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And for the record, I'm looking at parses with hunters in ICC 25-heroic doing upwards of 17k DPS. I'm not sure where you're seeing 13k as being top-of-the-line or something.
Show me a dps parse, don't look at theoretical records on WoL. Sustainable dps.
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If you don't like the game, then you should quit, that's obviously the best thing to do. But don't be surprised when people chuckle a bit when your reason for quitting boils down to, "Man, I was just too leet for that game."
I already said I wasn't complaining. I'm merely countering your point that there's a huge difference between top-end and casuals. There's not. It's smaller than it's ever been. You still haven't addressed that. Are you saying that the gap between top-end and casuals now is MORE than it was in TBC, when most guilds couldn't even get past Magtheridon and into SSC and TK until it was nerfed / removed as a requirement to zone in? Recall that the reason Naxx was re-introduced is because no one could even get into Naxx in the vanilla WoW, and that Sunwell had a similar, though less serious, issue.
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Ok, even if we went by your numbers, you don't think 10% is a significant difference? Oookay. It's funny that in your previous post you went on about the 10% ICC buff being this big deal:
You do? Let's speculate here. how much time do you think the average player from a top-50 guild puts into WoW vs what, say, you and I put in? I'll quantify my own time investment - 6-9 hours per week. When I'm not raiding, I'm not even playing my hunter. Now let's speculate on the other guys investment. Double my own? More than double? What about time spent theorycrafting and min/maxing their gear outside of the game. More than triple? Quadruple? The point is - super hardcore players are probably putting in just as much time now as they had to back in TBC and pre-TBC. The casuals are putting in the same time, if not less time, and the difference between the two is marginal. Casuals couldn't even *see* top-end content, and emblems for i-level equivalent gear hasn't even been in-game until around Sunwell.
For a 10% dps gain across a raid? That's a huge difference, in your mind? Furthermore, with the zonewide buff at 10% and going to be even higher, it further reduces the gap in the capabilities of the casual raider, allowing them to see and attain gear previously available only to hardcore players. What was the limit that blizzard communicated on the buff? As high as 35%, eventually?
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It's relevant because people keep chanting how easy everything is, how it's all dumbed down, how mouth-breathing retards can do anything a pro raider can do, blah blah blah. And yet even plenty of dedicated guilds still couldn't even finish the last tier of content...and many still try, because there's still a lot of decent gear that drops from there, especially if you're not looking at trying ICC 25-heroic any time soon.
Who has said any of those things, in this thread?