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PostPosted: Mon Feb 20, 2006 10:22 AM 

Interesting. Was wondering when someone would make an MMO like this.<
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Anyone interested, they just announced they were making it a few days ago. Here's a chance to get involved in the community from the start.<
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A Stargate MMO <i></i>


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PostPosted: Mon Feb 20, 2006 6:25 PM 

From reading that article it doesn't sound like they have the first clue how to develop an MMO. I predict vaporware or a complete flop. <i></i>


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PostPosted: Tue Feb 21, 2006 5:14 AM 

From Cheyenne Mountain Entertainment who
ought you such games as...<
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okay well they've never made a game.<
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This is in 'pre-production'. That means they've:<
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-gotten the Stargate license. <
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-Are still hiring people (to make the game)<
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-And are talking about making a game<
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And that's about it. Seriously.<
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They don't even have a publisher. <
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Keep my head from exploding?...<b>You can help!</b><i></i>


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PostPosted: Tue Feb 21, 2006 5:54 AM 

man, if I felt like it would actually go anywhere, I'd totally apply for a story editor position... I'm a huge stargate geek. ---<
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vanamar<
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modern day heresies<
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dieinachurchfire.org (coming soon!)<
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my livejournal<i></i>


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PostPosted: Tue Feb 21, 2006 6:11 AM 

Seriously - it's a good TV show, don't tarnish the image with crap like this. <
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A few of my favorite lines - <
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Quote:As for visuals, Cheyenne Mountain is not yet ready to disclose its graphics engine. "We originally wanted to do photo-realistic, but [in testing] we've discovered we need to back off of photo realistic by a notch or two," Ybarra said.<
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The fact that they even thought about making a photo-realistic MMORPG shows that they don't have a clue. <
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Quote:No death penalty. Whereas some MMOs provide a player with severe consequences for beginning again should his or her character be killed, that's something the creators of Stargate Worlds want to stay away from. "We don't want to penalize our customers too much," Ybarra said. "Everything we do focuses on positive rewards, so if you make a mistake or get killed by a mortar we don't want to punish our customers for that."<
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Yes, because NO ONE has thought of this before!! He makes it sound so original. <
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Quote:Squads and teams. Since S.G.C. personnel operate as teams when they go through the gate, game play will allow for the formation of teams of multiple players. Even non-human characters, such as the Goa'uld, Jaffa, and other aliens, will be able to form their own teams.<
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Wow I'm so excited, you can make a group in this game. <
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All of the listed stuff is the standard hype you'll get from any new MMORPG in the concept stage. Grand ideas are thrown about, sometimes never fully realized. The sad thing is, there's nothing innovative even in the concept stage. <i></i>


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PostPosted: Tue Feb 21, 2006 6:53 AM 

The very idea of "guilds" in an mmo that's based almost entirely off a military operation sort of amuses me too. ---<
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vanamar<
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modern day heresies<
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dieinachurchfire.org (coming soon!)<
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my livejournal<i></i>


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PostPosted: Tue Feb 21, 2006 1:20 PM 

Actually the stuff about the equipment haulers/spawn points thing is kinda cool. Marauder Harabakc Goat<i></i>


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PostPosted: Tue Feb 21, 2006 3:34 PM 

I just liked that fact that you could theoretically get a few guilds together to cooperate on building a Guald Mother Ship.<
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Jafaa_001 shouts "You have ruined your lands, SG20. You will not ruin ours"<
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SG20 says: "Incoming"<
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SG21 says: "Casting Zatnicatan on a Jafaa_001"<
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Anubis says: "Incoming Hypersonic Energy Pulse on Jafaa_001"<
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SG20 says: "Dude, you blasted him so hard from your orbital spacecraft he rotted right away and didn't drop any lewt"<
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SG21 says "Dumbass. Learn2incinerate"<
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SG19 says "PWNT" <i></i>


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PostPosted: Tue Feb 21, 2006 7:52 PM 

I mean these are hype, but .... Their personnel look kinda interesting...<
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Blurbs:<
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Quote:Joseph Ybarra — Vice President of Product Development<
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...As one of the founding members of Electronic Arts, ...<
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...Some of his titles, such Bard's Tale I, 2, & 3, ...<
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...He has produced and directed the development of three MMORPG titles, Shadow of Yserbius, Shadowbane, and The Matrix Online...<
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Shadowbane did have major hype, too bad it fizzled, i was super psyched about that game honestly...<
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Quote:Stu Rose — Art Director<
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Stu was involved with nearly every game Blizzard has developed to date. He designed the Blizzard, Warcraft, and Starcraft logos, created game design documentation for Warcraft, created most of the buildings in Warcraft 3, and gave the peasant his voice.<
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hm wonder how much work he put into it...<
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Quote:Chris Klug — Creative Director<
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There Chris headed up the role playing games division, and designed the James Bond 007 RPG...<
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Some of his computer game credits include ... Earth & Beyond. <
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So he was the bond designer... That is interesting also... E&B was a fucking cool game IMO, it just had some issues, i was honestly sad to see it go because it had some pretty decent promise of a first of its kinda...<
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Anyway, just saw that and thought it interesting... <
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My sig got eated by the bit bucket...<
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Fellenwhite Moonsong<
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65-Something drunken freak of Lanys<
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Formerly known as:<
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Dashkast Justifyer<
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65 Gnomish Puppy kicker<
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<i></i>


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PostPosted: Wed Feb 22, 2006 12:18 AM 

Quote:...He has produced and directed the development of three MMORPG titles, Shadow of Yserbius, Shadowbane, and The Matrix Online...<
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Don't know much about Yserbius(an old graphical MUD), but you have there arguably two of the worst MMORPG's of all time. <
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Stu Rose is cool, not sure how he ended up here though. <i></i>


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PostPosted: Wed Feb 22, 2006 8:29 AM 

When I first read it here, for some reason I was thinking it was saying STARCRAFT instead of STARGATE.<
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All is well now.. nothing to see here....<
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My Crappy Gear on Magelo <
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