*** Headlines *** < > < > - Try your luck at the Gigglegibber Goblin Gamblin' Game! < > - No more run-speed reduction with stealth and invisibility! < > - Tell at a glance if you don't have enough power to use a spell or art! < > - Imbued item recipes now available for level 50+ crafters! < > - Many user interface windows have a new look! < > < > < > *** The Gigglegibber Goblin Gamblin' Game *** < > < > - Fun-seeking tricksters calling themselves the Gigglegibber Goblins have been spotted recently selling tickets for a gamblin' game. < > - Six numbers are chosen ranging from 1 to 36. If your 6 numbers match the winning numbers, you get the jackpot! < > - The jackpot grows larger as more people play. < > - Tickets for the game cost 1 silver each. < > - Match 2 numbers and you win 2 silver. < > - Match 3 numbers and you win 5 silver. < > - Match 4 numbers and you win 25 silver. < > - Match 5 numbers and you win 2.5 gold. < > - Match all 6 numbers and you win the jackpot! < > - Note: The Gamblin' Game is unavailable on Station Exchange-enabled servers. < > < > < > *** Stealth and Invisibility *** < > < > - The run speed debuff associated with stealth and invisibility spells has been removed. < > - The concentration cost of stealth and invisibility spells has been removed. < > - The duration of group stealth and invisibility spells has increased to 10 minutes. < > - Run speed buffs (including horses) will suspend while stealthed or invisible. < > - Run speed debuffs will still apply their movement penalty while stealthed or invisible. < > < > < > *** Window Decoration *** < > < > - Many game windows now have a sharper look. These include Character Creation, the Knowledge Book, Inventory, Trade, Bank, and many more. < > < > < > *** Desert of Flames *** < > < > Gameplay < > - Sumixum now sells Arena Champions trophies to those who earn them. < > - Gnomes in plate armor should now have an easier time climbing. < > < > Quests < > - Guerrilla Lorkil should no longer spawn if you have already completed his quest. < > - Trials of Ash, Disciples Edicts, and Proving Grounds should now all have valid targets. < > - A Slippery Situation now requires that you find an actual torch rather than killing Phenos the Explorer at this stage of the quest. < > < > Zones and Population < > - Raid forces entering the Gates of Anket Aken should now zone into their own instances. < > - Cazel should now drop treasure at a rate more appropriate for the number of players needed and reuse timer of the zone. < > - Keeper of Silence now has an appropriate chance to drop either the gold or silver scale. < > - The merchants in the Peacock Club Tavern no longer sell crafted items. < > - Killing any named in the Poets Palace single-group version will begin a reuse timer. < > - Bosses in the Maj'Dul Court faction instances should drop their fabled items at a more appropriate rate. < > - Genies now have varied colors in their ethereal particles. < > - Tornados now look a little more menacing. < > < > Voice Emotes < > - The following emotes should now trigger a voice while in combat (assuming a voice has been selected on the Persona window): /assistme, /battlecry, /flee, /followme, /growl, /healme, /helpme, /helping, /heroic, /incoming, /lookhere, /lookout, /mine, /no, /oop, /stay, /taunt, /threaten, /train, /underattack. < > < > < > *** The Bloodline Chronicles *** < > < > - The D'Morte Burial Chambers and Delving into the Darkness are now more solo friendly. < > < > < > *** Gameplay *** < > < > - Characters should no longer remain unconscious for long periods of time. You can no longer bleed to death, and will regain 20% of your max unconscious health every 6 seconds. < > - You can no longer board a flying mount (griffin or flying carpet) while casting a spell. < > - Duel losses no longer contribute to your total death count. < > < > < > *** Quests *** < > < > - The needlessly confusing “Are you an artisan or an adventurer?