Late response(earlier post was only in response to Uluth's):
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This is why you're worthless. You don't make any effort to read or understand. I specifically stated in a previous post that running the score is NOT what they would do against a real team. Have you ever played competitive basketball? Or watched it at least?
They WOULD widen the score if it was a safe thing to do, no question. If they thought there was some RISK to trying to widen the score, they would try and stall, no question. And that's what's in question here: Playing your best, doing your best - particularly with regard to the current situation. If there's a safe opportunity to widen the gap, you take it. Teams don't usually do that with really hard teams because of the risk involved.
So, in answer to your point, they *WOULD* do that against the best team if their defense was weak, or an opportunity presented itself. As was the case in this particular patch, I think we can rest assured the defense was pretty weak.
In short, low defense + high scoring = greater assurance of victory, and implies playing to the best of your ability given the situation. Scoring 20+ points ahead and then stalling before a tough team solidifies their defense(and offense) also = greater assurance of victory, and they're also playing to the best of their ability.
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Sometimes I think you don't actually have a point. Instead, you start over on each post and try to look for things to contradict.
Ironic coming from you =) Maybe you should go back to the "I think it is cowardly after the fact to try to prosecute people" thread and play semantics some more.
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The specific point made above is that Covenant DID NOT do what they normally would do. They ran the score up. If this was the State Finals and they had a 20 point lead, they would have slowed possessions down because that's the right strategy. When you are playing to win, you run the clock out. That is, if they were the 2300 team, they would have decimated the 1500s and moved on by minimizing steals, maximizing possessions, forcing outside shots, and drawing fouls. But insted, they pressed, rushed possessions, and pressured shots. Which is the whole "taking off armor and dancing routine." Which you continue not to get, but oh well.
Will answer this in conjunction with your more recent post because they make the same point.
Basically what I said above: It's ONLY the right strategy if there's a danger of losing control somehow, i.e. the other teams solidifies themselves and has room for a comeback. If it takes them LONGER to regroup, then you DO take advantage of that if you're playing smart and even when the team is tough. If you can get a 30-point lead over a 20-point lead safely, there's reason not to. That means that even if they end up solidifying themselves, it's going to take that much longer to mount a comeback.
It was sort of touched on a little bit by other posters, but one of the differences is obviously a time game. The game is still going to last X amount of time, unlike with the /dancing arena.
What I'm saying is, the bball players are doing JUST as much of a beeline to victory as the 2300-1500 matchup that takes 5 seconds, it's just a question of how long it takes in basketball.
But for the sake of argument let's say the good arena team manages to do a /dance and maybe a /spit on the opposing team, and STILL kills them in only 5 seconds. The difference here is twofold - the specific intent to mock and belittle, AND the fact that neither of those actions are components of the game itself.
A better analogy for scoring additional baskets would be something akin to a warrior executing for 15k at the precise moment(assuming he doesn't slow the battle down by building the rage bar). Unnecessary to win, but assures victory and is certainly part of the game's mechanics(exploits aside, of course).
Or better yet burning down one character in a 2v2 match as QUICKLY as humanly possible with all manner of focus fire when it wasn't necessary. Is it adding insult to injury when you decide to do 4k dps to the target instead of relaxing a bit and doing 2k? Again, you'd have to explain what was specifically wrong with it.