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So you take a 'cool' zone like Kithicor that people have fond memories of but in reality what was it made up of? The same trees copied in pasted throughout with a cabin in the middle? What about The Overthere or the adjacent zone that connected to VP or Burning Woods? At least in the most mundane WoW zones there's a half a dozen or more landmarks, towns or NPC camps that broke up the monotony of the zone.
Now c'mon, lots of EQ zones had plenty of landmarks and interesting features. Sure, it wasn't as polished as WoW, but it's also far, far, far older! Overthere, for instance, had the huge Iksar monuments scattered about, the big elaborate zone-in to Skyfire, the dark elf town, the merchant hanging out by the mud pools. Lets be honest, WoW zones are more polished, but they're as guilty of, "Paint ground with texture brush, place Orc_tent_doodad10 in some places, call it a day." too.
It just might take longer to see it, but when you're level 45 and realize, "Hey, this ogre cave is the exact same cave that the spiders were in at level 10 and the kobolds were in at level 20 and the orcs were in at level 25 and..." you start to notice it. =D
To be fair though, I think some of us might be looking at things with some rosy glasses and others through some muddy-colored ones.
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As for 'remodeling' zones, Naxxramas would fit your definition yet all people do is gripe about that.
People don't gripe about Naxx being reused...people gripe about the only raid zone put in the game being a reused one.
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are more analogous to the instances found in WoW whereas zones like the Karanas and Kelethin are more akin to the non-instanced zones in WoW and these are the areas where EQ really fell down.
You keep referring to zones like Overthere and Karanas...and yes, those zones were largely wide open spaces but that was kinda the point of them. Just like the desert zones too, they're supposed to be sort of wide, open, empty spaces. They did have some features though. And there was no shortage of zones that weren't just wide, empty spaces.
And again, lets be fair and remember that we're comparing a very old game with a just-somewhat-old one. For all us old-timers know, the newer EQ content might be far and away better than we remember.
And hell, I would loooooove to see a modern-day Guk or something. There was just always something so awesome about that place, no matter what level I was. And somehow I always managed to still get lost. =D
...I swear you jerks are starting to make me wanna load up EQ or something again, heh.
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And your quest argument is very tired and very played out; let us know when you're able to wow us with your brilliant ideas for quest lines that will remain engaging and interesting after 1000+ iterations or even when another games with similar amounts of content does it better.
Quests are great, don't get me wrong. And there's a lot of great quest content in WoW, as I said before. WoW certainly has the best questing I've seen. But there's also a shitload of quests for the sake of quests and grinding, and by level 20 you've probably seen pretty much all there is. Kill X of Y, or gather X of Y.
I know it takes a lot of work to make enough quests to last from 70-80 though. I understand that. It's just a shame that so much filler gets put in. They really did up their game in Wrath though, I'll give them that.