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PostPosted: Thu Sep 27, 2007 11:14 AM 
10 Years? God im old!
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From MMO Champion http://www.mmo-champion.com/

There has been a metric fuckton of blue posts recently about what is going to be happening with Patch 2.3, and there is A LOT of changes being made. This is a collective list of those posts. I'll bold the major ones. The MMO Champion topic has the links to the sources of information if you want to read them for yourself.

General

* Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life)
* Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased.
* New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition.
* Guild Banks are being added to the game.
* New relics are added to support all talent trees in patch 2.3 for Shaman, Paladins and Druids. Most of the arena-system existing Relics have been renamed to create a more consistent naming convention
* +Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage).

Raids & Dungeons

* New Daily quests for heroic and select non-heroic instances
* Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
* The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
* New 10-Man Raid - Zul'Aman!
* New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70. (Won't be available anymore at lvl 80)
* Heroic Badges drop from Zul'aman and Karazhan bosses.
* The amount of items available from the Heroic Badges vendor has been considerably increased.


PvP

* New daily quests for battlegrounds have been added, they're dedicated to one specific battleground each day, are available to players of all levels, and reward experience, gold, and honor
* Spells now cast for free before a Battleground begins
* Spells now cast for free for 5 seconds after resurrecting at a Spirit Healer in Battlegrounds
* Additional Honor is rewarded upon conclusion of Warsong Gulch, Arathi Basin, and Eye of the Storm

Mages

* Detect Magic removed. All players may now see their target's beneficial effects at all times
* Frost Ward and Fire Ward now gain additional benefit from +Dmg
* Frost Ward and Fire Ward (Ranks 5, 6) have had their base absorb lowered
* Damage coefficient reduction is removed from Improved Fireball/Frostbolt.
* New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell.
* Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase.
* Arcane Meditation is being increased to 10/20/30% mana regeneration.
* Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.

Shamans

* Item - Tidefury Raiment now grants additional mana to Water Shield
* tem - Totem of the Thunderhead now grants additional mana to Water Shield
* New Talent - Shamanistic Focus: After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%
* New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60%
* All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points.
* Frost shock is no longer subject to diminishing returns.
* Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect.
* Spirit weapons reduces melee threat by 30% instead of 15%.
* Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects.
* Lightning Overload now has a 4/8/12/16/20% chance to proc
* Lightning Overload damage has been decreased by 50%
* Lightning Overload now causes 0 threat
* Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
* Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
* Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
* Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
* Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased

Druids

* Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'.
* Cure Poison and Abolish Poison may now be cast in Tree of Life form
* Remove Curse may now be cast in Moonkin form
* Rebirth cooldown reduced to 20 minutes
* Intensity increased to 10/20/30% mana regeneration.

Warlocks

* Banish may no longer be cast on targets tapped by other players
* Ritual of Souls has had it's casting time significantly reduced.
* Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life)

Warriors

* Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50%
* Mace Specialization proc has been reduced
* Mace Specialization Rage increased to 7 instead of 6
* Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
* Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor

Priests

* New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds
* Fear Ward will now be available to all Priests at level 20
* Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes
* Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced.
* Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%.
* Pain Suppression cooldown is reduced to 2 minutes.
* Meditation is increased to 10%/20%/30% Mana regeneration.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses.
* Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more.

Paladins

* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
* Exorcism's mana cost has been lowered
* Holy Wrath's mana cost has been lowered
* Hammer of Wrath's mana cost has been lowered
* Vengeance has been increased to 30 seconds
* Improved Seal of the Crusader effect added to base abilitiy
* Improved Seal of the Crusader now gives the effects of Sanctified Crusader
* New Talent - Sanctified Seals (replacing Sanctified Crusader): Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
* Crusader Strike cooldown is being lowered to 6 seconds.

Rogues

* Poisons now enchant weapons for 1 hour
* Fleet Footed increased to 15% speed increase
* Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer.
* Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole.
* Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP.
* Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds.
* Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health.

Hunters

* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
* Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
* 20 and 24 Slots ammo pouches have been added
* Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage

Engineering

* New Plans - Field Repair Bot: Dropped by Gan'arg Analyzers in Blade's Edge Mountains.
* New Field Repair Bot will repair and buy like a normal repair bot, but might also sell reagents.
* Flying Mount added for Engineers. Regular and Epic version.

Enchanting

* Duration of Wizard and Mana oils has been increased

Fishing

* Fish nodes Tracking may be learned from a journal fished from crates
* New fish added near Karazhan and Zul'Aman

Cooking

* New Daily Quests
* New recipes added for fish found near Karazhan and Zul'Aman.

Interface

* Mailboxes are upgraded to handle up to 12 items per mail.
* Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon.
* Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'.

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PostPosted: Thu Sep 27, 2007 11:30 AM 
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They had better rush this through testing.


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PostPosted: Thu Sep 27, 2007 3:32 PM 
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This could really turn it around for Vanguard.


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PostPosted: Tue Oct 02, 2007 3:14 PM 
10 Years? God im old!
10 Years? God im old!
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And the New Flying Mount is....
(wait for it)
....is....
(here it comes)
Image
....The Swift Hippogryph....

This post from the French Forum confirms it:
http://forums.wow-europe.com/thread.htm ... geNo=8#159

Quote:
La prochaine monture volante sera en effet un Hippoggriffe rapide, qui aura la même vitesse que les griffons et coursiers du vent rapides.
or
Next flying mounting will be indeed fast Hippoggriffe, which will have same speed that scratch them and fast dispach riders of the wind.


Costing 2,000 Gold and requiring Exalted Cenarian Expedition, this new mount is 280% Speed (like the regular Epic Flying Mounts) and still requires the 300 Riding Skill in order to use.

