesday, February 19, 2008 Iron Lore Entertainment has ceased active game development. Several unrelated events occurred which resulted in Iron Lore being unable to secure funding for its next project.

We would like to extend our thanks to everyone who has helped us in the last seven years – our team who moved mountains to create such great games, our publisher THQ who has been a great partner through three product development cycles, and most of all our customers and fans. We owe all of the success we’ve had to you, and our greatest satisfaction has come from creating games that have given enjoyment to the community.

While Iron Lore will not continue, the talent of the team is embodied in the individuals now available for other opportunities. If you are a developer or publisher looking to hire top-notch experienced developers, please send an email to pchieffo “at” ironlore “dot” com and we will be happy to facilitate recruiting with you.

Iron Lore also owns it’s powerful and flexible engine and tool set, and is actively pursuing licensing opportunities. If you are interested in further information about the technology and licensing options, please contact pchieffo “at” ironlore “dot” com.

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PostPosted: Mon Mar 03, 2008 6:19 PM 
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Yeah that's lol

did you see the rant from the THQ Ceo?

http://www.quartertothree.com/game-talk ... hp?t=42663

Greetings:
So, ILE shut down. This is tangentially related to that, not why they shut down, but part of why it was such a difficult freaking slog trying not to. It's a rough, rough world out there for independent studios who want to make big games, even worse if you're single-team and don't have a successful franchise to ride or a wealthy benefactor. Trying to make it on PC product is even tougher, and here's why.

Piracy. Yeah, that's right, I said it. No, I don't want to re-hash the endless "piracy spreads awareness", "I only pirate because there's no demo", "people who pirate wouldn't buy the game anyway" round-robin. Been there, done that. I do want to point to a couple of things, though.

One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. It was a fairly quick-and-dirty crack job, and in fact, it missed a lot of the copy-protection that was in the game. One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it's a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that's right. There was a security check there.

So, before the game even comes out, we've got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won't. We took a lot of shit on this, completely undeserved mind you. How many people decided to pick up the pirated version because it had this reputation and they didn't want to risk buying something that didn't work? Talk about your self-fulfilling prophecy.

One guy went so far as to say he'd bought the retail game and it was having the exact same crashes, so it must be the game itself. This was one of the most vocal detractors, and we got into it a little bit. He swore up and down that he'd done everything above-board, installed it on a clean machine, updated everything, still getting the same crashes. It was our fault, we were stupid, our programmers didn't know how to make games - some other guy asked "do they code with their feet?". About a week later, he realized that he'd forgotten to re-install his BIOS update after he wiped the machine. He fixed that, all his crashes went away. At least he was man enough to admit it.

So, for a game that doesn't have a Madden-sized advertising budget, word of mouth is your biggest hope, and here we are, before the game even releases, getting bashed to hell and gone by people who can't even be bothered to actually pay for the game. What was the ultimate impact of that? Hard to measure, but it did get mentioned in several reviews. Think about that the next time you read "we didn't have any problems running the game, but there are reports on the internet that people are having crashes."

Two, the numbers on piracy are really astonishing. The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them.

Let's dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what's the difference in income? Just about double. That's right, double. That's easily the difference between commercial failure and success. That's definitely the difference between doing okay and founding a lasting franchise. Even if you cut that down to 1% - 1 out of every hundred people who are pirating the game - who would actually buy the game, that's still a 10% increase in revenue. Again, that's big enough to make the difference between breaking even and making a profit.

Titan Quest did okay. We didn't lose money on it. But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today. You can bitch all you want about how piracy is your god-given right, and none of it matters anyway because you can't change how people behave... whatever. Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC. That's a fact.


Enough about piracy. Let's talk about hardware vendors. Trying to make a game for PC is a freaking nightmare, and these guys make it harder all the time. Integrated video chips; integrated audio. These were two of our biggest headaches. Not only does this crap make people think - and wrongly - that they have a gaming-capable PC when they don't, the drive to get the cheapest components inevitably means you've got hardware out there with little or no driver support, marginal adherence to standards, and sometimes bizarre conflicts with other hardware.

And it just keeps getting worse. CD/DVD drives with bad firmware, video cards that look like they should be a step-up from a previous generation, but actually aren't, drivers that need to be constantly updated, separate rendering paths for optimizing on different chips, oh my god. Put together consumers who want the cheapest equipment possible with the best performance, manufacturers who don't give a shit what happens to their equipment once they ship it, and assemblers who need to work their margins everywhere possible, and you get a lot of shitty hardware out there, in innumerable configurations that you can't possibly test against. But, it's always the game's fault when something doesn't work.

