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PostPosted: Sun Apr 29, 2007 4:13 PM 
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http://vanguard.tentonhammer.com/index. ... y&ceid=634

Quote:
“SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad. Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community. We want to ensure that this game and its community have a healthy future. The specifics that we work out over the coming days will all be with that single goal in mind.�

What does that mean? It means that right now Vanguard is doing decently but not as well as we hoped...So the bottom line is that SOE is going to be getting more involved with Sigil and Vanguard – our relationship is going to become even tighter – much tighter. At this point I can’t say much more than that.

Does this mean an acquisition? I can’t say at this point.

Does this mean more or less people at Sigil? I can’t say at this point.

Does this mean management changes at Sigil? I can’t say at this point.

I *can* say that regardless of the turn out, SOE knows that Sigil has the experience and vision necessary to run Vanguard and therefore a major change in that area is extremely unlikely and would be foolish on their part.

What it does mean at this point is that both companies agree that we need more of SOE’s involvement if Vanguard is going to continue to get the support it needs to both continue to be worked on and improved and debugged and optimized....

In summary, there are arguably a lot of people who by mid to end of this year in the MMOG gamespace for whom Vanguard could potentially be very attractive. What the game needs is a re-launch of sorts, including targeted marketing campaigns, an all-around successful move by gamers to the next generation of hardware, continued good word of mouth ‘viral’ marketing by those who are already playing, enjoying, and re-subscribing. And all of this could and should ramp up by the end of the year, all the while the Vanguard team is putting in more content, the live team filling out high level content as well as adding to areas of the game’s vast seamless world which are a bit empty....

“SOE is in discussions with Sigil regarding the future of Vanguard and Sigil Games in Carlsbad. Talks are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community. We want to ensure that this game and its community have a healthy future. The specifics that we work out over the coming days will all be with that single goal in mind.�

So what does that mean again? Again, I apologize for not being able to go into details and it’s the details that need to be worked out. But I think it’s safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year. What’s needed, bottom line, is some time, and how to get that time is what’s being worked out. And so I still see a 500k+ game, I was just off by a year for a variety of reasons, some under my control, many not. And I think SOE sees this as well. To pull it off however, requires a funded and supported Sigil and a well marketed Vanguard with these different target audiences identified and solid plan on how to reach them all, and then a solid execution of said plan, hitting them hard, pushing these ‘WoW everywhere’ point of purchase materials from the front to the very back.. In the meantime, the Vanguard that was launched in early 2007 continues to move forward, with much of what I’ve talked about patched in over time, and the rest in the first expansion (or re-launch, or whatever we all agree upon in terms of product and service placement). Bottom line, Vanguard continues to march forward, a solid and fun game today, and an even better one tomorrow. More ‘state of the game’ posts by me, a regularly updated ‘In the Works’ . And whatever kind of increased partnership between Sigil and SOE is necessary to make this vision a reality. And again, as for what that means exactly, more on that later ™.
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PostPosted: Sun Apr 29, 2007 4:16 PM 
Cazicthule Bait
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Reeks of SWG to me.


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PostPosted: Sun Apr 29, 2007 4:18 PM 
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I cant help but think of EQ2 when I read that

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PostPosted: Sun Apr 29, 2007 8:22 PM 
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I can't help but think of LOL when I read that


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PostPosted: Sun Apr 29, 2007 8:49 PM 
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Verant / SoE did a good job with EQ, shrug. I enjoyed playing it for 5 years.


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PostPosted: Sun Apr 29, 2007 8:52 PM 
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I think EQ's history was one of Brad's visions being tempered by a few wiser souls who knew things like how to implement actual, functional game mechanics. In VG, it seems Brad didn't have enough people around him to give him those much-needed reality checks... like, your game engine performance is crap, etc.


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PostPosted: Sun Apr 29, 2007 10:08 PM 

EQ2 has been a fantatic game. They really stayed with it and the last two expansions delivered some great content.

EQ2's launch has been nothing compared to VG's bumpy road.