Break it down this way:
5k for 300 Riding Skill
Exalted with Cenarian Expedition (which can be done by running the Coilfang Instances or turning in Coilfang Armaments)
2k for New 'Looking' Mount (which is 1800g more then an Epic Griffon)

So 7k plus an assload of work for...a Night Elf Taxi....

1 word....

RETARDED

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PostPosted: Thu Oct 04, 2007 9:09 AM 
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That's the worst looking old-school flying mount as it is.


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PostPosted: Thu Oct 04, 2007 2:39 PM 
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Will probably have new models for them, they will still look retarded.


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PostPosted: Thu Oct 04, 2007 2:44 PM 
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Cool looking hippogryph:

Image

Lame hippogryph:

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PostPosted: Thu Oct 04, 2007 2:48 PM 
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Not suprised, netherdrakes look like playdough shit, epic manticore armor looks like a last min brainstorm session with the drain of a urinal. I am almost glad they stop trying to create something new.


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PostPosted: Thu Oct 04, 2007 3:25 PM 
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I like the way the Netherdrake looks.


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PostPosted: Thu Oct 04, 2007 8:58 PM 
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It's a retarded baby meets windshield look from the neck up. How can anybody like it?


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PostPosted: Thu Oct 04, 2007 10:09 PM 
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i read that euro forums had more paladin changes listed that got taken away, anyone know if there is any truth to them?

(changes to SoC mechanics, changes to Crusader Strike mechanics)


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PostPosted: Sat Oct 06, 2007 1:04 AM 
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Alot of this stuff is a long time coming

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PostPosted: Mon Oct 08, 2007 8:11 AM 
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Some of it makes sense, some of it doesn't but I think that lock drain nerf combined with the dot nerf is going to be awfully painful for those locks not decked from head to toe in god gear.

After pvping a lot in the last 2 weeks on my lock again I realize it's probably a necessary evil hehe. There were way way WAY too many locks in AV.


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PostPosted: Mon Oct 08, 2007 5:03 PM 
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yah face rolling is only going to be 90 percent effective.


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PostPosted: Wed Oct 10, 2007 9:04 AM 
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I'm trying to figure out the place Zul Aman will occupy in current guild progression.. Correct me if I'm wrong, but with ZA dropping T5 equivalent, the only purpose to completing SSC/TK is for progression to get into Hyjal and beyond. At this point, running people through those entire instances and learning the encounters for incremental upgrades seems pointless. I wonder if Blizzard will remove the attunement for Hyjal to keep this from being an issue. If we can equip people in T5 doing ZA twice per week, as opposed to once per week with Kara, it'll be even harder to motivate people to logon and do SSC/TK for attunement alone and wipe over and over because 4 of the 25 people can't do their assignments.

That's the big question for me right now.. will Blizz remove the requirement to enter Hyjal this winter.


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PostPosted: Wed Oct 10, 2007 10:07 AM 
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Well, that would be the casual outlook, and in-line with recent changes made by Blizzard. I'm sure there'd be an outcry from the hardcore raiders about SSC/TK being necessary checks for getting into T6 content. Blizzard also may think it shouldn't be that easy to get into BT. Possibly when Sunwell Plateau comes out they'll decide to "make content more accessible to all players" like last time.


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PostPosted: Wed Oct 10, 2007 2:47 PM 
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If you want to know what the 'Progression' line is supposed to look like with both Zul'Aman and Sunwell Plateau:

Karazhan > Gruul's Lair & Magtheridon's Lair (see below) > Zul'Aman > Serpentshrine Cavern > Tempest Keep - The Eye > Mount Hyjal > Black Temple > Sunwell Plateau

In regards to Gruul and Mag. I'm of the opinion that both of these two are optional. Sure, they have 'some' good gear split between them and they are both good tests to see how well your Guild can work in coordination with each other. But with the advent of ZA, the gear here will probably be pretty pointless. They've already said that ZA's difficulty will start at Nightbane/Prince level and go up from there. Each boss will only drop one item at a time (along with a Badge of Justice) and the bosses will be using Blizzard's new 'Logical Loot'...meaning if the boss is carrying an axe, that means he has an axe on his loot table. The loot is also supposed to be on-par (item level wise) or better then SSC Gear. Look at the items we've already seen:

Jin'rohk, The Great Apocalypse
Binds when picked up
Two-Hand Sword
380 - 570 Damage Speed 3.70
(128.4 damage per second)
+49 Stamina
Requires Level 70
Equip: Improves haste rating by 45.
Equip: Increases attack power by 120.


Compared to World Breaker off Fathom-Lord Karathress in SSC.....

World Breaker
Binds when picked up
Two-Hand Mace
371 - 558 Damage Speed 3.70
(125.5 damage per second)
+50 Strength
+51 Stamina
Durability 120 / 120
Requires Level 70
Chance on hit: Increases the critical strike rating of your next attack made within 4 seconds by 900.


Then look at this dagger from ZA....

Dagger of Bad Mojo
Binds when picked up
One-Hand Dagger
142 - 213 Damage Speed 1.80
(98.6 damage per second)
+21 Agility
Requires Level 70
Equip: Increases attack power by 40.
Equip: Your attacks ignore 154 of your opponent's armor.


Compared to Fang of Vashj off Lady Vashj....

Fang of Vashj
Binds when picked up
Unique
One-Hand Dagger
144 - 217 Damage Speed 1.80
(100.3 damage per second)
+19 Stamina
Durability 75 / 75
Requires Level 70
Equip: Increases attack power by 56.
Equip: Increases dagger skill rating by 21.


