I know the graphics for Vanguard don't look much different from EQ2, but that is the limit of generation of graphics we live in right now, while still allowing those with lower level systems to play.< > < > With this being said, it is definitely the gameplay (well the promise of) that is drawing me to this game.< > < > Inerview with Brad with GU Comics can found Here< > < > Quote:Woody:< > So, if a character can't buy their success, does Sigil have a design plan in place to help keep the more casual player "on the level" with their power gaming friends? If so, can you expand on it beyond what we already know? Or do we need to wait for that at E3?< > < > Brad:< > Well, it's not really our total goal to keep the more casual gamer on par with the gamer who can devote more hours and/or is more talented or connected in-game and therefore achieves success more quickly. Again, this ties into what makes the game feel immersive -- when you see someone with higher end items on, the player thinks to himself, wow, I want to earn one of those one day. So while we do have areas in Vanguard more designed for the casual player, the rewards (and the risks) in those areas will absolutely not be on par with the risk and reward that exists in the group and raid areas of the game.< > < > It is about time is all I can say. I got decently far into EQ but I never got all the planes in POP done because I am in the military and I could not play very much at that time. That is my problem...when you make the game easy, the game goes stale much faster. I hope Vanguard sticks with the above statement.< > < > Also:< > < > Quote:Woody:< > So, are there plans to crank it up further than that? I mean, soulbound items, items tied to a character's level, etc. all crimp the process of selling virtual items, but doesn't actually stop that process. With Vanguard being hailed as a "next generation" MMOG, is there a "next generation" solution we can look forward to?< > < > Brad:< > There are other avenues to explore in terms of enforcing our EULA, but I’m afraid it’s too early to talk about them or give away any of the details. Suffice it to say we’re taking the entire situation very seriously and pursuing what avenues we can.< > < > < > I am speculating that this means there may be a penalty for "IGE'ing / Playerauctioning" not only from the sellers standpoint, but the buyer's side as well. I could be wrong...what you guys think?
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