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 Post subject: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 7:48 AM 
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World of Warcraft PTR Patch 3.0.8

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
Quote:
Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced.
Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.


PvP
Quote:
Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!


Death Knight

Quote:
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member and has no reagent. Available at level 72.
All multi-rune abilities generate 15 runic power.
New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Many death knight glyphs have been changed. In many cases the negative consequences were removed.
New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.

Blood
Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Dancing Rune Weapon – cost reduced from 60 to 40 runic power.

Frost
Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
Hungering Cold – cost reduced from 60 to 40 runic power.

Unholy
Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
Bone Shield -- mitigation reduced from 40% to 20%.
Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
Pestilence -- no longer has a 10 sec cooldown.
Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
Unholy Blight – cost reduced from 60 to 40 runic power.


Druid

Quote:
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Genesis: Now works with Tranquility and Hurricane.
King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
Nature's Grace - Now also effects Revive.
Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
Protector of the Pack: No longer changes value based on party size.
Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
Starfall will now be cancelled by any shapeshifting.
Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wild Growth now has a 6 second cooldown.


Hunter

Quote:
Steady Shot – now only gains 10% of attack power as damage (down from 20%).
Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
Readiness – no longer affects the cooldown of Bestial Wrath.
Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
Kill Shot – cooldown reduced to 15 sec (from 35 sec).
Kindrid Spirits – now only grants 3/6/9/12/15% pet damage.
Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
Growl— threat generation increased by 20% (same for Voidwalker Torment).
Call of the Wild – now benefits only the hunter and his or her pet.
Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
Aspect of the Wild – now raid-wide.


Mage

Quote:
Slowfall is castable on others.
Evocation – cooldown reduced to 4 min.
Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 30%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks. You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
Elemental Precision – renamed Precision and now works on all spells.
Improved Blizzard – snaring effect reduced to 20/40/50%


Paladin

Quote:
Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
Divine Protection: The penalty has been removed.
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.


Priest

Quote:
Abolish Disease and Cure Disease can now be cast while in Shadowform.
Holy: Circle of Healing now has a 6 second cooldown.
Levitate is now castable on others.
Mana Burn: Now burns a percentage of maximum mana.
Shadow
Shadowform: You can now shift into Shadowform while mounted or sitting.
Vampiric Embrace- Mana cost of this spell has been removed.


Rogue

Quote:
Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped
.

Shaman

Quote:
Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Fire Nova Totem: Now no longer generates threat.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.

Elemental

Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%


Warlock

Quote:
Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes
.

Warrior

Quote:
Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Fury:Titan's Grip: The hit chance penalty has been removed.


Professions

Alchemy

All flasks no longer require an alchemy lab to create.

Blacksmithing

Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
Increased the material requirements to make high level frost resistance gear created with blacksmithing.

Engineering

Engineers may now be able to properly engineer Centrifuge Constructs.

Inscription

Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
Glyph of Holy Light now affects friendly targets in a larger radius.
Deterrence Glyph: Now -10 seconds instead of -20.

Leatherworking

Iceborne Belt pattern skill up range has been increased to the correct range.

Mining

Weakened Giants and Iron Rune Sentinels can now be correctly mined.

Skinning

Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
Carrion Fleshstrippers are now skinnable.

Quests

Quote:
The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.


Dungeons and Raids

The Obsidian Sanctum

Quote:
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface


For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

Quote:
Amberglow Signet now correctly grants Hit Rating.
Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
Gifts and Pledges of Adoration for the capital cities are now soulbound.
The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag.
The following crafted weapons have had their stats adjusted to properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
Living Lashers can now properly be skinned with Herbalism.
Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
Some neglected creatures in Icecrown have found the contents of their pockets.
Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
The white Polar Bear mount is now the proper (larger) size.


World Environment

Quote:
Incapacitating Shout now has an 8 second duration.
Conquered Soul of the Blighcallers are no longer AE immune.
Corrected a raid emote in Violet Hold to display the proper creature name.
Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.