Muli


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PostPosted: Sun Apr 29, 2007 10:16 PM 
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My most sincere hope regarding VG is that they take it much more towards what EQ was in regards to difficulty and time investment vs. reward (even if it does mean that I'll once again never see end game).


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PostPosted: Mon Apr 30, 2007 2:31 AM 
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I think maybe I appreciated VG a bit more in some ways because I had few expectations. Countless fanatics were jumping around exclaiming "OMG ITZ BRAD MCQUAID HE MADE EQ LOLOLOLOL"(oh wait, he's just the one that talked the most on the forums) when in reality it was Brad COMBINED with John Smedley and a number of the higher ups at Verant(originally) that made the game successful. People that went into it expecting it to be the next EQ were probably let down the most.


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PostPosted: Mon Apr 30, 2007 2:37 AM 
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Now that I think about it, what was that one Korean game where you shot the projectiles in the air at angles against 4ish people at a time online and earned points etc? Personally I went into Vanguard looking at it as another source of entertainment, not as a WoW killer replacement. At that, I think it delivered.

The two biggest problems right now - lack of players, and lack of content upper levels. The biggest is probably the lack of players - there is a LARGE amount of the game world not being used. The landscape is probably as big as WoW's if not a little bigger but without all the players there.


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PostPosted: Mon Apr 30, 2007 5:10 AM 
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Gunbound.

I don't find this shocking at all, other than it came much sooner than anyone anticipated.

However, on the flip side. This is probably the best thing that could happen for Vanguard. I'll give the Devil his due. SoE isn't the monster fuck up machine they once were, and their recent track records with EQ2 stand out with much more positive than negative. If anyone can unfuck Vanguard, its some of those dudes combined with some of the Sigil devs.

Simple solution to unfucking the game in my opinion?

Eliminate the McQuaid Factor.

This man has done nothing but harm the games image since the very early days of its conception. His constant shrilling on fan sites doing more to promote sales than address issues and concerns paved the way for its inevitable destruction. He chose to completely ignore the internet gaming community, and instead insisted on pretending this was 1997 and tried telling us what we, as gamers, wanted out of Vanguard.

Gamers aren't stupid sheep anymore. They know when they have a giant plate of bullshit set before them. They have tasted it and dined on it for years. He tried to cover it in sugar whipped chocolate and disguise it.

He failed, as the current server populations show. This has been said time and time again. Remove this man from power, the game will thrive.


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PostPosted: Mon Apr 30, 2007 8:57 AM 
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Blizz/WoW has done a lot to temper the SOE beast. EQ2 is quite good and VG still has a lot of potential even if they don't have the 8 billion served of WoW.

I'm playing a blood mage and it's fun. It's like a necro cleric. I think healers in general got a good rub to encourage folks playing them. I do agree they need to boost the population since it's a group centric game. The rifts will help with starting groups, but in the end you still need more bodies on.


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PostPosted: Mon Apr 30, 2007 10:47 AM 
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Meh, it's only like 1.5 million in America isn't it? With only 3.5 million copies of TBC sold? Once you cut out China/Korea WoW isn't that popular. :x Still more than any other MMO though.


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PostPosted: Mon Apr 30, 2007 10:58 AM 
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Last I read it was a tad over 2.5 million in North America. Nothin' for nothin' but shortin' them a million subs is quite substantial.


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PostPosted: Mon Apr 30, 2007 11:01 AM 
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Jeka wrote:
Meh, it's only like 1.5 million in America isn't it? With only 3.5 million copies of TBC sold? Once you cut out China/Korea WoW isn't that popular. :x Still more than any other MMO though.

Isn't that popular relative to what? Monopoly?

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PostPosted: Mon Apr 30, 2007 11:32 AM 
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Yeah, I mean, what do other games like HL2 sell? I mean, I know on PS2 Guitar Hero sold like 750,000 units and was considered INSANELY popular.

2.0~ mill for an MMORPG PC game is like... unheard of.


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PostPosted: Mon Apr 30, 2007 12:24 PM 
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WoW has met, and exceeded any expectations they could have set for it. Honestly, its downhill from here.

I will never enjoy going from the 40 to 25 man raid content. Nothing ever will convince me that it was a good idea for the longevity of the game.


