I wasn't trying to be overdramatic but was intentionally trying to display how meaningful their opportunity was for this 10th anniversary. However, it would be a once in a lifetime journey through history. No one will ever have the opportunity to experience or understand EQ as we did. They'll always have it easy, never facing consequence, or experience competition. MMO communities are extremely lacking because of this and it would have been a great opportunity to re-educate some new players and give former players a chance to get back into a challenging MMO. I think it would have been a great opportunity for SOE as well, there are a lot of major guilds and players in WoW that are bored, WAR is diminishing, AoC is practically dead, LotRO is non-existent, and I can go on and on and EQ did have something to offer. It would have been a great building opportunity to step people through Class and then through each expansion.
One, it's hard to consider EQ torture unless you either make it torture or its all you can personally see in EQ. However, that does not represent how many people feel about EQ or how many people would feel given the correct server. If you think that EQ Classic (through Velious) or a time-locked progression would not have been a hit and received a lot of resubs then you've been out of touch on any major board.
Regardless we are talking in terms of opinions but you can't deny other's opinion just because they do not match your own. EQ is merely dated that is all.. do I play it? No, it widely known I play WAR. I check into EQ time to time merely to see old friends and take advantage or a free month. However, I have realized that PvP games are just too dependent on people and this generation of players are impatient, spoiled, and most of the time MMO ignorant. Until a game captures what EQ created you're going to have WoW and that's all. People will continue to get worse, communities will weaken, and MMO's will back themselves into a corner of slowly meeting player demands that continually move toward an easy and self reliant system.
EQ wasn't torture, we made it torture, but that in itself displays just how much we took and how we always seem to walk back. Ask yourself how many games had that impact on you. I don't believe it was an addiction but it was a challenge and human nature is to either respond and rise above or give up. How many games present that challenge? How many avoid that challenge and you see people just whining, cancelling and going somewhere else? EQ is only dead to some because they do not want to face a challenge, we've been spoiled, that is why you make not have that desirability. However, it does not take 12 hours a day to be successful but it does take community interaction to succeed, people have to strategize, work for access to dungeons, build group and understand roles so unless you just can't stand the dated graphics then you've been spoiled for too long. I say if SOE would have made the right move in choosing the right server (regardless of the poll) many people would have soon remembered and then you would understand the recation and the flaws in your arguement.
Sorry for rambling or whatever, I keep getting interrupted with phone calls and managing guest speakers for classes today. I'll go back over this later and hopefully we can get this back on topic.