My theory of what will come...I think ZA will open and even casual guild who can clear Kara in 2-3 days will spent 90% of their time there. Some guilds in SSC/TK will even come to soak up some of the loot. However, I don't think Blizzard will remove the Hyjal attunment. I think they'll leave it in because with ZA they're giving casuals the chance to pick up gear that, while making a portion of the gear in SSC pointless, will greatly help with progressing through it. But gear isn't everything as we all know. I think we'll see the attunement removed when WotLK comes out.

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PostPosted: Wed Oct 10, 2007 5:18 PM 
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You compared two weapons, which can already be compared with Arena weapons. I think the other gear will be the deciding factor. Weapons are easy enough to get as it is.


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PostPosted: Wed Oct 10, 2007 6:46 PM 
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Well, it is true that weapons are pretty easy to get...its more of less the comparison of I-Levels. Since the weapons are the only item examples to go off of right now.

World Breaker for example has an I-Level of 134 and the Fang of Vashj has an I-Level of 141. The I-Levels for items in SSC range from 128 to 141. Since the I-Levels for Kara items range from 115 to 125 and all items from Gruul's Lair are 125, one could make the assumption that items in ZA will probably be floating around the 125-140 range as well.

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PostPosted: Thu Oct 11, 2007 7:06 PM 
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PTR patch notes for 2.3 seem to be updated from the original list.

http://www.worldofwarcraft.com/patchnot ... notes.html

I am on the fence for warrior changes, currently playing an arms warrior for pvp.


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PostPosted: Thu Oct 11, 2007 7:15 PM 
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The only change I care about is the devastate change.

Barring that, they must do something about threat/rage scaling with gear. It's broken. I shouldn't have to downgrade gear in order to tank in Kara because I mitigate/avoid too much and I'm rage-starved.

Sore subject :)


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PostPosted: Thu Oct 11, 2007 10:50 PM 
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New items from 2.3

http://www.mmo-champion.com/images/news ... loots1.jpg
http://www.mmo-champion.com/images/news ... loots2.jpg
http://www.mmo-champion.com/images/news ... loots3.jpg
http://www.mmo-champion.com/images/news ... loots4.jpg
http://www.mmo-champion.com/images/news ... loots5.jpg
http://www.mmo-champion.com/images/news ... loots6.jpg
http://www.mmo-champion.com/images/news ... loots7.jpg
http://www.mmo-champion.com/images/news ... loots8.jpg
http://www.mmo-champion.com/images/news ... loots9.jpg
http://www.mmo-champion.com/images/news ... oots10.jpg

Bear Mount
http://www.mmo-champion.com/images/news ... rmount.jpg
Engineering Mount
http://www.mmo-champion.com/images/news ... emount.jpg
Cenarion Hippogriff (OMG A PINK ONE, CALL CAKVALA!!!)
http://www.mmo-champion.com/images/news ... nmount.jpg

AND

It seems that there is an undocumented new skill for hunters : Disarming Shot

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PostPosted: Fri Oct 12, 2007 9:09 AM 
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Quote:
It seems that there is an undocumented new skill for hunters : Disarming Shot


Oh please let it have the same range as scatter shot.


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PostPosted: Fri Oct 12, 2007 11:02 AM 
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Some nice new badge rewards.

Wish I could get my character copied..


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PostPosted: Fri Oct 12, 2007 2:07 PM 
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Yeah.

Look at all of the new rewards and drops. Who in their right mind would spend weeks trying to do TK and SSC with that out there.


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PostPosted: Mon Oct 15, 2007 7:25 AM 
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Nibl wrote:
PTR patch notes for 2.3 seem to be updated from the original list.

http://www.worldofwarcraft.com/patchnot ... notes.html

I am on the fence for warrior changes, currently playing an arms warrior for pvp.


Really the changes on Deathwish / Improved Intercept / Weapon Expertise and Sweeping Strikes cements the roles of the Warrior. On one hand you just made an incredibly powerful PVP class into a monster, but in PVE you've nerfed their DPS at least 10%, then given them 10% threat reduction.

All in all good changes, we'll have to see the how the Devastate change flesh's out as it's not worded very well. Right now it basically replaces Sunder Armor when you get the talent which is a good thing. Let's hope it stays in this form, because tanking in WoW is already a ton of button mashing.

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PostPosted: Tue Oct 16, 2007 12:16 AM 
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Solanthious wrote:
...Right now it basically replaces Sunder Armor when you get the talent which is a good thing. Let's hope it stays in this form, because tanking in WoW is already a ton of button mashing.



Sure, that's great. However, you still have to remember to turn on attack. :P <3

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PostPosted: Tue Oct 16, 2007 10:43 AM 
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FUCKING HOT!!!!!

WTB Arena team once my new hunter is 70....

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PostPosted: Thu Oct 25, 2007 6:57 AM 
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Jungle Samurai!

Image

I'm excited about the new devastate change. With it doing so much more threat, comparable with shield slam, and the reduction or elimination of shield block values on purple heroic badge rewards/ZA drops, it makes me wonder if Blizz is trying to refocus Warrior threat scaling into other areas.


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PostPosted: Thu Oct 25, 2007 7:31 AM 
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Every time I see that picture Jox, I think of Transformers, the sharkticons, and can't stop laughing.

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PostPosted: Thu Oct 25, 2007 7:33 AM 
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PostPosted: Mon Nov 12, 2007 1:33 PM 
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Any updated patch notes for 2.3? I can't read the WoW forums here at work, and kind of wanted a little insight into what's coming (officially, at least.)


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PostPosted: Mon Nov 12, 2007 2:53 PM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!

