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 Post subject: Re: Northrend?
PostPosted: Fri Aug 10, 2007 9:40 AM 
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joxur wrote:
After having played this game seriously only since TBC, and nothing prior, I've never been on a 40 man. But I'm a pretty smart guy, and I strongly believe that Blizzard's biggest mistake was in putting 25-mans AFTER Kara on the progression chain.

They should have put in a 25-man dungeon that requires the same gear levels as Kara immediately. This would have let guilds practice 25-man content and bulk up to the size needed to do them.

The biggest problem with Kara isn't the specific classes needed. It's a problem, for sure, but the biggest is that you have to constantly farm Kara to gear up people for raids after that. It leads to a core of about 10 people that have to do Kara over and over and over to gear up new members, alts, etc. Burnout occurs, guilds shrink or fracture and by the time 25-mans are doable, you've scaled DOWN your guild size because of Kara.

I hope they fix this with Naxxramas in Northrend. If they truly make that the entry-level raid,I think it will help later down the road.


That's a great point.


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 Post subject: Re: Northrend?
PostPosted: Fri Aug 10, 2007 10:35 AM 
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Vashj and Kael could have been raid zones all their own because they require an amount of teamwork and coordination that very few guilds have had to come to terms with that formed up in this game.

Vashj I feel is difficult due to the 2nd phase only. Mostly because you have to have perfect DPS across all sides to make it manageable. Unless you have an inflated roster with people ready to pull in at a moments notice in case someone is out for the night, it could throw the whole encounter out of balance for you.

Kael requires almost inhuman amounts of execution. One of my favorite fights and probably the most challenging due to its design as opposed to game mechanics. Nothing super annoying except the phoenix spawns, especially when one is up during his shield and the different phases go together pretty well.


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