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PostPosted: Mon Apr 30, 2007 12:27 PM 
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Who knows what they have in store for the future. More 40 man (heck, even 50+ man stuff once in a while) would be great.


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PostPosted: Mon Apr 30, 2007 12:36 PM 
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Argrax wrote:
Isn't that popular relative to what? Monopoly?


Isn't that popular compared to the number they keep bragging about. TBC copies sold are less than original copies.


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PostPosted: Mon Apr 30, 2007 12:41 PM 
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There are a lot of people who don't feel like they should be obligated to pay for more content, surprisingly.

It's to be expected though, a lot of WoW's community came from the single player genre. (Even though SC, WC, etc had expansion packs) They think the notion of buying an expansion just to level "and not be ganked" is absurd. There's a lot of clueless players who are still holding out.

I'd be interested in seeing new figures after the 10-day trial and online upgrade. PS: Asian players don't have to buy any actual copies of the software, as well, so units sold will of course be lower, because they're not the same thing as actual WoW subscriptions. They'd be significantly less since they aren't require to purchase any additional software.


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PostPosted: Mon Apr 30, 2007 3:03 PM 
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Gunbound, that was it - that game was pure genius.


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PostPosted: Mon Apr 30, 2007 3:15 PM 
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I left VG but I still play Gunbound.


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PostPosted: Mon Apr 30, 2007 3:53 PM 
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Gunbound is retarded.


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PostPosted: Mon Apr 30, 2007 4:35 PM 
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^ See what stupidity looks like when you post something idiotic Skycrasher?

When someone like me thinks you're a god damn 'tard; somethings up. Shut up unless you have something worth a damn to actually add.

Back, I hope to, comments that make sense from the rest of you (Not that Skycrasher will be able to stay away from this, Probably just HAVE to come back and prove my point).

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PostPosted: Mon Apr 30, 2007 4:55 PM 
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Wow, that came out of left field.


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PostPosted: Mon Apr 30, 2007 5:11 PM 
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I can't have an opinion that says Gunbound is retarded.

Sorry gwiber almighty enforcer of the Lanys Boards. /bow


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PostPosted: Wed May 09, 2007 8:42 AM 
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For the simple concept behind it, it is a surprisingly addictive game. If you can look past the simple graphics/concept, the gameplay is actually pretty good.

But you are entitled to your opinion =p


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PostPosted: Wed May 09, 2007 9:06 AM 
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It's worms, online.

I haven't played it in a while, but it's still good times.

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PostPosted: Mon May 14, 2007 9:17 PM 
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Old news?



http://www.f13.net/


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PostPosted: Tue May 15, 2007 1:20 AM 
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PostPosted: Tue May 15, 2007 10:25 AM 
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can anyone copy that here? Blocked at work.


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PostPosted: Tue May 15, 2007 10:41 AM 
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This is the blog post that I hoped I would never write. I recently became aware of some "things" about the internal goings-on at Sigil, but for the sake of the people that I know that work there I've kept them to myself. Or should I say "worked" there. According to f13.net, "at approximately 4:30PM today, Sigil employees were told to meet outside. At which point they were terminated. On the spot." You can see the article at http://www.f13.net.

I was able to get confirmation on this tonight from a couple of very reliable sources. So the company has now officially been driven into the ground. Here is what most people don't know, outside of Sigil.

Brad McQuaid has been an absentee manager at Sigil for months. Not only has there been a leadership vacuum at Sigil, with the employees there left twisting in the wind, but I have been able to confirm that Brad hasn't even bothered to be at the office.

Since last year.

Reliable sources confirmed to me that Brad hasn't been at the Sigil offices save a couple of brief visits since December of last year. Whether or not he was supposed to be the creative force behind the game as we were lead to believe, he was the leader of Sigil and at a time when the game was under a deadline and his people (many of whom left promising or lucrative positions elsewhere to hitch their wagons to his star) were left to fend for themselves. That's right. When the shit was hitting the fan, and the game was under crunch, Brad went all Brian Wilson on his people. I'm not sure what the psychology of that was, or whether the producers there didn't want him around. Whatever the case, he wasn't able to show the leadership to rally the troops, or even to keep them up out of the dirt. To their credit, the people working at Sigil remained professional even in the face of the lack of professionalism from the top.