� question has been removed from the Qeynos/Freeport introductory quests. Thanks to the community summit attendees for pointing this out! < > - Sage Indis Surion and Sage Navarius Orvalis now sell the newer versions of the catalog and mastery tomes to players who have already completed these quests. < > - You will now be rewarded for the completion of "Kallon's Vengeance" and "Caravan Lost." < > - Journal information and minor changes were made to the Stormhold quests "Bolt-Streaked Cuirass," "Haunted Helm," "Rumble," "Virtue Belt" and "Vigilance." < > - A new version of the Drafling Tower quest "Deadly Stinger" is available. < > - "Trinkets of the Dead" in Nektropos Castle now requires Thexian diplomats instead of Sheila's Handmaiden. < > - After slaying Scout Captain Underwood for Jaeta in Nektulos Forest, he will no longer attack you. < > - Enemies in the Lair of the Necromancer will now be a little less deadly for solo players. < > < > < > *** Zones and Population *** < > < > - Killing grey con creatures will now affect your faction standing. < > - Darathar and his minions have been adjusted in difficulty to account for the combat changes. < > < > < > *** Guilds *** < > < > - Characters that were not flagged as patrons before Live Update #13 will now trigger guild oadcasts when completing writs or status quests. < > < > < > *** Housing *** < > < > - The price of the Antonican Defender house pet has been adjusted and the No Trade flag was removed. < > - The Antonican Defender and Halasian Mauler are now larger in size. < > < > < > *** Items *** < > < > - An item will now grey out when your character is 15 levels above the item's equip level (rather than 75% of your level or 10 levels). < > - Wearing armor below your level will no longer be as punishing for low-level characters. < > - The Wand of Ice will now cast properly. < > < > < > *** Spells and Combat Arts *** < > < > - The names of spells and combat arts in your Knowledge Book or hotkey bars no longer have a con color. They are white if you can use them or red if you can't (such as when mentoring). They will grey out 15 levels after they are gained. < > - Spell and Combat Art icons will now tint ight blue when you do not have sufficient power to cast them. The color can be changed in Options > User Interface > Game Colors > Low Power Indicator. < > - Single target and group see invis abilities no longer consume power over time. Group versions should now affect group members appropriately. < > - Heroic Opportunity starter spells and arts should no longer grey out. < > - If you have a spell effect active that cancels when you take damage, the spell will only cancel if an attacker inflicts the damage (e.g. falling damage will no longer cancel that spell). < > - Scrolls for abilities that cannot be upgraded should no longer exist in the world. < > < > Berserker changes: < > - The Berserk visual effect of the Furious Rage line has a slightly different appearance. < > < > Fury changes: < > - The proc portion of Savage Feast will no longer be dispelled as a hostile effect. < > < > Ranger changes: < > - Indium arrows summoned via Arrow Rip will now function at the proper level. < > < > Warden changes: < > - Essence of the Great Bear now shares the same resistances as the rest of the spell line. < > - Protecting Grove should once again be healing group members. < > < > < > *** Tradeskills *** < > < > - Imbue recipes now exist for level 50+ Armorers, Tailors, Weaponsmiths, Jewelers, and Woodworkers. < > - Warring Conviction, Purifying Flames, Wintry Cold, Bolt of Storms, Arctic Flames, and Fuliginous Tendrils are now found in the level 51 recipe books. < > - Noxious Bolt is now a level 29 recipe instead of 30. < > - Discretionary Flow is now a level 27 recipe instead of 30. < > - Nullification is now a level 24 recipe instead of 30. < > - Miasma is now a level 25 recipe instead of level 28. < > - Dark Emanations is now a level 31 recipe instead of 33. < > - The Summoner's Mark line of spells for Summoners, Conjurers, and Necromancers are now included in the correct recipe scrolls for level 28/42/56 Sages. < > - Fear should now be included in the level 24 sage recipe scrolls. < > - Aqueous Stalkers should now be included in the level 24 Sage recipe scrolls. < > - Poisonous