Joined: Thu Mar 29, 2007 6:38 PM
Posts: 15
Location: Paradiso
World of Warcraft PTR Patch 2.3.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html


The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Zul'Aman


Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.
Guild Banks Introduced


The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.
Up to 6 purchasable tabs each containing 98 item slots
Permissions to view/deposit/withdraw per tab
You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
Transaction logs of the last 25 actions within each tab, as well as money activity.
Dustwallow Marsh


Dustwallow Marsh has seen many improvements with the addition of over 50 new quests and a new neutral goblin town called Mudsprocket located in the southern part of the zone. There is also a small quest hub featuring a crashed goblin zeppelin, to the east of Tabetha's hut.
Leveling Improvements

Many leveling improvements have been made for the old world.
The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
Level 1-60 dungeon quests have had their experience and faction rewards increased.
Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
General

Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.
Guild Banks have been introduced. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild.
Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be dodged or parried by .25%.
Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
Silence and Interrupt effects now have diminishing returns when used on PvP targets.
Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
Flying units can see ground units and vice versa at any altitude.
Players no longer gain the moving AOE radius bonus if they are jumping.
Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
Friendly: 5% discount
Honored: 10% discount
Revered: 15% discount
Exalted: 20% discount
Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
Pets will try to get behind their targets when engaging in melee combat.
You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
An Azure Whelp pet now drops from the blue dragonkin in Azshara.
If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0 .

Racial Abilities
Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
Humans: Mace Skill now increases the critical strike chance with maces and two-handed maces by 1%.
Humans: Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
Orcs: Axe Skill now increases the critical strike chance with axes and two-handed axes by 1%.
Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.
PvP

Arenas
The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called "Merciless Gladiator".
Battlegrounds
Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
Players will now be able to cast spells for free in the Battleground before it begins.
Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
Alterac Valley
Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
Honor from capturing towers has been increased.
All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
Many NPCs in Stormpike and Frostwolf holds are no longer elite
Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
Eye of the Storm
The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
Warsong Gulch, Arathi Basin, Eye of the Storm
Additional bonus honor is now awarded upon conclusion of the battle.
Druids

Barkskin: It is no longer possible to cast this spell while Cycloned.
Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.
Cure Poison and Abolish Poison are now usable in Tree of Life Form.
Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
Entangling Roots: This ability will no longer be overwritten when the new Entangling Roots would do less damage.
Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
Feral Charge: It is now possible for the interrupt and root effects from this ability to be resisted separately.
Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
Intensity (Restoration) increased to 10/20/30% mana regeneration.
Natural Perfection (Restoration) - Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
Natural Perfection: This talent can now trigger while the Druid is sitting.
Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
Rebirth cooldown reduced to 20 minutes, from 30 minutes.
Remove Curse is now usable in Moonkin Form.
Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
Soothe Animal: This spell now properly consumes Nature's Swiftness.
Tranquility now gains additional benefit from spell damage and healing bonuses.
Tree of Life: It is no longer possible to have the bonus healing aura from this ability while not actually in Tree of Life Form.
If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don’t have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0
Hunters

Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
Misdirection: If a Hunter attempts to use this ability on a target which already has an active Misdirection, the spell will fail to apply due to a more powerful spell already being in effect. This will not trigger the cooldown or cost any mana.
Readiness: This talent now finishes the cooldown on Kill Command.
Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
Wyvern Sting: This ability will no longer be overwritten by lower ranks of Wyvern Sting.
Mages

Arcane Intellect and Arcane Brilliance mana costs reduced.
Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
Detect Magic removed. All players may now see their target's beneficial effects at all times.
Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
Ignite: This talent is no lingered triggered by damage dealt by Molten Armor.
Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other's Polymorph.
Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
Remove Curse range increased to 40 yards.
(NEW SPELL) Ritual of Refreshment available on trainers at level 70.
Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.
Paladins

Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
Cleanse and Purify range increased to 40 yards.
Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
Exorcism mana cost reduced.
Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
Hammer of Wrath mana cost reduced.
Holy Wrath mana cost reduced.
Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
Judgement of Light: The combat log will now show the health gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom.
Righteous Defense: The chance for this ability to land successfully on its targets is now increased by hit rating.
Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
Precision (Protection) now increases spell hit chance as well.
Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
Vengeance (Retribution) duration increased from 15 to 30 seconds.
Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.
Priests

Blessed Recovery: This talent can now trigger while the Priest is sitting.
Blessed Resilience: This talent can now trigger while the Priest is sitting.
Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
Cure Disease and Abolish Disease range increased to 40 yards.
Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
Focused Will (NEW Discipline Talent) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 8 seconds. Stacks up to 3 times.
Holy Fire: The tooltip on rank 4 has been adjusted.
Inner Focus will now properly affect Lightwell Rank 4
Inner Focus: This effect is now properly consumed by casting Mind Soothe.
Meditation (Discipline) increased to 10/20/30% mana regeneration.
Mind Soothe: This spell will now consume Inner Focus.
Mind Vision: Now consumes the Inner Focus buff when cast.
Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
Prayer of Mending: This ability will no longer be overwritten when the new Prayer of Mending would do less healing.
Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.
Starshards: The damage per tick of this ability no longer changes during the duration of the effect.
If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
Silent resolve: This talent now benefits the triggered buffs from Blessed Resilience, Blessed Recovery, and Martyrdom.
Rogues

All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
Blade Flurry: This ability now works correctly in all cases with shielded targets.
Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
Dirty Deeds now also increases special ability damage against enemies below 35% health.
Dirty Deeds: This talent will no longer interfere with getting the bonus damage from the Druid ability Mangle on Rupture and Garrote.
Fleet Footed (Assassination) now increases movement speed by 8/15%.
Hemorrhage: This ability now does 125% of weapon damage.
Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
Precision: This talent now also applies to ranged weapons.
Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
Riposte is now subject to diminishing returns in PvP.
Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 25 yards.
If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0
Shaman