As a fansite operator, I can testify that Brad wasn't around for us either. As a matter of fact, Brad never showed support for the affiliate program. Whether you believe that the Affiliate Program was a good idea or not, the CEO of the company should probably support it. When we challenged Brad on his record of (lack of) support for the program, he let us know that he thought it was better spending his time posting on sites like FOH and MMORPG.COM, to evangelize the program. Evidently that took a lot of time, or it just wasn't possible to cut into his Hero-Clix schedule.

It would be amusing how fast the denizens of FOH are throwing dirt on Sigil's grave were it not so tragic for the lives and careers he's irreparably harmed. Irony at it's finest.

The bottom line for me is this;

I can't believe that the CEO of the company can't make an appearance at his own company for 4 or 5 months if to do nothing more than lend moral support. I have heard that Brad is worthless for anything important, and a lot of people probably found him an irritant. I know that most of my later interaction with Brad wasn't positive. His fansite presentation at E3 2006 left me cold. Jeff Butler had a ton of energy and told us a lot about his vision for the game, but Brad couldn't have looked less interested in being there. On one of my visits to Sigil, Brad was overheard telling someone in a customer/community position not to give an answer to a question, and if someone asked why, just to "tell them I'm eccentric." The best he had to contribute was dismissive. So Mr. Eccentric, how does it feel to have a mud-hole stomped in you by effing Turbine?

In the interest of full disclosure, I should tell you that I'm pissed that I wasted 2 years on developing a community at my site for a game that is nothing more than a steaming pile of shit. I'm pissed that the good people (and good developers) that I care about at Sigil are now in the street, and Brad still has millions and Jeff Butler a job. I'm also pissed that the game was so badly mismanaged and allowed to get to this point. I'm also pissed that the good people at my site have dedicated so much time to help each other only to see this happen.

I truly hope that all my friends at Sigil will land on their feet. I also sincerely hope that no one ever gives Brad another cent to make a game or to start a company and put other's livelihoods at risk. It's evident that Brad lacks the skills, dedication, or maturity to handle that situation.

In the end, this game may someday be good. Tomorrow, when this news is announced a lot of the SOE haters will just jump ship, whether SOE had anything to do with this game failing or not. Fact is, it has (failed.) And fact is, it's not SOE's fault. The blame for this one falls squarely at the desk where the buck should stop. The CEO's office. The empty one in the corner.

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PostPosted: Tue May 15, 2007 10:48 AM 
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Shrug... I doubt some fansite op. has real ideas about what Brad was REALLY doing. Heh. Sounds like a knee-jerk "TOLD YA SO" reaction.

Thanks for posting though. I appreciate it


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PostPosted: Tue May 15, 2007 11:12 AM 
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I don't know, if you read some of what Brad wrote at FoH, there were times it clearly seemed like he had no clue what was going on with the game. His posts were PR spin 100% and that was it. I feel bad for the devs that DID take the time to keep the community up to date as far as new things and bug fixes, people like nino at FoH and Cylus as SV.

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PostPosted: Tue May 15, 2007 12:20 PM 
10 Years? God im old!
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Yeah, Brad's posts on the FoH boards were terrible. It was like he took a year and a half old press release for Vanguard and copied it over and over again. Then he started getting trolled and went all emo saying shit like "If my posting here isn't appreciated then I won't do it anymore". After he got trolled more, FoH basically told him to apologize for his emo like behavior. He did, but 2 second later the Press Release posts kept coming.

Personally, I hope SoE does right by these the people that were let go and rehires all of them. I honestly don't blame Sigil as a whole for the faults of the game, I blame lack of direction from the leadership within the company. Running a game on autopilot just doesn't work. And some asshole coming in to buy pizza for a meeting and leaving doesn't count as leadership. This could be what the game needs to start turning it around...who knows.