Bug Fixes

Quote:
Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699.
Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.


EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 10:21 AM 
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Quote:
The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.


That quest was annoying as hell. Someone else on quest and doesn't wanna group up? Well if they tag a mob before you it doesn't matter if you nailed it with a full clip, he gets the credit. Projectile speed is way too slow as well. It seems like they're gonna make up for it by making it semi-spammable at least. Probably still have to turret hop for fast completion.

Wonder how much the master of anatomy changes are gonna be. I've been considering picking up enchanting. :/ My alt has 410 enchanting though, it wasn't very fun to level up.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 10:23 AM 
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The Shaman changes are very welcome, but I think I'm more excited about the change to Divine Shield, having your face smashed in for ~12 seconds with nothing you can do in return was a bit much..

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 10:29 AM 
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Paladin
Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath. - This is good, did they reduce the CD for AW?

Divine Protection: The penalty has been removed. - OK

Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. - meh

Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements. - This is good for ret.

Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana. - Worried about this, already I go OOM very fast when going all out on boss fights. If this is reduced even further I will be OOM even quicker. Hopefully they increased the percentage (doubt it)

Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased. - Stamina is good.


Unless it wasn't documented, they didn't fix the bug to when JoW is not returning mana unless you switch judgement (JoW -> JoL -> JoW) having to do that is bad because it knocks off another Paladin's talented judgement.


On an unrelated note, I wish they would put in a mechanic to their loot drop system that would at least check what classes are participating in an event/raid. Twice now we have taken 10 people to do the Wintergrasp PVP raid boss and both times it dropped loot for two classes that were not even in the raid! The first time we did it with no Death Knight or rogue and that is the loot that dropped. Last night we did it with no DK or Shaman and guess what dropped. Also, where the hell is the DPS Plate items in Naxx? I have cleared that zone twice now and all I have to show for it are BOE boots. There has yet to be a big 2H weapon to drop (I know there are better, but I want that sword from the Four Horsemen). There has been a metric asston of healing plate dropping and the tanking plate is decently represented. If you look at our DKP standings you will see the following roles in the lead, with the most current DKP:
Ret Pally (me)
DPS Warrior
DPS Death Knight
Shadow Priest (has about half the DKP as the top three due to T7 badge dropping)


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 10:38 AM 
Vanguard Fanboy!
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Whaddya know, Handwraps of Preserved History weren't nerfed. I keep expecting that to happen, and it hasn't!


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 10:54 AM 
10 Years? God im old!
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No cooldown on Fan of Knives! HOT!


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 12:11 PM 
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Quote:
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. - meh

I'd love to see you justify them keeping it as is.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 12:18 PM 
WoW Guru
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What I'm really surprised about is the TG penalty removal, although Ghostcrawler warned everyone a month ago it was probably going to happen. NOt alot of QQ about it yet, course it's early.

And I completely agree with the item shit right now, however we get nothing but caster loot, and Givin already has 4 / 5 Tier 7. I haven't looted but 1 item in 3 Naxx clears, but at least the healers are getting shit

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 12:29 PM 
Vanguard Fanboy!
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That's funny, because I have the same problem. ;) I'm well-known among plate wearers now, because if you want 243637 plate drops, just run instances with me!


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 1:11 PM 
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We have the opposite, we have at least one of our pally tanks in 4/5 T7 already, and getting lots of Plate DPS drops, not quite as many caster loots, but it's all good, because there is a lot of opportunity for loot each week running both 10 and 25 man of each.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 1:27 PM 
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Argrax wrote:
Quote:
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. - meh

I'd love to see you justify them keeping it as is.


The way it was was Over Powered for Player vs Player but fine for non-Player vs Player. The protection paladin could use this as an Oh SHIT! button and not lose all his threat. Now the pally must have a big lead to be able to use this and not have the mob go ping-ponging amonst the squishies. It possibly isn't that huge of a nerf (not like what they did to the returns on Judgement of Light/Judgement of Wisdom). I didn't use Divine Shield that much anyway.