Even if you get over the hump on hardware compatibility - and god knows, the hardware vendors are constantly making it worse - if you can, you still need to deal with software conflicts. There are a lot of apps running on people's machines that they're not even aware of, or have become such a part of the computer they don't even think of them as being apps anymore. IM that's always on; peer-to-peer clients running in the background; not to mention the various adware and malware crap that people pick up doing things they really shouldn't. Trying to run a CPU and memory heavy app in that environment is a nightmare. But, again, it's always the game's fault if it doesn't work.


Which brings me to the audience. There's a lot of stupid people out there. Now, don't get me wrong, there's a lot of very savvy people out there, too, and there were some great folks in the TQ community who helped us out a lot. But, there's a lot of stupid people. Basic, basic stuff, like updating your drivers, or de-fragging your hard drive, or having antivirus so your machine isn't a teetering pile of rogue programs. PC folks want to have the freedom to do whatever the hell they want with their machines, and god help them they will do it; more power to them, really. But god forbid something that they've done - or failed to do - creates a problem with your game. There are few better examples of the "it can't possibly be my fault" culture in the west than gaming forums.

And while I'm at it, I don't want to spare the reviewers either. We had one reviewer - I won't name names, you can find it if you look hard enough - who missed the fact that you can teleport from wherever you are in TQ back to any of the major towns you've visited. So, this guy was hand-carting all of his stuff back to town every time his inventory was full. Through the entire game. Now, not only was this in the manual, and in the roll-over tooltips for the UI, but it was also in the tutorial, the very first time you walk past one of these giant pads that lights up like a beacon to the heavens. Nonetheless, he missed it, and he commented in his review how tedious this was and how much he missed being able to portal back to town. When we - and lots of our fans - pointed out that this was the reviewer's fault, not the game's, they amended the review. But, they didn't change the score. Do you honestly think that not having to run back to town all the time to sell your stuff wouldn't have made the game a better experience?

We had another reviewer who got crashes on both the original and the expansion pack. We worked with him to figure out what was going on; the first time, it was an obscure peripheral that was causing the crash, a classic hardware conflict for a type of hardware that very, very few people have. The second time, it was in a pre-release build that we had told him was pre-release. After identifying the problem, getting him around it, and verifying that the bug was a known issue and had been fixed in the interim, he still ran the story with a prominent mention of this bug. With friends like that...


Alright, I'm done. Making PC products is not all fun and games. It's an uphill slog, definitely. I'm a lifelong PC gamer, and hope to continue to work on PC games in the future, but man, they sure don't make it easy.

Best,
Michael.


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PostPosted: Tue Mar 04, 2008 12:22 AM 
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I did um "borrow" this game. I deleted it within about 40min.

If I would have paid for it, I would have been pissed.

It might be an ok game or whatever, but I didn't really like Diablo much the first time around, when it was called.. erm, Diablo.


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PostPosted: Tue Mar 04, 2008 5:57 AM 
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Titan Quest did well because it was in the right place at the right time. There were no other Diabloish games out there other than Scarab Gold so the time was pretty good.

Some of his points are pretty much right on. Call of Duty 4 will be known as the No 1 shooter of 2007 *IMO outside of TF2 but who is counting*, but it won't have the sales numbers to prove it. Most of its online popularity got its gain from pirated copies.

This is just the way it is. And there really is no way to combat it. Look at EA. They fuck most of their shit up by cloging it full of rootkits and security locks that it makes working with the software almost unplayable. Try uninstalling 7 expansions worth of Sims 2 and watch it play leapfrog over its rootkits.


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PostPosted: Tue Mar 04, 2008 7:52 AM 
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Hunting + Dream is probably the strongest build in the game, you can get 100% avoid projectiles and 2000 defense pretty easily with this build, which makes you invulnerable to 98% of things in the game. It also does really high dps, and you can use either a bow or spear. The only downside is that it can be pretty boring since you're mostly just using the default attack to kill everything.

Hunting + Rogue is a fun build with ridiculously high damage, you can mow through bosses in like 8 seconds with it, but your defense is next to nothing.

Warfare + Spirit using dual wield and plenty of life drain works well. It's one of the more gear dependent builds though, if you start out with it as your first character you'll be chugging potions and dying constantly.

The most fun build in the game is a spellcaster with 100% recharge. Earth and Storm work best, the secondary doesn't matter that much. It generally requires legendary level gear though, and lots of farming. Being able to rain down lightning bolts or volcanic orbs as fast as you can click is definately worth it, though.


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PostPosted: Tue Mar 04, 2008 8:58 AM 
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So did the THQ CEO ever elaborate on why it was a great idea not to give funding to Iron Lore for the next expansion? I'm not seeing anything in there.


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PostPosted: Tue Mar 04, 2008 1:33 PM 
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Are you kidding? That whole article was basically an insight into how shitty and marginally profitable it is to develop a PC game.

