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Rift: Planes of Telera http://www.lanysboard.com/forums/viewtopic.php?f=19&t=7996 |
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Author: | MuliganVanJurai [ Mon Apr 26, 2010 12:41 PM ] |
Post subject: | Rift: Planes of Telera |
I have been following this game for sometime... Originally Heroes of Telera now Rift:Planes of Telera could be a decent game. Scott Hartsman and Bill Trost are both apart of the parent company. http://www.riftgame.com/en/ I'll decide how much i'm going to follow this game after SoE's Fan Fair. |
Author: | MuliganVanJurai [ Wed Nov 03, 2010 6:40 AM ] |
Post subject: | Re: Rift: Planes of Telera |
Here's so overall information regarding the game. *Maybe it will get its own forum if it proves to be worth playing or enough of us give it a shot* Sites
http://www.facebook.com/RIFTgame http://twitter.com/riftmmo http://riftjunkies.com/ http://telarapedia.com/wiki/Rift:_Planes_of_Telara_Wiki http://www.riftseekers.com/ http://www.youtube.com/user/RiftMMO http://www.youtube.com/user/RiftSeekers Races
The Defiant: Bahmi, Eth, Kelari Classes: (Four archetype) Warrior Cleric Rogue Mage The Ascended (Class System) http://www.riftgame.com/en/classes/system.php In Rift: Planes of Telara, players are one of the Ascended, a Telaran slain during the great Shade War and resurrected to combat the forces of Regulos. As an Ascended, players have access to special powers, the greatest of which is "Soul Attunement", the ability to commune with, and embrace, the souls of Telara's ancient fallen heroes. The Soul Attunement system offers players nearly endless customization. In Rift: Planes of Telara, you’re encouraged to experiment with many combinations of souls and abilities to discover the path that’s right for you! Rifts http://telarapedia.com/wiki/Rift **This happens when you leave a rift uncontested over time... http://www.youtube.com/watch?v=P463nzrLgjw Quote: Rift events begin with tears, which can open to form rifts, which turn into footholds if unchecked. The foothold can spawn invasions. The locations of tears, rifts, footholds and invasions are indicated on the player's map. Tear Rift events begin from tears, areas where the ward between Telara and the planes is weakening. If left alone, tears will open into rifts on their own, but they can be opened by players using a Planar Lure, and players will not know which plane will invade until the rift is opened. Rift Once the tear is opened, the energies from the otherworldly plane begin to transform the area around the rift, including both flora and fauna.[3] Bizarre effects begin swirling around, the color of the air and earth change, the area sounds different, and new objects (or changed existing ones),such as alien flora, appear scattered about. Rifts spawn creatures which players have to combat in order to seal the rift. The creatures come out in waves, growing stronger and stronger, and sometimes appearing with certain conditions like requiring players to meet a certain quota of kills or doing it under a time limit. Upon completing the challenges (see: Heroic Quests), players are rewarded for their participation. The more you participate, the better your reward, and some rewards may be rift-specific. Foothold If the rift is not sealed, it turns into a foothold, which can be seen as a base set up by the plane itself, which will expand further. Invasion Footholds spawn invasions, where the monsters from the rift venture into the world to create more footholds "from which more invasions can spawn".The invaders may attack other rifts or mount an attack on a target such as a town; if a town is taken over by an invasion, the NPCs of that town will not be present until players take the town back. Invasions from different plane types will also attack each other if they meet, and rifts of the same type will assist each other if they are in the same area. In the future, players may be able to invade rifts and go into them. Planes
Plane of Death Plane of Fire Plane of Water Plane of Earth Plane of Air Player vs Player Quote: Player versus player combat (PvP) in Rift: Planes of Telara, will be between the two factions in the game - the Defiant and the Guardians - who disagree violently regarding how best to deal with the apocalypse that is facing the world. The game will feature both PvP and PvE rulesets, have both open world PvP and "battleground" PvP, and will feature city raids.
Overview Rift: Planes of Telara was planned for PvP from the beginning, and classes and abilities are balanced with PvP in mind. The game will feature both PvE- and PvP-ruleset servers. PvP will be possible on PvE servers, but it will be consensual. PvP will take place in both battleground (called Warfronts) and the open world. Warfronts will be tiered by level, and feature maps such as capture the flag. The game will also feature city raids, and faction leaders are attackable and can be killed, but will not provide loot. PvP will reward players in several ways. By doing PvP you can gain favor which in return will unlock the ability to purchase new things. Players will also going prestige by doing PvP which will allow them to rank up, ranking up allows the player to purchase new gear and get new abilities for their PvP Souls. |
Author: | Venen [ Thu Nov 04, 2010 1:12 PM ] |
Post subject: | Re: Rift: Planes of Telera |
No fresh ideas here on the PVP front apparently. I still don't understand why developers insist on ignoring some of the great newer ideas we've seen bandied about in recent years. Either that, or the lack of creative talent is more prevalent in the industry than I previously thought. |
Author: | MuliganVanJurai [ Fri Nov 19, 2010 10:05 AM ] |
Post subject: | Re: Rift: Planes of Telera |
http://www.massively.com/2010/11/18/rift-planes-of-telaras-closed-beta-to-start-december-3rd/ |
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