I could see how Divine Shield would be an issue in Player vs Player. Have a retribution paladin run up to a player hit Divine Shield then bash the bejeebus out of the other player.

I think a better way to Player vs Player-normalize it would be to have movement reduced by 50-75% when Divine Shield it up, then in Player vs Player you couldn't have a paladin pop shield then run around beating the crap out of other players. If you are a caster and see the Paladin use Divine Shield you can easily move away (Retribution Paladin has no ranged attack) then when the bubble is down the caster would have a moment to blast the crap out of the Paladin before that paladin got in melee range again. But what the hell do I know? I don't do Player vs Player.

Do you agree that this nerf was intended for Player vs Player and they are trying to not totally screw the non-Player vs Player Paladin and they are not really fixing the problem?

EDIT: removed acronyms so Neesha could read it, twice.


Last edited by krby71 on Fri Dec 12, 2008 11:46 AM, edited 2 times in total.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 1:29 PM 
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{previous post needs more acronyms}


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 1:41 PM 
Vanguard Fanboy!
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I don't think it really pains them in PvE all that much. Doing 50% less damage for a short time isn't going to make the mob suddenly run away from the Pally. It's certainly better than just dying!


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 5:30 PM 
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DK's got a lot of love.

Priest got a boot in the teeth, I don't mind the CoH cooldown, but no other love? Levitate? WTF


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Thu Dec 11, 2008 5:48 PM 
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Quote:
EDIT: removed acronyms so Neesha could read it

Liar, I still see "OP"!


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 9:42 AM 
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Bzalthek wrote:
No cooldown on Fan of Knives! HOT!


lol...yet they completely ignore the fuckery that is HfB....ugh.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 9:49 AM 
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Don't assume others are familiar with your class acronyms.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 10:52 AM 
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God damn them for nerfing the Cobalt Sclicers.

I wonder what the new stats will be. Probably something completely fucking stupid.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 11:47 AM 
Trolling like there is no tomorrow!
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Neesha the Necro wrote:
Quote:
EDIT: removed acronyms so Neesha could read it

Liar, I still see "OP"!


fixed.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 12:29 PM 
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TY


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 12:32 PM 
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Argrax wrote:
Quote:
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. - meh

I'd love to see you justify them keeping it as is.


What sucks is this is yet another response to how Ret Pallies are doing in PvP, and nerfing tanking and healing pallies in the process.

Let me ask you Argrax, in the past (pre 3.0), did you really even care if a paladin bubbled? Yes, it was annoying, because they could run away from you, etc...

But, a prot or holy pally isn't going to kill anyone in PvP, especially before 3.0. Mainly bubbling was annoying in BGs like Arathi Basin where a paladin could hold a flag for a really long time before help arrived.

Now what happens? Now holy pallies can't bubble during "oh shit" moments to heal. I think they are hurt the most (waiting to see how this affects their cast times and healing abilities), because now they will still get beat on while healing. If this stays as is, it will affect their raid abilities I'm sure.

Prot pallies (which is what I play), now don't have that "oh shit" button either. Now granted, it's not a big deal, because I don't use it during boss fights because of agro wipes, but it does make it a big deal when soloing and adventuring, because our dps isn't that great. Again, I'm not going to QQ because it's not like every class can grab 20 mobs and AoE them down, or kill an elite 2 levels higher than them, etc....

Prot pallies already have a 50% damage mitigation ability, and I think this one will share the same cooldown, so I'm not sure what's the point, except of course this is in response to Ret Pallies in PvP. They should make it at least a little different, maybe like around 75% damage reduction, to bring it more in line with spell damage reduction from DKs and their bubble.