Veil should now be included in the level 20 Sage recipe scrolls. < > - All Apprentice II, III, IV and Adept III spell scroll icons are now visually consistent for each archetype. < > - Broadcloth Yarn and Broadcloth Thread have been removed from Tailor Essentials Volume 30, since they already exist in Volume 29. < > - Roasted Rolled Oats and Rolled Oat Malt have been removed from Provisioner Essentials Volume 30, since they already exist in Volume 29. < > - Rock Blast is now in Volume 15 of the Advanced and Essentials Scholar recipe books. < > - Summoner's Mark is now Volume 15 of Advanced and Essentials Scholar recipe books. < > - Consumable pasta has been removed from tradeskill merchants. < > - The Spellbinder's Sconce should no longer show appear as a pink box. < > < > < > *** Art *** < > < > - Barbarian and froglok males should appear shirtless when no chest armor is equipped. < > - Zombie Illusion forms will no longer display your equipped items. < > - Fiery hand trails that appear while casting spells will now work on non-humanoids. < > - Ice particles should now be visible in all environments. < > - Kerra females should no longer sink into their horse's saddle when running. < > < > < > *** Commands, Controls, and User Interface *** < > < > - Group options (such as yelling for help) should once again default to the settings of the group leader. < > - The default setting for which group members can yell for help is now set to "all" for new characters. < > - Player and officer notes can now be set properly in the Guild window. < > - /clear_hotkey_bank <hotbar #> will now clear the specified hotbar. < > - Crash issues related to the Group, Guild, and Chat windows have been fixed. < > - Long guild rank names will now wrap to a second line on the Ranks tab of the Guild window. < > - The lock and delete buttons in the Events tab should now function correctly. < > - The "remove" button in the Guild window should once again work correctly. < > - The "change rank name" button will no longer open a large number of rename windows. < > - Typing /namingpolicy will now open the Help window to an article that explains the in-game naming policy. This policy applies to everything players can name, including characters, guilds, and pets. < > - The help window now has a current list of the most commonly reported problems and their resolutions. < > - Certain graphics card drivers should no longer display video corruption on the bottom and right portions of the screen when anti-aliasing is turned on. < > < > < > *** UI Files Updated *** < > < > eq2ui_commonelements.xml < > eq2ui_dropdown_template2.xml < > eq2ui_event_template.xml < > eq2ui_event_template_compact.xml < > eq2ui_eventfilter_template.xml < > eq2ui_gamedata.xml < > eq2ui_hud.xml < > eq2ui_hud_choice.xml < > eq2ui_hud_disconnected.xml < > eq2ui_hud_zoning.xml < > eq2ui_inventory_bank.xml < > eq2ui_inventory_exchange.xml < > eq2ui_inventory_guildbank.xml < > eq2ui_inventory_inventory.xml < > eq2ui_inventory_loot.xml < > eq2ui_inventory_merchant.xml < > eq2ui_inventory_trade.xml < > eq2ui_listrank_template.xml < > eq2ui_loginscene.xml < > eq2ui_mainhud_death.xml < > eq2ui_mainhud_help.xml < > eq2ui_options.xml < > eq2ui_popup.xml < > eq2ui_popup_bugreport.xml < > eq2ui_popup_claim.xml < > eq2ui_popup_feedback.xml < > eq2ui_popup_groupoptions.xml < > eq2ui_mainhud_guild.xml < > eq2ui_mainhud_help.xml < > eq2ui_mainhud_knowledge.xml < > eq2ui_mainhud_knowledgesort.xml < > eq2ui_mainhud_lotto.xml < > eq2ui_newcharscene.xml < > eq2ui_permission_template.xml < > eq2ui_popup.xml < > eq2ui_popup_book.xml < > eq2ui_popup_bugreport.xml < > eq2ui_popup_claim.xml < > eq2ui_popup_feedback.xml < > eq2ui_popup_groupoptions.xml < > eq2ui_popup_instructions.xml < > eq2ui_popup_loadskin.xml < > eq2ui_popup_scriptexecutor.xml < > eq2ui_popup_setprice.xml < > eq2ui_popup_setpricestatus.xml < > eq2ui_popup_usagealarm.xml < > eq2ui_popup_zoneteleporter.xml < > eq2ui_textstyles.xml < > eq2ui_windowelements.xml < > imagescommonelements.dds< > < > -The EverQuest II Team< >
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