Chain Heal: The tooltips on ranks 1-3 have been adjusted.
Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
Cure Poison and Cure Disease range increased to 40 yards.
Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.
Earth Shield: This ability will no longer be overwritten when the new Earth Shield would do less healing.
Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
Elemental Mastery: It is no longer possible to get two consecutive guaranteed critical strikes from using this ability.
Eye of the Storm: This talent can now trigger while the Shaman is sitting.
Frost Shock is no longer subject to diminishing returns.
Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
Mana Spring Totem effect increased.
Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.
Warlock

Banish can no longer be cast on targets tapped by other players or groups.
Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
Nether Protection (Destruction) now has a new, more distinct visual effect.
Ritual of Souls now takes significantly less time to cast and complete.
Seed of Corruption detonation will now obey line of sight.
Shadow Embrace: This talent's effect can no longer trigger other effects.
Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.
Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
Unstable Affliction: The silence from this ability is now subject to diminishing returns.
Warrior

Blood Craze: This talent can now trigger while the Warrior is sitting.
Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
Charge will work more often when targets are up against unpathable areas like walls and poles.
Defiance (Protection) now also grants 2/4/6 weapon expertise.
Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
Disarm is now subject to diminishing returns in PvP.
Enrage: This talent can now trigger while the Warrior is sitting.
Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
Intervene will no longer place you in combat.
Hamstring now has a 10 second duration when used on PvP targets.
Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
Sweeping Strikes and Deathwish have swapped locations in the talent trees.
Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
Professions

All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.
You can now control-click on a recipe to see how the item that is made by that recipe will look on you in the dressing room.
Alchemy
Added a sound for when a cauldron is created.
Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
Blacksmithing
A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
Sharpening Stones and Weightstones now last 1 hour.
Cooking
Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
Reduced the maximum skill obtainable from recipes between 200 and 300. This does not include Outland recipes.
Enchanting:
Duration of wizard and mana oils created by enchanters has been increased.
The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
Added a new enchant shield recipe to trainers that increases resilience.
Engineering:
Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
Engineering potion injectors no longer require engineering skill to use.
Jumper Cables XL is no longer a trinket.
Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
Plans for a new Field Repair Bot are rumored to belong to a select few Gan'arg Analyzers in Blade's Edge Mountains.
Plans for a new arrow making device can be found from Sunfury Archers.
The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on Acquire so non-engineers can use them as well.
The materials required for the Field Repair Bot 74A have been simplified.
Fishing:
Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
Fishing difficulty reduced for some areas in Nagrand.
You can now fish in Ironforge again.
Herbalism
Picking herbs will no longer cause effects on items to trigger.
Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.
Jewelcrafting:
A new skyfire meta gem recipe can be obtained from the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
Leatherworking:
Stylin' hats no longer require Zhevra leather.
Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
Increased the range at which you can gain leatherworking skill from crafting drums.
Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
Slightly increased the radius of Drums of Panic.
Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
Reduced the faction required to obtain Drums of Battle and Drums of Panic.
Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
Drums can now be used while shapeshifted.
A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
Mining
Mining will no longer cause effects on items to trigger.
Items

All old world dungeon bosses have had their loot revisited. Players will now find that the loot dropped inside instances will be of Superior (blue) quality.
Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
Arakkoa Feather: This item can now be sold to a vendor.
Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
Ashtongue Talisman of Zeal: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
Ashtongue Talisman of Zeal: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
Atiesh: This item can no longer open portals in battlegrounds.
Band of the Eternal Restorer: As this item now provides some bonus spell damage, spell damage effects can trigger it. In addition, healing over time effects can now trigger it when they could not before.
Band of Eternity will now make the correct sound when moved in a player's inventory.
Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
Bloodsea Brigand's Vest will now make the correct sound when moved in a player's inventory.
Boundless Agony can now be disenchanted.
Cataclysm Raiment: The bonuses on this set have been adjusted.
Cooldown removed from Noggenfogger Elixirs. The shrink effect will no longer stack with other shrink effects.
Cowl of Benevolence will now make the correct sound when moved in a player's inventory.
Crystalforge Raiment: The bonuses on this set have been adjusted.
Darkmoon Card: Vengeance: This item will no longer trigger from environmental damage.
Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
Enriched Terocone Juice: This item now properly provides mana regeneration no matter how it is used.
Essence of Death now drops from level 57-60 non-elite undead in the Eastern Plaguelands.
Eye of the Dead: As this item now provides some bonus spell damage, spell damage effects can now consume its charges.
Felsteel Chests: The loot from these chests has been improved.
The Felsworn Gas Mask will now work when you put it on while mounted.
Free Action Potion: The buff from this potion can no longer be dispelled or taken via Spellsteal.
Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
Grand Marshal's Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
Hallowed Wands: These items no longer work on Druids who are shapeshifted.
Hallowed Wands: These wands no longer function in the Old Hillsbrad Caverns of Time event.
Hallow’s End Pumpkin Treats: The larger and oranger buff no longer causes Battle Elixirs to be removed and can stack with them.
Hand of Antu'sul: The effect that triggers from this item will no longer cause a cooldown on Warrior's Thunderclap ability.
Libram of Saints Departed: This relic now functions properly again.
Lightfathom Scepter will now make the correct sound when moved in a player's inventory.
Lightning Capacitor: This item now has a 2.5 second cooldown on acquiring Electrical Charges.
Lockboxes will now display the numerical lockpicking skill required to open them.
Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
Mr. Pinchy: This item no longer destroys itself when its charges run out. This resolves some bugs that occurred when its final charge was used.
Mystical Skyfire Diamond: A cooldown has been added to this item's effect, but the chance for it to trigger has been increased.
Noggenfogger Elixir: Consuming this potion now has a shared 3 second cooldown with other types of non-combat potions.
Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
Ogri’la Reputation Rewards: All epic and superior quality items are now disenchantable.
Overseer Disguise: It is no longer possible via use of this item to be on a mount while in Moonkin Form or Tree of Life Form.
Pendant of the Violet Eye: This trinket will no longer fire multiple times from a single casting of some Paladin spells.
PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde now clear the debuff from Judgement of Justice.
Shadowmoon Grunts will no longer drop Black Temple quality loot.
Shiffar's Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
Unstable Flask of the Sorcerer: This flask will now provide the bonus to healing specified in its tooltip.
Vambraces of Ending will now make the correct sound when moved in a player's inventory.
Dungeons and Raids

Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
The Requirement for Heroic Keys has been lowered to Honored.
Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
Meeting stone level requirements, the Looking for Group system, and quests have been adjusted to match the new dungeon level ranges.
Auchenai Crypts
Wandering Ghosts are now neutral to players
Summoned Ghosts now take longer to summon in.
Auchindoun: Sethekk Halls
Mobs inside Sethekk Halls will now continue to award Lower City reputation into Exalted.
The Shadow Labyrinth Key can now be looted from the Talon King's Coffer next to Talon King Ikiss in the Sethekk Halls.
Auchindoun: Shadow Labyrinth
Blackheart the Inciter: This stun associated with this creature’s charge ability will now properly be considered a stun for talents, abilities, and items that interact with stuns.
Black Temple
High Nethermancer Zerevor's Blizzard and Flamestrike will now last their full duration.
Caverns of Time: Battle of Mount Hyjal
Increased the reputation awarded for killing Archimonde in Hyjal Summit.
Hellfire Citadel: Hellfire Ramparts
The Reinforced Fel Iron Chest can now only be looted by players who are present during some portion of a successful attempt of the Vazruden and Nazan encounter. In addition, on Heroic difficulty the chest now contains a Badge of Justice for each player present.
Hellfire Citadel: Magtheridon's Lair
Mind Exhaustion is not applied until Magtheridon is successfully banished.
Karazhan
The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
Phase hounds in Karazhan will now phase out less frequently.
Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
Karazhan Chess Event: The Dust Covered Chest can now only be looted by players who are nearby when the event is completed successfully. In addition, the chest now contains 2 Badges of Justice for each player present.
Wrath of the Titans will no longer cause Shackle Undead to break.
Tempest Keep
The Blood Elves that patrol the Tempest Bridge no longer patrol directly into Prince Kael'thas Sunstrider's chamber.
The use of Ice Block, Divine Shield, Cloak of Shadows, and other similar spells and abilities will no longer prematurely detonate High Astromancer Solarian’s Wrath of the Astromancer spell.
Kael'thas
All four advisors have had their health reduced by 10%.
All of the summoned weapons have had their health reduced by 10%.
Al'ar
The ability "Meteor" has been renamed to "Dive Bomb".
Mechanar
Nethermancer Sepethrea's Frost Attack now reduces movement speed by 25% rather than 50%.
The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.
Quests

New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be located in Shattrath's Lower City
Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
Aether rays can now be wrangled earlier.
Dustwallow Marsh
Many new quests have been added to the zone.
The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
Level 1-60 dungeon quests have had their experience and faction rewards increased.
Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
The icon for the Charged Crystal Focus has been changed.
The range of the Battery Recharging Blaster used in the quest, "Recharging the Batteries" has been increased.
The Repolarized Magneto Sphere now only functions within the Blade's Edge Mountains.
Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the Apothecary's Poison; it will be removed from their inventory.
User Interface

The Auction House UI has been much improved. The useless categories have been removed (Plate-Cloak for instance) and a number of additional sub categories have been added. In addition, many items have had their category changed so that they make more sense.
The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
Sorting of auction house searches has been simplified so you can only sort by one column, and automatic sub-sorts have been created for those columns to be as useful as possible. In addition, sorting is now done on the server so as you page thru results, items will appear to be sorted across the entire results instead of just the page you’re looking at.
The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
Items that have cooldowns will now display the base cooldown time in the item tooltip.
All players now have a tracking bubble on their minimap. From that menu you can select a specific type of vendor or npc to look for or you can select a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
Game objects that you can interact with will now sparkle and display their name over the object to make them more obvious.
Questgiving objects will now display an exclamation point above them when they have a quest for you. Quest completion objects will display a question mark.
Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
Inspect distance has been increased to 30 yards.
When you inspect another player, you can now see their talent choices as well as their equipment.
There are now options for displaying health and mana values on your health/mana bars for you/your party/your target and to display that information either as percentages or as numbers.
When you are possessing a target (Priest Mind Control, Eyes of the Beast, using a Steam Tonk, etc), you now get their action bar as your primary action bar rather than having a mini action bar above your normal action bar.
The Mind Control and Possession action bar has been revamped.
You can now send up to 12 items in a single mail message.
When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
When you have a trade window open, you can right-click an item to move it to the trade window.
When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
/threshold Epic- also sets the party loot threshold to Epic items or better quality
/threshold Rare-sets the party loot threshold to Rare items or better quality
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items (although not able to loot them). This only is for green or better quality items. The cases this should affect are for the profession recipes that only a player of that profession can loot or when master looter is on and there is a threshold or better item on the corpse.
The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
Npc's will display an icon on mouseover that gives a more specific indicator of their function rather than just a gossip bubble. Questgivers will now show an exclamation mark as their in game mouseover. Innkeepers will show a hearthstone as their in game mouseover and so on.
When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Guild, and Who.
You can now pull the list of players in a channel out of the Chat Channel windows and into the gamefield by clicking and dragging the channel name onto the gamefield. This list will show all the players in the channel sorted by voice chat status.
Voice chat will now display the nameplate for who is talking when you are in a custom channel. Currently it only displays the nameplate when you are in a party/raid.
When multiple people are talking in a voice chat session, it will show the names of up to four people who are talking at the same time.
The value of the TargetNearestDistance setting is validated at load time.
If a non-standard refresh rate is selected in the video options, it will now be saved.
The Spell Detail slider setting has been reset to the default setting. Prior to 2.3 the default for all systems was the maximum setting which was not appropriate for all hardware.
Many On Use items now display the cooldown in the item tooltip.
The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
New macro commands: /targetlastenemy, /targetlastfriend
New macro command to target by entire name: /targetexact
If you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logstaint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0”
For more details on UI macro and scripting changes, see the UI & Macro forum.
World Environment

Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
Gas clouds in Nagrand now produce motes of air.
Gas clouds in Zangarmarsh now produce motes of water instead of motes of life.
The gas clouds in Netherstorm are now always visible. Abilities on goggles that previously allowed the player to detect these invisible gas clouds will now show all gas clouds on their minimap instead. This will stack with other tracking types.
Stranglethorn Vale
Saltscale Tide-Lords no longer have frost nova
The fear on Mosh'ogg Lords is reduced
Lowered the fireball damage of Defias Pillagers
Increased the cooldowns on the heals of Kurzen Medicine Men
The standard Disarm ability that many creatures use now has a duration of 5 seconds instead of 6 seconds.
Sonic Burst now silences for 6 seconds instead of 10.
Bug Fixes

An issue with spawn rates in Forge Camp: Terror and Forge Camp: Wrath has been fixed.
Fixed the position of one of the Box of Mushrooms objects at Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
Fixed the position of a mineral node in the Blade's Edge Mountains so that it is no longer floating in the air.
Fixed a problem with the directions in the quest, "The Ultimate Bloodsport".
Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
Fixed an issue with aura stacking and debuff cooldowns when reapplying a debuff after being charmed.
Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.

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PostPosted: Mon Nov 12, 2007 3:06 PM 
We Have Cookies!
We Have Cookies!

Joined: Thu Jun 16, 2005 1:27 PM
Posts: 2450
Location: California
EQ1: Cakvala
WoW: Cakvala
LoL: Cakvala
omfuk long patch

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My Website: http://www.anthonyhays.com
Facebook: http://www.facebook.com/cakvala


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PostPosted: Mon Nov 12, 2007 3:17 PM 
Bridge Dweller

Joined: Fri Jan 20, 2006 1:03 PM
Posts: 4844
Awesome, think I might start playing my 70 Warrior now. Ha. Awesome. =)


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PostPosted: Mon Nov 12, 2007 3:46 PM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!

Joined: Thu Mar 29, 2007 6:38 PM
Posts: 15
Location: Paradiso
CakvalaSC wrote:
omfuk long patch


Read As: Warlock/Druid in 2200+ will destroy even more now.

Hooray? Owaitfuck I'm a rogue.

Also, Nimloth, Itzlegend and every CQ team I've faced in arenas fails miserably.

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PostPosted: Tue Nov 13, 2007 1:39 AM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!
User avatar

Joined: Mon Nov 12, 2007 2:39 AM
Posts: 15
Oh no..broken mod day has arrived!

Is it just undocumented or does 2.3 not include the removal of the deadzone for hunter's ranged attacks?

Hi folks, btw. Long time lurker, sort of first time poster ;)

--
yeno


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PostPosted: Tue Nov 13, 2007 9:21 AM 
Troller in Training
Troller in Training

Joined: Tue Mar 13, 2007 9:32 AM
Posts: 73
yeno wrote:
Oh no..broken mod day has arrived!

Is it just undocumented or does 2.3 not include the removal of the deadzone for hunter's ranged attacks?

Hi folks, btw. Long time lurker, sort of first time poster ;)

--
yeno


That was confirmed as a PTR bug.


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PostPosted: Tue Nov 13, 2007 9:30 AM 
Camping Dorn
Camping Dorn

Joined: Thu Sep 14, 2006 2:34 PM
Posts: 171
I believe he means the reduction of the minimum range to 6 yards, which was not a bug, rather than it being 1 yard, which was a bug on the tooltip only.

They did lower the minimum range for ranged attacks to 6 on this patch as far as I am aware.

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There is no such thing as right or wrong; only pleasure and pain.


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PostPosted: Tue Nov 13, 2007 9:35 AM 
Grrrrrrrr!
Grrrrrrrr!
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Joined: Sat Jul 02, 2005 10:27 AM
Posts: 2318
Location: KC, MO
Yeah, did hunters not lose their deadzone?


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PostPosted: Tue Nov 13, 2007 9:50 AM 
The Lurker at the Threshold

Joined: Mon Oct 31, 2005 2:54 PM
Posts: 4156
Location: Atlanta, GA
EQ1: Vanamar
WoW: Kallaystra
Rift: Tarathia
melee range to six yards still a "deadzone" -- just less severe of one than they had before.

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World of Warcraft: Kallaystra, Gweila, Steakumn, Tarathia [ Feathermoon/Horde ]


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PostPosted: Tue Nov 13, 2007 10:56 AM 
Train Right Side!
Train Right Side!

Joined: Sun Dec 03, 2006 4:32 PM
Posts: 1005
Does a range still exist, where a Hunter can do neither ranged or melee attacks?

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PostPosted: Tue Nov 13, 2007 1:21 PM 
Camping Dorn
Camping Dorn

Joined: Thu Sep 14, 2006 2:34 PM
Posts: 171
Argrax wrote:
Does a range still exist, where a Hunter can do neither ranged or melee attacks?