ROI - Return on Investment.

Look it up sometime Venen before you decide to play armchair venture capitalist.


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PostPosted: Fri Mar 07, 2008 8:01 AM 
Oh yeah? How 'bout I kick your ass?
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Is there a damn bank in Titan Quest? I am getting tired of having to port back and sell shit every 5 min...

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PostPosted: Fri Mar 07, 2008 8:24 AM 
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There are caravans in certain towns that let you store stuff, and switch stuff between characters. It's still fairly limited. To keep up with the large amount of items, it's best to use a third party tool called TQvault. It's a program you use outside of the game to grab stuff from your characters' inventories and place them in a unlimited number of vaults. The latest version is 2.15, but to avoid problems you need to download 2.14 first and then extract the non-installer version of 2.15 over it. It also requires .NET 3.5 to run.


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PostPosted: Fri Mar 07, 2008 9:28 AM 
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Are magic bags that hold lots of crap so hard to make?


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PostPosted: Fri Mar 07, 2008 3:52 PM 
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Khanx i'm finally just grabbing greens and blues and ignoring yellows

Still have plenty of money


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PostPosted: Sat Mar 08, 2008 10:59 AM 
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Quote:
There are caravans in certain towns that let you store stuff, and switch stuff between characters. It's still fairly limited. To keep up with the large amount of items, it's best to use a third party tool called TQvault. It's a program you use outside of the game to grab stuff from your characters' inventories and place them in a unlimited number of vaults. The latest version is 2.15, but to avoid problems you need to download 2.14 first and then extract the non-installer version of 2.15 over it. It also requires .NET 3.5 to run.

ent
I haven't found any of those caravans yet. Guess I will have to look harder.

I also grabbed TQVault and tried it, but could not get it to work. Luckily I made copies of my saved game files before hand. I guess I will have to grab the 2.14 as you say and give it a whirl.

I curently have a lvl 16 Battlemage and an 14 Pyromancer (haven't decided ona secondary mastery for the pyro yet.)

I AM having a blast with this game though. Just about done with the normal mode, currenty in the last dungeon looking for the end bosses....

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VEGETARIAN -Noun (vej-i-tair-ee-uhn): Ancient tribal slang for the village idiot who can't hunt, fish or ride.


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PostPosted: Sat Mar 08, 2008 1:20 PM 
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The caravan guys have little chests over their heads, and appear as greyish-brown dots on the minimap.
Image

They only only appear in like 2/3 of the towns. The first and third portal towns in Greece should have one. You also get more bags for your inventory at certain times during the first three acts.


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PostPosted: Sat Mar 08, 2008 4:26 PM 
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TQ Defiler is also useful (esp for unlimited stacks of potions) and a couple of other UI changes


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PostPosted: Sat Mar 08, 2008 6:06 PM 
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Khan: Did you get the expansion?

If so did you start a normal TQ game and not an Immortal throne game?

If so that's why you've not found the Caravan, I think that's a Immortal Throne game (You'll still play through the regular Titan Quest Campaign.. so you don't even need to go through the normal game)


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PostPosted: Sat Mar 08, 2008 8:59 PM 
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Great, can't get the IT game to run. I loads and then says it needs to patch the old games files, I hit OK and it closes and goes to desktop...

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VEGETARIAN -Noun (vej-i-tair-ee-uhn): Ancient tribal slang for the village idiot who can't hunt, fish or ride.


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PostPosted: Sat Mar 08, 2008 9:23 PM 
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Hrmm.. maybe because you tried to use TQ Vault?

http://titanquestvault.ign.com/faq/index.php?category=2

Go down to 2.08 I think it is.. and it talks about that issue.


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PostPosted: Thu Apr 10, 2008 9:48 AM 
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Well, I finished this on all 3 modes. normal, epic and legendary and was quite dissapointed in the drop rate for set items.
You would think that after playing a toon to lvl 60 that you would at least have 2 pieces of a set yet I have 1 piece of every set out there that I can't use.

Was a good way to blow a few weeks of downtime, but I don't think I am going to roll any other builds...

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"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -Henry Louis Mencken
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VEGETARIAN -Noun (vej-i-tair-ee-uhn): Ancient tribal slang for the village idiot who can't hunt, fish or ride.


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PostPosted: Wed May 28, 2008 12:06 AM 
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I'm doing Earth/Nature...

A fully buffed Core Dweller can basically solo the game while you run around picking up things to sell.

Its easy mode but rather amusing so far, though I didn't finish IT yet. (Just started it and then took a break after completing the first game in a couple days)

The guys' little rant was silly, the game is still buggy and has substansial performance issues.


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