Givin Wetwillies wrote:
That is the most laughable thing I have ever read Muligan. That shit might work on the FoH forums but I'm not falling for it. Warhammer is the most slap and tickle pvp offering there has ever been. There is no sense of loss. There is no objective. There are just carbon copy flippable tiles they call keeps.
You name me one thing in Warhammer that has the scope and level of importance that the trees did in Shadowbane. Hint, you can't. When you lose something in Warhammer that you built up and put effort into let me know.
How is it distancing itself? By filling in the holes that should have been in at launch? Choppa and Slayer? Two classes that offer nothing unique to the game. Another form of melee DPS. Same with the pair released before it. Copies of other classes just for the sake of the other side having them.
More battlegrounds? Great idea. Except for the fact that only 1 or 2 per tier get used to begin with. Shadowbane the whole world was a battlefield. If word got around that so and so's tree was under siege, odds are people headed that way to join in the siege or help defend. It was a lagfest yes, but it was epic. Keep sieging. Don't make me laugh. You get just as much lag with none of the fun or sense of loss and gain.
And why didn't DAoC get shit on for doing exact same thing? Because they did it first. And why does Warhammer get shit on for doing it as well? Because its the exact same company selling the exact same game under a different name. There was more thought put into one zone in WoW "wintergrasp" than there were in a 5 year developed game.
Again it's perfectly fine to enjoy warhammer. But don't sell me a mustang and show up in a volvo.
Also Karl Franz in a cage lawl.
Givin, I can agree with the importance or weight on losing something in Shadowbane in comparison to WAR. However, Once you get to T4, is where the true sense of loss enters the game. If you lose a capital city, you are an outcast, you pretty well can't do anything. The other tiers are just fun training exercises to prepare you for T4. There's no use taking away everything you know and love until it truly matters, ie the end game (T4). This allows you to try and learn different strats, explore style of play, and get acquainted with the way you play your class. At first, I thought this was rediculus but, then I began to understand that everyone playing this game do not have 10 years of MMO know how. This is good for probably 60% of the playerbase and once they get to T4 and actually have to play and fight for something of value they know how.
Overall, the game is designed to be fun. It's not meant to make you cry at night over a BO you lose at level 7. That's just ignorant and jaded. Your idea of epic battles in SB are nothing in comparison to attempting to lock zones in T4 and prepare or defend forts or capitals.
This is exactly why you have posts on starting on AoC x months ago, rolling back on FFXI, finally getting bored with WoW. Games are meant for you and the way you think they should be. That also means because they do not meet your standards or whatever, your negative evaluation encapsulates the overall premise of the game. You were much more unbaised than this before in your game review but now you just seem like a jaded brat who wishes every game was a hard as EQ, looked like WoW, and seasoned with the way you think a game should be.
So don't give me this "you're not falling for it" bull and be a straight shooter and give this game and anything other game it's fair shake because people really may want to consider it. There's really no way to come to any conclusion because, as I said, it still comes down to opinions but, you are just wrong.
Sense of loss... You can lose everything. I think not being able to zone into your Captial City is a pretty big deal. Therefore, every single BO, Keep, and Fort has value. Do you want to strat looting corpses? Docking EXP?
No Objective? Capture the opponents Capital City.. Thus capturing each BO, Keep, and Fort.
Flipping? That's in everything that is PvP. If you are killed or suffering some real estate loss you will take it back, get it back, or have different outcomes everytime you begin taking and/or defending. However, WAR has it that if you are truly successful in taking a Capital City or Dominating a zone, you can't take it back. Do you want to have Perma lock keeps, or we can make it to where you take the capital city and you get to keep it forever. That makes tons of sense.
Also, everything they added into the game that "should have" been in the game... we were not charged for that. This has also been in every MMO since EQ. No one ever delivers everything. At least they are filling the holes. Most MMO's are swiss cheese and just keep adding swiss cheese expansions.
Go be unrealistic and bitter somewhere else... this just disappoints me. Anyway... at least you said it was ok to enjoy WAR, for a bit I thought I was shallow idiot who didn't understand MMO's or PvP games. haha.