No. There is some "slush" room built into melee that extends to about 6 yards in pvp. This is where the Deadzone really was an issue for hunters, not PVE. So, it's effectively no deadzone.

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PostPosted: Tue Nov 13, 2007 1:27 PM 
Voodoo Doll
Voodoo Doll
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Joined: Thu Sep 14, 2006 4:57 PM
Posts: 3151
Location: east of the sun and west of the moon
EQ1: Tarot
WoW: Redfeathers
Uluth Gak wrote:
Argrax wrote:
Does a range still exist, where a Hunter can do neither ranged or melee attacks?

No. There is some "slush" room built into melee that extends to about 6 yards in pvp. This is where the Deadzone really was an issue for hunters, not PVE. So, it's effectively no deadzone.


It will be the first thing I test when I can log in. I'm hoping it's gone completely...but honestly if not hunters are getting SO MUCH SHIT this patch I can hardly whine. I'm also interested in seeing how much more damage my sting and traps do.

My shadow priest gets...starshards woo! Actually at least the spell is useful for more than 'oh no shadow spells on cooldown...STARSHARD!' :) Getting fear ward doesn't affect me, since it's a 3 min spell which can't be cast in shadowform. I'll use it as a prebuff in arenas, but that's probably it.

And my warlock got a kick in the balls.

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PostPosted: Tue Nov 13, 2007 2:03 PM 
What? Another Expansion?!
What? Another Expansion?!

Joined: Mon Sep 18, 2006 1:41 PM
Posts: 83
Location: Columbus, Ohio
OMG a Yeno :p

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PostPosted: Tue Nov 13, 2007 2:12 PM 
Can dish it but can't take it!
Can dish it but can't take it!

Joined: Sat Sep 16, 2006 3:45 PM
Posts: 132
EQ1: Slyfinger
WoW: Booji
Night Yeno


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PostPosted: Tue Nov 13, 2007 2:26 PM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!
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Joined: Mon Nov 12, 2007 2:39 AM
Posts: 15
It's Yerna now! I play on Ravenholdt :P


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PostPosted: Tue Nov 13, 2007 2:58 PM 
Sports Guru
Sports Guru
User avatar

Joined: Mon Aug 08, 2005 6:15 AM
Posts: 5747
Location: Houston
WoW: Peno
Nice to see ya, Yeno. You and da Turtle were always secretly two of my favorite board personalities. You were the Yen[o] to the Cheeken's Yang.


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PostPosted: Tue Nov 13, 2007 3:04 PM 
Bridge Dweller

Joined: Fri Jan 20, 2006 1:03 PM
Posts: 4844
I was going to correct you but then I saw what you did, ya little turkey!!


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PostPosted: Tue Nov 13, 2007 3:15 PM 
Troller in Training
Troller in Training

Joined: Tue Mar 06, 2007 1:17 PM
Posts: 51
Slyfinger wrote:
Night Yeno


hahahah


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PostPosted: Tue Nov 13, 2007 3:20 PM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!
User avatar

Joined: Mon Nov 12, 2007 2:39 AM
Posts: 15
Neesha the Necro wrote:
Nice to see ya, Yeno. You and da Turtle were always secretly two of my favorite board personalities. You were the Yen[o] to the Cheeken's Yang.



For a time--there was no duality. There was one:
Image


Sorry--no more WoW 2.3 update distractions!


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PostPosted: Tue Nov 13, 2007 4:53 PM 
Trakanon is FFA!
Trakanon is FFA!
User avatar

Joined: Thu Jul 14, 2005 8:19 PM
Posts: 1339
EQ1: Larreth/Shaylea
WoW: Gnomez Gomez
Rift: Veluria
EQ2: Vee'Sheer
Hah! The famous Yeno bird avatar, alive after all these years =)


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PostPosted: Wed Nov 14, 2007 2:17 AM 
Can dish it but can't take it!
Can dish it but can't take it!

Joined: Sat Sep 16, 2006 3:45 PM
Posts: 132
EQ1: Slyfinger
WoW: Booji
Quote:
hahahah



I flushed out another lurker


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PostPosted: Wed Nov 14, 2007 2:33 AM 
Uh, I mean EZboard Sux!
Uh, I mean EZboard Sux!
User avatar

Joined: Mon Nov 12, 2007 2:39 AM
Posts: 15
Slyfinger wrote:
Quote:
hahahah


I flushed out another lurker


In your dreams, turdsworth!

Also, I have to take back an earlier statement that I made--it wasn't a broken mod day. It was relatively smooth for a major patch day.

(oh and a formal hello to the former lanys peeps!)


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PostPosted: Wed Nov 14, 2007 4:14 AM 
Spider Slayer
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Joined: Fri Sep 22, 2006 1:56 PM
Posts: 683
The rogue changes are awesome. AR/hemo is such a scrub spec now. I just walk around BGs mashing people in the face. I crit a mage for 1731 below 35% health. He fell over.


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PostPosted: Wed Nov 14, 2007 11:42 AM 
Trakanon is FFA!
Trakanon is FFA!
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Joined: Thu Jul 14, 2005 8:19 PM
Posts: 1339
EQ1: Larreth/Shaylea
WoW: Gnomez Gomez
Rift: Veluria
EQ2: Vee'Sheer
Jeka wrote:
The rogue changes are awesome. AR/hemo is such a scrub spec now. I just walk around BGs mashing people in the face. I crit a mage for 1731 below 35% health. He fell over.


I'm just happy I can spec an actual pvp spec for pvp now and have it not suck sideways. I think I'm 30/31 after being combat forever and ever and ever. Sub was nice as hell for pvp due to it's surivability but the dps and dmg was horrid. Things have changed a tad now.


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