Ok, just playing around with it some, I came up with this alternate build. I have heard conflicting things about Mace/Sword/Dagger Rogues so for the sake of "being a Rogue", I think I will just go with the backstabbing variety unless I get lucky with a badass Sword/Mace drop (which never happens to me, even on my Mage). In any event, here's what I came up with. I couldn't decide what to do with my last point, actually. It was a tossup between a point in Improved Kidney Shot, Improved Cheap Shot, adding another point in Master of Deception, or even another point in Initiative. In the end, I went with Kidney Shot.< > < > < > < > Assassination Talents (22 points)< > < > < > Malice - 5/5 points< > Increases your critical strike chance by 5%.< > < > < > Improved Eviscerate - 3/3 points< > Increases the damage done by your Eviscerate ability by 15%.< > < > < > Remorseless Attacks - 1/5 point< > After killing an opponent that yields experience, gives you a 8% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike.< > < > < > Ruthlessness - 3/3 points< > Gives your finishing moves a 60% chance to add a combo point to your target.< > < > < > Murder - 2/2 points< > Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.< > < > < > Relentless Strikes - 1/1 point< > Your finishing moves have a 20% chance per combo point to restore 25 energy.< > < > < > Lethality - 5/5 points< > Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, or Hemorrhage abilities by 30%.< > < > < > Cold Blood - 1/1 point< > When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.< > < > < > Improved Kidney Shot - 1/3 point< > Reduces the cooldown of your Kidney Shot ability by 2 seconds.< > < > < > < > Combat Talents (8 points)< > < > < > Improved Gouge - 3/3 points< > Increases the effect duration of your Gouge ability by 1.5 seconds.< > < > < > Improved Sinister Strike - 2/2 points< > Reduces the Energy cost of your Sinister Strike ability by 5 Energy.< > < > < > Improved Backstab - 3/3 points< > Increases the critical strike chance of your Backstab ability by 30%.< > < > < > < > Subtlety Talents (21 points)< > < > < > Camouflage - 5/5 points< > Increases your speed while stealthed by 15%.< > < > < > Master of Deception - 2/5 points< > Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1)< > < > < > Opportunity - 5/5 points< > Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.< > < > < > Improved Ambush - 3/3 points< > Increases the critical strike chance of your Ambush ability by 40%.< > < > < > Ghostly Strike - 1/1 point< > A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.< > < > < > Initiative - 1/5 point< > Gives you a 15% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.< > < > < > Improved Sap - 3/3 points< > Adds a 90% chance to return to stealth mode after using your Sap ability.< > < > < > Preparation - 1/1 point< > When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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