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PostPosted: Tue May 15, 2007 12:29 PM 
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/shrug for a month after release he was no where to be found.

When the people that work for you don't know where you are for an entire month, something fucked up is afoot.

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PostPosted: Tue May 15, 2007 12:30 PM 
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Capitalism doesn't give two shits about its workers. SOE will cherry-pick the creme and cut the rest loose.


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PostPosted: Tue May 15, 2007 12:52 PM 
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PostPosted: Tue May 15, 2007 1:15 PM 
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Quote:
Posted by DCPunk:
This comes from someone operating another affiliate site. I unfortunately cannot reveal the name at this time:

[13:54] XXXX: Well I talked to a developer, he didnt want me to say his name, though.
[13:54] XXXX: But he basically said this was all true
[13:54] XXXX: Brad hasnt shown up to work in like 8 months
[13:55] XXXX: Jeff Butler apologized to them yesterday in the parking lot for the game not being as good as they hoped. he said he'd help them with references and what not for their resumes
[13:55] XXXX: Basically they fired over 60 people yesterday, about 30 will stay on and develop Vanguard at Sigil.
[13:56] XXXX: Since Brad has been gone this guy has been running the show: Our Team
[13:56] XXXX: And apparently the guy is a dumbass
[13:56] DCpunk: So, basically, as soon as SOE became co-publisher, he stopped going in to work
[13:57] XXXX: SOE become copublisher a year ago
[13:57] XXXX: But shortly after I guess, yeah
[13:58] XXXX: Nino and a few others are moving on to SOE to develop this new MMO that hasnt been announced yet
[13:58] XXXX: So is Butler, I'm pretty sure


So, basically, Brad is a quitter. He has, at this point, lost all clout in the gaming community. McQuaid, you should be ashamed of yourself. You don't know how to pull yourself up by the bootstraps when times get tough.


And apparently this was a 2nd edit, one other choice line in the first edit was the following:

Quote:
"Then the team divided into those who wanted to f*ck the players and those who wanted to change the game" "Eventually we were overruled"


http://www.silkyvenom.com/forums/showth ... post283371[/quote]


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PostPosted: Tue May 15, 2007 1:19 PM 
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And now Smed makes it official:

http://forums.station.sony.com/vg/po...?topic_id=9105

Quote:
Hello Everyone,

Today I would like to formally announce that SOE has acquired the assets of Sigil Games Online, including Vanguard: Saga of Heroes. As a part of this acquisition, we are bringing on approx 50 people from Sigil in order to insure that Vanguard continues to grow. SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles. In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up. We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be.

We are also officially opening up forums. In the past, our deal with Sigil didn't allow for this, but as with our other games we fill this is an important part of communicating with the playerbase. You can expect a strong presence from our community team as well as the development team members. While we realize that Sigil had said they wouldn't open up general forums, at SOE we fill this hampers our efforts to communicate effectively with the players. We will continue to support the fansites in a big way, and will be contacting many of them directly to discuss what this change means. By no means do we want to lose the strong fansite support by making this change, but we do think it's important to have a forum for players to communicate directly with SOE.

A few other items I wanted to mention

1. Brad McQuaid will be consultant to SOE as a creative advisor for Vanguard. Dave Gilbertson will be the person directly responsible for the day-to-day management of both the Sigil Carlsbad office as well as Vanguard.

2. We do not plan on making any major changes to Vanguard. Any changes are going to come from the team itself. We aren't mandating any big changes to the game. We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.

3. We do plan on spending a lot of time cleaning up legacy issues with Vanguard and making sure the game's performance improves.

By way of comparison, this team is approx. the same size as the EQ2 team and I feel like that team has done an amazing job improving EQ2 since it's launch. We intend to do the same thing for Vanguard and it is our hope that the players feel like we're doing right by them.

Smed
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PostPosted: Tue May 15, 2007 1:48 PM 
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so whats wrong with that? sounds like mcquad has just a basic paycheck position and has no influence. who gives a shit? leave the man alone.