Again, not a huge deal to me, because I don't use bubble that much as a prot pally, but I think I would be pissed if I was a holy pally. I'm more upset at the JoW nerf, since I'm running at near zero mana most of the time anyways, even with popping Divine Plea every time it's available. I currently use JoW, even though it nerfs my DPS even more, but after this I think it's back to using another judgement like JoL and just drinking between fights.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 12:57 PM 
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Quote:
Now what happens? Now holy pallies can't bubble during "oh shit" moments to heal.


How does changing the penalty from attack speed to damage done keep holy pallies from healing?


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 1:05 PM 
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Bovinity Divinity wrote:
Quote:
Now what happens? Now holy pallies can't bubble during "oh shit" moments to heal.


How does changing the penalty from attack speed to damage done keep holy pallies from healing?


Well, they are going to take damage now, whereas before they took no damage while bubbled.

Isn't that 50% damage going to increase their casting times? Unless I'm reading it wrong somehow, they are going to be taking damage now while "bubbled", which should pushback their casting times.

I guess I worded it poorly. It's not that they can't heal, it's that they can't heal uninterrupted, which was a big boon.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 1:18 PM 
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I'm fairly sure they're talking about changing it so that the Paladin deals 50% less damage while bubbled. Not that they will take 50% less damage from attacks. That was the big issue with Rets and Bubble was that they could just keep vomiting damage on you while bubbled.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 1:56 PM 
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Ah ok, I'm reading it wrong then. I'm looking at it too much from a tank perspective.

Reading it again I think you are right, in which case it's about 50% reduction of damage the paladin is doing, not 50% reduction in what the paladin is taking.

Then I don't think it's that big a nerf, in fact, it's a smart one since it really affects only one of the 3 talent trees significantly, and it's the one tree that needed adjusting as far as damage was concerned.

I'm still sad about the JoW nerf though.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 3:14 PM 
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That JoW nerf is going to hurt big time. How much int do you have on your tanking gear or your ret gear? Dropping the amount returned to a percentage of your BASE mana from TOTAL mana will really hurt us.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Fri Dec 12, 2008 3:53 PM 
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I don't like the cooldown on Wild Growth, but I guess I'll learn to live with it.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 10:13 AM 
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Solanthious wrote:
What I'm really surprised about is the TG penalty removal, although Ghostcrawler warned everyone a month ago it was probably going to happen. NOt alot of QQ about it yet, course it's early.

And I completely agree with the item shit right now, however we get nothing but caster loot, and Givin already has 4 / 5 Tier 7. I haven't looted but 1 item in 3 Naxx clears, but at least the healers are getting shit


my hunter has tons of loot from nax (but only t7 shoulders for tier set), prots a rare spawn for us (

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 10:40 AM 
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ETA until hunters roll on druid staves now?


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 10:45 AM 
For the old school!
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What, don't they roll on everything already?

(Bad experiences with every huntard with which I've grouped.)


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 11:03 AM 
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Eh, just my bitterness showing through from trying to gear up a feral tank and having so few good items out there, which I then have to compete with seemingly everyone for. =P

And now not even staves are sacred! Glad I got my Origin of Nightmares when I did, or else a hunter might have won it.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 2:07 PM 
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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 2:49 PM 
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Yeah, it's rather retarded of Blizzard to do all the feral itemization changes and such, but then not put any items in the game to replace what was lost.

So now we don't get bonus armor on leather, there's very few leather items with useful tanking stats aside from agi/sta, we won't get bear form modifier on accessories or weapons anymore...so...what precious few items are useful for bear tanks are rogue leather, basically.

Just once I'd like to see an item drop that everyone says, "Oh, that's druid tank gear." I've been in the same fucking gear that I had on from the day I hit 80 and crafted most of it.

Thanks for removing our gearing method and not giving any alternatives in return. It's good that they're making it so that we don't rely on a very limited pool of drops for our gear, but rather than make other things more appealing, they simply removed the things that we did use. Great.

