Just some overall comments, not really directed to any major point.<
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This comment goes somewhat with what Calten said earlier... They really need to include everything and everyone within the game the itself. Throw the instances out and
ing everyone into the pool. The differences and difficulties posed by dealing with a full sprectrum society made the game play and social enjoyment grow exponentially. I don't believe isolated everyone on several hubs supports any type of social gain or growth. The things you may of hated or maybe had the most difficult times with in EQ 1 made people come back for more. <
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If you haven't played EQ2 as of late or have given it a decent chance then you may not agree with it (you may not agree with it anyway) I think they have implemented the best balancing concepts for hard core or casual players. Though thye do need to populate more raid encounters for hard core players but esentially eventhough I may not have some of the coolest, shiniest loot with all the cool particle effects. My gear is very coparable. I'm a casual gamer now, I once was a raider... I have a job, grad school, fiance', etc. etc. and in a family oriented guild. We have done everything anyone else has, it's just set up somewhat different and goes through a different progression path. Though they do place a
idge in between everyone with heritage quests. This was a really great idea. It places a common bond between casual and raid gamers. The social interaction is great and I see familar faces every chance I play. Anyway, this is more opinion heavy towards EQ2, but I like what they've done as far as balance.<
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I hope Vanguard takes some old school EQ concepts and the better EQ2 concepts, with some of their own
ainpower and make something great. If EQ2 continues at it's rate, I may not even look at Vanguard. I hope they construct a very prominant social environment and from there create their game. Regardless of what conceptual build or standpoint you take in a MMORPG... if you do not focus on the people it won't last. EQ1 was great because of the player base it created the first two years, and because of that people played and paid for a mediocre game for years after that. I'm with Azzi in saying, i'll take a couple of good years if they are willing to sacrifice all the wonders of 2nd gen MMORPG's. After that they can mess everything up if they want.
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Take care,<
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Muli
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