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PostPosted: Tue May 15, 2007 2:20 PM 
Uh, I mean EZboard Sux!
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Leave the man alone? Are you serious? The guy supposedly hasn't been to work in about 8 months, leading to what a lot of people are saying was the stagnation that eventually tanked this game.

http://fightingthephalanx.blogspot.com/


We are talking that Brad sat at home and spun PR on his BABY of a game, of which he had no clue what was going on. Rumour is that most of the team says lack of management direction is what brough it down.

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PostPosted: Tue May 15, 2007 4:06 PM 
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so whats wrong with that? sounds like mcquad has just a basic paycheck position and has no influence. who gives a shit? leave the man alone.


You're an idiot.


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PostPosted: Tue May 15, 2007 4:11 PM 
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What happen to Miggent, was he transferred to the new MMO, kept in Vanguard, or?


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PostPosted: Tue May 15, 2007 4:47 PM 
Oh yeah? How 'bout I kick your ass?
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He got the boot along with the rest of Sigil's staff.

SOE is picking people up from sigil, but not that many.

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PostPosted: Tue May 15, 2007 5:07 PM 
Vanguard Fanboy!
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I will never enjoy going from the 40 to 25 man raid content. Nothing ever will convince me that it was a good idea for the longevity of the game


Blizzard has a habit of catering to the whiners who rally under the banner of the "Casual Gamer" (Which is bullshit, a "Casual Gamer" dosen't go to the message boards and make 20-page posts about the stats on their gear, but I digress.)

The problem is that there's no way to truly appease the whiner crowd, and Blizzard dosen't seem to realize that sometimes it's best to just leave well enough alone and people will deal with it. If you keep shoveling candy at the crying baby, they'll just keep crying when they want more candy.

Best example right now is that people are already complaining that Karazhan (10-man) isn't fair to casual gamers because "It's a raid zone". 10-man is a raid? Only in the most technical sense of the word, come on.

I'm not going to be an idiot and say WoW is going to die because of this. Who knows, maybe the constant watering down of everything will attract and keep more short attention span kids and keep the subscriber base high. Maybe us old, cranky MMO-Vets are past our prime and are like the old man griping about kids and their rock music.


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PostPosted: Tue May 15, 2007 5:42 PM 
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Givin Wetwillies wrote:
Quote:
so whats wrong with that? sounds like mcquad has just a basic paycheck position and has no influence. who gives a shit? leave the man alone.


You're an idiot.


Not really.

Brad wasn't around. He has nothing to do with the problems the company faced. What, did he hold some sort of insane power over them where no one could step up and lead or complain?

I don't know what you do for a living (do you have a job?) but I've learned a lot about management in my current and past positions, and just because there may be a lack of leadership, doesn't mean shit can't get done, or things can't be delegated.


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PostPosted: Tue May 15, 2007 5:47 PM 
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Yep, you're an idiot. But feel free to keep pretending the man was managing a Dairy Queen.


Last edited by Givin Wetwillies on Tue May 15, 2007 5:52 PM, edited 1 time in total.

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It's obvious that someone took power in Brad's absence. The problem is that how good can that secondary person do when that person wasn't the one who came up with the idea. Brad had to be there to guide the patch, but he wasn't by the look of things. The fault rests on his shoulders at every single step of the process of developing the game. He gave up, plain and simple. That's why players who bought the game and paid the monthly subscription cannot just say "leave brad alone about the game."


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PostPosted: Tue May 15, 2007 5:51 PM 
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Well what other solution is there? The paying public can't FORCE him to go to work. It's a stupid exercise of futility....

They have new leadership now and kept Brad on staff as a name place paycheck only. He has nothing to do with the game anymore I suspect. (Even though Givin thinks I'm stupid for thinking this.)


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PostPosted: Tue May 15, 2007 6:04 PM 
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Yea, there's no other solution but to get new leadership there, but that won't erase the fact that Brad failed his loyal playerbase.

The question remains, but sadly will never be answered, will there ever be another game that can recapture the allure and amazement that players had in EQ with Kunark and velious?

No game to this day has given me that "Oooohh Aaaaah" more than Sebilis, Cabilis, The Great Divide, North Temple of Veeshan, Western Wastes, and cities such as Kelethin and Freeport.