Ultimately not much changes. We'll still be using fucking PvP gear. We'll still have to pass most "tanking" accesories to warriors and paladins if they have any defense/parry/block on them at all, which most do. The only thing that changes is that we don't get to fall back on armor trinkets and such anymore.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 3:41 PM 
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I feel ya, man. If I run one more instance that is a 100% Mailfest or get one more reward leather that's got caster stats...


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 5:45 PM 
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The problem with druids is that Blizzard made a major mistake in how they created druids and they've dug a hole they can't get out of.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 8:52 PM 
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Basically, yeah.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sat Dec 13, 2008 11:54 PM 
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I'll be interested to see the AP number on my kalu'ak fishpole of doom! Guessing it'll probably be around 2.5k?


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sun Dec 14, 2008 11:44 AM 
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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Sun Dec 14, 2008 1:17 PM 
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ah, thanks! Odd, my ragemane flipper stick is half the listed DPS of the fishpole but only 600 less AP (97.9 vs 186.5 DPS but 1237 AP vs 1844 AP)


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Tue Dec 16, 2008 7:48 AM 
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Death Knight (Skills List / Talent + Glyph Calc.)
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen. (This has been removed)

Druid (Skills List / Talent + Glyph Calc.)
Polearms: Now trainable by Druids.
Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.

Hunter (Skills List / Talent + Glyph Calc.)
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.

Shaman (Skills List / Talent + Glyph Calc.)
Mental Quickness and Static Shock have switched positions in the talent tree.
Mental Quickness: The change from attack power to agility has been reverted. Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.

Warlock (Skills List / Talent + Glyph Calc.)
Demonic Knowledge: Patch note changes rolled back. Talent reverted to its 3.0.3 state.
Demonic Tactics: Patch note changes rolled back. Talent reverted to its 3.0.3 state.

Professions
Inscription
Deterrence Glyph: Now -10 seconds instead of -20.

There you go Bov, now you get Polearms as well!

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Tue Dec 16, 2008 2:27 PM 
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Crowde Control wrote:
We have the opposite, we have at least one of our pally tanks in 4/5 T7 already, and getting lots of Plate DPS drops, not quite as many caster loots, but it's all good, because there is a lot of opportunity for loot each week running both 10 and 25 man of each.

At this rate we are going to be giving plate tank gear to DPS DKs for offspec before too long. I think I'm down to cloak / helm as my only non-T7 level items. Trinkets don't count because there really aren't any amazing epic tank trinkets IMO. JC trinket + Essence of Gossamer > *.

I'm looking forward to having a single target taunt finally. 4HM w/out zerging Thane + 2 paladin tanks makes for an interesting ride.

p.s. Zerg thane.


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Tue Dec 16, 2008 2:38 PM 
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Quote:
JC trinket + Essence of Gossamer > *.


I've actually replaced the Essence with the Valor Medal just because I have waaaay more than enough stamina for almost anything. So I prefer the avoidance now.

I keep the Essence around for some things though.

And polearms! Uh, yay! ;)


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Tue Dec 16, 2008 2:50 PM 
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i have so much dodge 1400hp is not worth 1.5% dodge, but i have the valor shit banked just in case.

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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Tue Dec 16, 2008 4:03 PM 
Vanguard Fanboy!
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Probably depends on your class and what gear you managed to get. As a druid, I already go over 42k with Mark/Fort/Kings on (I would be ~50k probably if I hadn't been replacing some stamina with agility.) so really stacking even more stamina on that really doesn't do much good. I might as well stack some avoidance now and give the healers a break. ;)


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 Post subject: Re: Patch 3.08 PTR Notes
PostPosted: Mon Dec 22, 2008 6:01 PM 
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Aw hell, they finally got around to nerfing them.

http://static.mmo-champion.com/mmoc/ima ... istory.jpg

At least this means that the best gloves in the game won't be a level 78 quest blue.


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