I tried extensively to find these things in Vanguard Beta, but found them only half there, such as Kojan and Leth Nurae. Brad failed on his vision, and again all blame rests on him.


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PostPosted: Tue May 15, 2007 6:10 PM 
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See, that is where you are wrong.

Sigil does not have new management. Sigil is gone. It doesn't exist any longer. And the main fault lies within one man.

We are not talking about some shift manager or team lead here. We are talking about the head of your company abandoning you for MONTHS prior to your pilot titles launch, and a very critical stage of its development. It is plain as day he didn't know left form right and continued his PR racket anyway from some secluded cave or squatter house in parts unknown. The constant drivel he posted telling people that technology will catch up to his game, when the simple fact of the matter is he didn't even know a simple color coded con system was going in for quests in his own creation.

Two weeks prior.

Even mentioning his name will still be associated with the product will have negative repercussion for months to come, in a time when the game needs positive light shown on it.

He failed. His original Dev team that squandered their time and resources form playing Battlefield 2 and eating Cheetos all day failed. And the good and talented guys that finally got on board and actually gave a damn at the end of the day paid the price. He'll ride off into the sunset with his 2nd trophy Ferrari while everyone else hits the unemployment line.


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PostPosted: Tue May 15, 2007 6:29 PM 
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Hey Givin, who's that quote from, the one in your sig? Sounds like something Kirei would have said, haha.


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PostPosted: Tue May 15, 2007 6:30 PM 
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Remember Omishi? Dark Elf wizard. Thats what he said after Fallen Legacy killed Avatar of War for the very first time.

We used to have a billboard of Omishi quotes. He was a funny motherfucker.


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PostPosted: Tue May 15, 2007 6:39 PM 
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YES I remember him. I was grouped with him at the Treant camp in SK when he hit 29 and finally got his group ports. He gave me a free ride to Gfay.


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PostPosted: Tue May 15, 2007 7:26 PM 
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oh man, omishi was a odd dude... Another FL person that was odd was that cleric who always talked about poop.......... hmm had a chick name. damn, time makes my memories lose

Didnt Omishi make a comeback after spending about a year in the commons tunnels, only to get murdered multiple times(by casting his epic i believe) in ToV, then ported himself back to tunnels? That might be mistaken for another wizard(or likely ebay) though, i forget...


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PostPosted: Tue May 15, 2007 7:48 PM 
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Lusion is probably the mangina that was constantly talking about poop.

The wizard you are thinking of that made a "comeback" was Erat. He was fucking terrible.

And yes, Omishi was great...


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PostPosted: Tue May 15, 2007 8:14 PM 
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Rawr, Chod, haven't seen you since Vanguard Beta =p.


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PostPosted: Tue May 15, 2007 9:20 PM 

Wonder what the new MMO is about???? :P

Anyway, I place a lot blame of Brad's shoulders. He's a visionary but I do not believe he really understands how to drive the car. Brad can paint a good picture but he obviously did not manage this game very well. It appears to be he saw the ship sinking and began thinking how he could get some money out of this. It's a shame...


Anyway, with what SOE has done with EQ2 I hope their next MMO is similiar to what EQ2 is today. It's a very good game and I am also hoping this rush into the MMO industry will slow down. Everyone is begining to understand the cashcow it can potentially be but, it's really causing a flood of lack-luster games to enter the market.

Plus the player base is becoming to thin amongst all the games. Between people getting new favorites or trying this or that. Eh, maybe everything will slow down a bit now and everyone can take a lesson from this.

Take care,
Muli


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PostPosted: Tue May 15, 2007 9:28 PM 
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I seem to recall there used to be a "EQ Faces" or something like it site.

There was an Omishi listed there under the Lanys server section. But it was a GORGEOUS Asian female pic... not some dude.

I recall she had some quote about "Liking Wood Elf Males" being the right kind of guys to hit on her in Game. And yes her avatar was listed as a Male.

Never having met the avatar in game myself. it did make me wonder. Always has.

Meh, anyway, back to Sigli/SOE stuff.

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